untie the engine from SDL2 and MiniTK
This commit is contained in:
@@ -111,7 +111,7 @@ namespace OpenRA
|
||||
|
||||
public class GraphicSettings
|
||||
{
|
||||
public string Renderer = "Sdl2";
|
||||
public string Renderer = "Default";
|
||||
public WindowMode Mode = WindowMode.PseudoFullscreen;
|
||||
public int2 FullscreenSize = new int2(0, 0);
|
||||
public int2 WindowedSize = new int2(1024, 768);
|
||||
@@ -139,7 +139,7 @@ namespace OpenRA
|
||||
public bool Shuffle = false;
|
||||
public bool Repeat = false;
|
||||
|
||||
public string Engine = "AL";
|
||||
public string Engine = "Default";
|
||||
public string Device = null;
|
||||
|
||||
public bool CashTicks = true;
|
||||
|
||||
Reference in New Issue
Block a user