untie the engine from SDL2 and MiniTK
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204
OpenRA.Platforms.Default/Texture.cs
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204
OpenRA.Platforms.Default/Texture.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using OpenTK.Graphics.OpenGL;
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namespace OpenRA.Platforms.Default
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{
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public sealed class Texture : ITexture
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{
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int texture;
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TextureScaleFilter scaleFilter;
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Size size;
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public int ID { get { return texture; } }
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public Size Size { get { return size; } }
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bool disposed;
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public TextureScaleFilter ScaleFilter
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{
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get
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{
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return scaleFilter;
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}
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set
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{
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if (scaleFilter == value)
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return;
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scaleFilter = value;
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PrepareTexture();
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}
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}
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public Texture()
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{
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GL.GenTextures(1, out texture);
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ErrorHandler.CheckGlError();
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}
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public Texture(Bitmap bitmap)
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{
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GL.GenTextures(1, out texture);
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ErrorHandler.CheckGlError();
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SetData(bitmap);
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}
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void PrepareTexture()
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{
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ErrorHandler.CheckGlError();
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GL.BindTexture(TextureTarget.Texture2D, texture);
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ErrorHandler.CheckGlError();
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var filter = scaleFilter == TextureScaleFilter.Linear ? (int)TextureMinFilter.Linear : (int)TextureMinFilter.Nearest;
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, filter);
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ErrorHandler.CheckGlError();
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, filter);
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ErrorHandler.CheckGlError();
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (float)TextureWrapMode.ClampToEdge);
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ErrorHandler.CheckGlError();
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (float)TextureWrapMode.ClampToEdge);
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ErrorHandler.CheckGlError();
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureBaseLevel, 0);
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ErrorHandler.CheckGlError();
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMaxLevel, 0);
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ErrorHandler.CheckGlError();
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}
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public void SetData(byte[] colors, int width, int height)
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{
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if (!Exts.IsPowerOf2(width) || !Exts.IsPowerOf2(height))
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throw new InvalidDataException("Non-power-of-two array {0}x{1}".F(width, height));
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size = new Size(width, height);
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unsafe
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{
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fixed (byte* ptr = &colors[0])
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{
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var intPtr = new IntPtr((void*)ptr);
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PrepareTexture();
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GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba8, width, height,
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0, OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, intPtr);
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ErrorHandler.CheckGlError();
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}
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}
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}
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// An array of RGBA
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public void SetData(uint[,] colors)
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{
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var width = colors.GetUpperBound(1) + 1;
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var height = colors.GetUpperBound(0) + 1;
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if (!Exts.IsPowerOf2(width) || !Exts.IsPowerOf2(height))
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throw new InvalidDataException("Non-power-of-two array {0}x{1}".F(width, height));
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size = new Size(width, height);
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unsafe
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{
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fixed (uint* ptr = &colors[0, 0])
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{
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var intPtr = new IntPtr((void*)ptr);
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PrepareTexture();
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GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba8, width, height,
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0, OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, intPtr);
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ErrorHandler.CheckGlError();
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}
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}
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}
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public void SetData(Bitmap bitmap)
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{
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var allocatedBitmap = false;
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if (!Exts.IsPowerOf2(bitmap.Width) || !Exts.IsPowerOf2(bitmap.Height))
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{
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bitmap = new Bitmap(bitmap, bitmap.Size.NextPowerOf2());
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allocatedBitmap = true;
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}
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try
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{
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size = new Size(bitmap.Width, bitmap.Height);
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var bits = bitmap.LockBits(bitmap.Bounds(),
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ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
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PrepareTexture();
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GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba8, bits.Width, bits.Height,
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0, OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, bits.Scan0); // TODO: weird strides
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ErrorHandler.CheckGlError();
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bitmap.UnlockBits(bits);
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}
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finally
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{
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if (allocatedBitmap)
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bitmap.Dispose();
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}
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}
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public byte[] GetData()
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{
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var data = new byte[4 * size.Width * size.Height];
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ErrorHandler.CheckGlError();
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GL.BindTexture(TextureTarget.Texture2D, texture);
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unsafe
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{
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fixed (byte* ptr = &data[0])
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{
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var intPtr = new IntPtr((void*)ptr);
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GL.GetTexImage(TextureTarget.Texture2D, 0, OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, intPtr);
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}
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}
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ErrorHandler.CheckGlError();
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return data;
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}
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public void SetEmpty(int width, int height)
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{
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if (!Exts.IsPowerOf2(width) || !Exts.IsPowerOf2(height))
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throw new InvalidDataException("Non-power-of-two array {0}x{1}".F(width, height));
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size = new Size(width, height);
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PrepareTexture();
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GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba8, width, height,
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0, OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, IntPtr.Zero);
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ErrorHandler.CheckGlError();
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}
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~Texture()
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{
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Game.RunAfterTick(() => Dispose(false));
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}
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public void Dispose()
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{
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Game.RunAfterTick(() => Dispose(true));
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GC.SuppressFinalize(this);
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}
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void Dispose(bool disposing)
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{
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if (disposed)
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return;
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disposed = true;
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GL.DeleteTextures(1, ref texture);
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}
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}
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}
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