fixed taking over sam/pillbox/etc. to stop firing
fixed issue with powered down samsites more optimization very small optimization undo changes to powerdown samsite fixes refixed powered down sam sites removed debug line redid the fix in another approach by queueing a sell activity on the top of the queue. This was already present but didn't always work fixed line I removed prevented attack activity to be queued when actor is disabled another style fail of me reverse and queueactivity activities are now executed on top of the queue for a sell action
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@@ -53,9 +53,9 @@ namespace OpenRA.Mods.Common.Traits
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var makeAnimation = self.TraitOrDefault<WithMakeAnimation>();
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if (makeAnimation != null)
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makeAnimation.Reverse(self, new Sell());
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makeAnimation.Reverse(self, new Sell(), false);
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else
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self.QueueActivity(new Sell());
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self.QueueActivity(false, new Sell());
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}
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}
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}
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