Add ContrailEndColor and Contrail transparency control

This commit is contained in:
Gustas
2022-08-24 16:25:07 +03:00
committed by Matthias Mailänder
parent d8f45714a7
commit 1809817b3f
9 changed files with 143 additions and 40 deletions

View File

@@ -0,0 +1,50 @@
#region Copyright & License Information
/*
* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class RenameContrailProperties : UpdateRule
{
public override string Name => "Rename contrail color properties";
public override string Description => "Rename contrail color properties `Color` to `StartColor` and `UsePlayerColor` to `StartColorUsePlayerColor` in traits and weapons to acount for added `EndColor` functionality";
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
foreach (var traitNode in actorNode.ChildrenMatching("Contrail"))
traitNode.RenameChildrenMatching("Color", "StartColor");
foreach (var traitNode in actorNode.ChildrenMatching("Contrail"))
traitNode.RenameChildrenMatching("UsePlayerColor", "StartColorUsePlayerColor");
yield break;
}
public override IEnumerable<string> UpdateWeaponNode(ModData modData, MiniYamlNode weaponNode)
{
foreach (var traitNode in weaponNode.ChildrenMatching("Missile"))
traitNode.RenameChildrenMatching("ContrailColor", "ContrailStartColor");
foreach (var traitNode in weaponNode.ChildrenMatching("Missile"))
traitNode.RenameChildrenMatching("ContrailUsePlayerColor", "ContrailStartColorUsePlayerColor");
foreach (var traitNode in weaponNode.ChildrenMatching("Bullet"))
traitNode.RenameChildrenMatching("ContrailColor", "ContrailStartColor");
foreach (var traitNode in weaponNode.ChildrenMatching("Bullet"))
traitNode.RenameChildrenMatching("ContrailUsePlayerColor", "ContrailStartColorUsePlayerColor");
yield break;
}
}
}

View File

@@ -96,6 +96,7 @@ namespace OpenRA.Mods.Common.UpdateRules
new ReplaceSequenceEmbeddedPalette(),
new UnhardcodeBaseBuilderBotModule(),
new UnhardcodeVeteranProductionIconOverlay(),
new RenameContrailProperties(),
})
};