untie the engine from SDL2 and MiniTK

This commit is contained in:
Matthias Mailänder
2015-06-28 18:54:54 +02:00
parent f325463204
commit 17f3466451
27 changed files with 196 additions and 146 deletions

View File

@@ -150,8 +150,10 @@ elseif ($command -eq "check")
{
if (Test-Path OpenRA.Utility.exe)
{
echo "Checking for code style violations in OpenRA.Renderer.Null..."
./OpenRA.Utility.exe ra --check-code-style OpenRA.Renderer.Null
echo "Checking for code style violations in OpenRA.Platforms.Default..."
./OpenRA.Utility.exe cnc --check-code-style OpenRA.Platforms.Default
echo "Checking for code style violations in OpenRA.Platforms.Null..."
./OpenRA.Utility.exe ra --check-code-style OpenRA.Platforms.Null
echo "Checking for code style violations in OpenRA.GameMonitor..."
./OpenRA.Utility.exe ra --check-code-style OpenRA.GameMonitor
echo "Checking for code style violations in OpenRA.Game..."
@@ -166,8 +168,6 @@ elseif ($command -eq "check")
./OpenRA.Utility.exe cnc --check-code-style OpenRA.Mods.D2k
echo "Checking for code style violations in OpenRA.Mods.TS..."
./OpenRA.Utility.exe cnc --check-code-style OpenRA.Mods.TS
echo "Checking for code style violations in OpenRA.Renderer.Sdl2..."
./OpenRA.Utility.exe cnc --check-code-style OpenRA.Renderer.Sdl2
echo "Checking for code style violations in OpenRA.Utility..."
./OpenRA.Utility.exe cnc --check-code-style OpenRA.Utility
echo "Checking for code style violations in OpenRA.Test..."