Add ContrailEndColor and Contrail transparency control

This commit is contained in:
Gustas
2022-08-24 16:25:07 +03:00
committed by Matthias Mailänder
parent d8f45714a7
commit 1809817b3f
9 changed files with 143 additions and 40 deletions

View File

@@ -22,7 +22,8 @@ namespace OpenRA.Mods.Common.Graphics
public int Length => trail.Length; public int Length => trail.Length;
readonly World world; readonly World world;
readonly Color color; readonly Color startcolor;
readonly Color endcolor;
readonly int zOffset; readonly int zOffset;
// Store trail positions in a circular buffer // Store trail positions in a circular buffer
@@ -32,10 +33,10 @@ namespace OpenRA.Mods.Common.Graphics
int length; int length;
readonly int skip; readonly int skip;
public ContrailRenderable(World world, Color color, WDist width, int length, int skip, int zOffset) public ContrailRenderable(World world, Color startcolor, Color endcolor, WDist width, int length, int skip, int zOffset)
: this(world, new WPos[length], width, 0, 0, skip, color, zOffset) { } : this(world, new WPos[length], width, 0, 0, skip, startcolor, endcolor, zOffset) { }
ContrailRenderable(World world, WPos[] trail, WDist width, int next, int length, int skip, Color color, int zOffset) ContrailRenderable(World world, WPos[] trail, WDist width, int next, int length, int skip, Color startcolor, Color endcolor, int zOffset)
{ {
this.world = world; this.world = world;
this.trail = trail; this.trail = trail;
@@ -43,7 +44,8 @@ namespace OpenRA.Mods.Common.Graphics
this.next = next; this.next = next;
this.length = length; this.length = length;
this.skip = skip; this.skip = skip;
this.color = color; this.startcolor = startcolor;
this.endcolor = endcolor;
this.zOffset = zOffset; this.zOffset = zOffset;
} }
@@ -51,13 +53,12 @@ namespace OpenRA.Mods.Common.Graphics
public int ZOffset => zOffset; public int ZOffset => zOffset;
public bool IsDecoration => true; public bool IsDecoration => true;
public IRenderable WithZOffset(int newOffset) { return new ContrailRenderable(world, (WPos[])trail.Clone(), width, next, length, skip, color, newOffset); } public IRenderable WithZOffset(int newOffset) { return new ContrailRenderable(world, (WPos[])trail.Clone(), width, next, length, skip, startcolor, endcolor, newOffset); }
public IRenderable OffsetBy(in WVec vec) public IRenderable OffsetBy(in WVec vec)
{ {
// Lambdas can't use 'in' variables, so capture a copy for later // Lambdas can't use 'in' variables, so capture a copy for later
var offset = vec; var offset = vec;
return new ContrailRenderable(world, trail.Select(pos => pos + offset).ToArray(), width, next, length, skip, color, zOffset); return new ContrailRenderable(world, trail.Select(pos => pos + offset).ToArray(), width, next, length, skip, startcolor, endcolor, zOffset);
} }
public IRenderable AsDecoration() { return this; } public IRenderable AsDecoration() { return this; }
@@ -76,13 +77,12 @@ namespace OpenRA.Mods.Common.Graphics
// Start of the first line segment is the tail of the list - don't smooth it. // Start of the first line segment is the tail of the list - don't smooth it.
var curPos = trail[Index(next - skip - 1)]; var curPos = trail[Index(next - skip - 1)];
var curColor = color; var curColor = startcolor;
for (var i = 1; i < renderLength; i++) for (var i = 1; i < renderLength; i++)
{ {
var j = next - skip - 1 - i; var j = next - skip - 1 - i;
var alpha = ((renderLength - i) * color.A + renderLength - 1) / renderLength; var nextColor = Exts.ColorLerp(i * 1f / (renderLength - 1), startcolor, endcolor);
var nextColor = Color.FromArgb(alpha, color);
var nextX = 0L; var nextX = 0L;
var nextY = 0L; var nextY = 0L;
@@ -124,11 +124,5 @@ namespace OpenRA.Mods.Common.Graphics
if (length < trail.Length) if (length < trail.Length)
length++; length++;
} }
public static Color ChooseColor(Actor self)
{
var ownerColor = Color.FromArgb(255, self.Owner.Color);
return Exts.ColorLerp(0.5f, ownerColor, Color.White);
}
} }
} }

View File

@@ -103,8 +103,6 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("When set, display a line behind the actor. Length is measured in ticks after appearing.")] [Desc("When set, display a line behind the actor. Length is measured in ticks after appearing.")]
public readonly int ContrailLength = 0; public readonly int ContrailLength = 0;
public readonly Color ContrailColor = Color.White;
public readonly bool ContrailUsePlayerColor = false;
[Desc("Time (in ticks) after which the line should appear. Controls the distance to the actor.")] [Desc("Time (in ticks) after which the line should appear. Controls the distance to the actor.")]
public readonly int ContrailDelay = 1; public readonly int ContrailDelay = 1;
@@ -115,6 +113,24 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("Thickness of the emitted line.")] [Desc("Thickness of the emitted line.")]
public readonly WDist ContrailWidth = new WDist(64); public readonly WDist ContrailWidth = new WDist(64);
[Desc("RGB color at the contrail start.")]
public readonly Color ContrailStartColor = Color.White;
[Desc("Use player remap color instead of a custom color at the contrail the start.")]
public readonly bool ContrailStartColorUsePlayerColor = false;
[Desc("The alpha value [from 0 to 255] of color at the contrail the start.")]
public readonly int ContrailStartColorAlpha = 255;
[Desc("RGB color at the contrail end. Set to start color if undefined")]
public readonly Color? ContrailEndColor;
[Desc("Use player remap color instead of a custom color at the contrail end.")]
public readonly bool ContrailEndColorUsePlayerColor = false;
[Desc("The alpha value [from 0 to 255] of color at the contrail end.")]
public readonly int ContrailEndColorAlpha = 0;
public IProjectile Create(ProjectileArgs args) { return new Bullet(this, args); } public IProjectile Create(ProjectileArgs args) { return new Bullet(this, args); }
} }
@@ -180,8 +196,9 @@ namespace OpenRA.Mods.Common.Projectiles
if (info.ContrailLength > 0) if (info.ContrailLength > 0)
{ {
var color = info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.SourceActor) : info.ContrailColor; var startcolor = info.ContrailStartColorUsePlayerColor ? Color.FromArgb(info.ContrailStartColorAlpha, args.SourceActor.Owner.Color) : Color.FromArgb(info.ContrailStartColorAlpha, info.ContrailStartColor);
contrail = new ContrailRenderable(world, color, info.ContrailWidth, info.ContrailLength, info.ContrailDelay, info.ContrailZOffset); var endcolor = info.ContrailEndColorUsePlayerColor ? Color.FromArgb(info.ContrailEndColorAlpha, args.SourceActor.Owner.Color) : Color.FromArgb(info.ContrailEndColorAlpha, info.ContrailEndColor ?? info.ContrailStartColor);
contrail = new ContrailRenderable(world, startcolor, endcolor, info.ContrailWidth, info.ContrailLength, info.ContrailDelay, info.ContrailZOffset);
} }
trailPalette = info.TrailPalette; trailPalette = info.TrailPalette;

View File

@@ -142,10 +142,23 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("Thickness of the emitted line.")] [Desc("Thickness of the emitted line.")]
public readonly WDist ContrailWidth = new WDist(64); public readonly WDist ContrailWidth = new WDist(64);
public readonly Color ContrailColor = Color.White; [Desc("RGB color at the contrail start.")]
public readonly Color ContrailStartColor = Color.White;
public readonly bool ContrailUsePlayerColor = false; [Desc("Use player remap color instead of a custom color at the contrail the start.")]
public readonly bool ContrailStartColorUsePlayerColor = false;
[Desc("The alpha value [from 0 to 255] of color at the contrail the start.")]
public readonly int ContrailStartColorAlpha = 255;
[Desc("RGB color at the contrail end. Set to start color if undefined")]
public readonly Color? ContrailEndColor;
[Desc("Use player remap color instead of a custom color at the contrail end.")]
public readonly bool ContrailEndColorUsePlayerColor = false;
[Desc("The alpha value [from 0 to 255] of color at the contrail end.")]
public readonly int ContrailEndColorAlpha = 0;
[Desc("Should missile targeting be thrown off by nearby actors with JamsMissiles.")] [Desc("Should missile targeting be thrown off by nearby actors with JamsMissiles.")]
public readonly bool Jammable = true; public readonly bool Jammable = true;
@@ -269,8 +282,9 @@ namespace OpenRA.Mods.Common.Projectiles
if (info.ContrailLength > 0) if (info.ContrailLength > 0)
{ {
var color = info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.SourceActor) : info.ContrailColor; var startcolor = info.ContrailStartColorUsePlayerColor ? Color.FromArgb(info.ContrailStartColorAlpha, args.SourceActor.Owner.Color) : Color.FromArgb(info.ContrailStartColorAlpha, info.ContrailStartColor);
contrail = new ContrailRenderable(world, color, info.ContrailWidth, info.ContrailLength, info.ContrailDelay, info.ContrailZOffset); var endcolor = info.ContrailEndColorUsePlayerColor ? Color.FromArgb(info.ContrailEndColorAlpha, args.SourceActor.Owner.Color) : Color.FromArgb(info.ContrailEndColorAlpha, info.ContrailEndColor ?? info.ContrailStartColor);
contrail = new ContrailRenderable(world, startcolor, endcolor, info.ContrailWidth, info.ContrailLength, info.ContrailDelay, info.ContrailZOffset);
} }
trailPalette = info.TrailPalette; trailPalette = info.TrailPalette;

View File

@@ -24,23 +24,35 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Position relative to body")] [Desc("Position relative to body")]
public readonly WVec Offset = WVec.Zero; public readonly WVec Offset = WVec.Zero;
[Desc("Offset for Z sorting.")] [Desc("Equivalent to sequence ZOffset. Controls Z sorting.")]
public readonly int ZOffset = 0; public readonly int ZOffset = 0;
[Desc("Length of the trail (in ticks).")] [Desc("When set, display a line behind the actor. Length is measured in ticks after appearing.")]
public readonly int TrailLength = 25; public readonly int TrailLength = 25;
[Desc("Time (in ticks) after which the line should appear. Controls the distance to the actor.")] [Desc("Time (in ticks) after which the line should appear. Controls the distance to the actor.")]
public readonly int TrailDelay = 0; public readonly int TrailDelay = 0;
[Desc("Width of the trail.")] [Desc("Thickness of the emitted line.")]
public readonly WDist TrailWidth = new WDist(64); public readonly WDist TrailWidth = new WDist(64);
[Desc("RGB color of the contrail.")] [Desc("RGB color at the contrail start.")]
public readonly Color Color = Color.White; public readonly Color StartColor = Color.White;
[Desc("Use player remap color instead of a custom color?")] [Desc("Use player remap color instead of a custom color at the contrail the start.")]
public readonly bool UsePlayerColor = true; public readonly bool StartColorUsePlayerColor = true;
[Desc("The alpha value [from 0 to 255] of color at the contrail the start.")]
public readonly int StartColorAlpha = 255;
[Desc("RGB color at the contrail end. Set to start color if undefined")]
public readonly Color? EndColor;
[Desc("Use player remap color instead of a custom color at the contrail end.")]
public readonly bool EndColorUsePlayerColor = false;
[Desc("The alpha value [from 0 to 255] of color at the contrail end.")]
public readonly int EndColorAlpha = 0;
public override object Create(ActorInitializer init) { return new Contrail(init.Self, this); } public override object Create(ActorInitializer init) { return new Contrail(init.Self, this); }
} }
@@ -49,7 +61,8 @@ namespace OpenRA.Mods.Common.Traits
{ {
readonly ContrailInfo info; readonly ContrailInfo info;
readonly BodyOrientation body; readonly BodyOrientation body;
readonly Color color; readonly Color startcolor;
readonly Color endcolor;
// This is a mutable struct, so it can't be readonly. // This is a mutable struct, so it can't be readonly.
ContrailRenderable trail; ContrailRenderable trail;
@@ -59,8 +72,9 @@ namespace OpenRA.Mods.Common.Traits
{ {
this.info = info; this.info = info;
color = info.UsePlayerColor ? ContrailRenderable.ChooseColor(self) : info.Color; startcolor = info.StartColorUsePlayerColor ? Color.FromArgb(info.StartColorAlpha, self.Owner.Color) : Color.FromArgb(info.StartColorAlpha, info.StartColor);
trail = new ContrailRenderable(self.World, color, info.TrailWidth, info.TrailLength, info.TrailDelay, info.ZOffset); endcolor = info.EndColorUsePlayerColor ? Color.FromArgb(info.EndColorAlpha, self.Owner.Color) : Color.FromArgb(info.EndColorAlpha, info.EndColor ?? info.StartColor);
trail = new ContrailRenderable(self.World, startcolor, endcolor, info.TrailWidth, info.TrailLength, info.TrailDelay, info.ZOffset);
body = self.Trait<BodyOrientation>(); body = self.Trait<BodyOrientation>();
} }
@@ -89,7 +103,7 @@ namespace OpenRA.Mods.Common.Traits
void INotifyAddedToWorld.AddedToWorld(Actor self) void INotifyAddedToWorld.AddedToWorld(Actor self)
{ {
trail = new ContrailRenderable(self.World, color, info.TrailWidth, info.TrailLength, info.TrailDelay, info.ZOffset); trail = new ContrailRenderable(self.World, startcolor, endcolor, info.TrailWidth, info.TrailLength, info.TrailDelay, info.ZOffset);
} }
} }
} }

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@@ -0,0 +1,50 @@
#region Copyright & License Information
/*
* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class RenameContrailProperties : UpdateRule
{
public override string Name => "Rename contrail color properties";
public override string Description => "Rename contrail color properties `Color` to `StartColor` and `UsePlayerColor` to `StartColorUsePlayerColor` in traits and weapons to acount for added `EndColor` functionality";
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
foreach (var traitNode in actorNode.ChildrenMatching("Contrail"))
traitNode.RenameChildrenMatching("Color", "StartColor");
foreach (var traitNode in actorNode.ChildrenMatching("Contrail"))
traitNode.RenameChildrenMatching("UsePlayerColor", "StartColorUsePlayerColor");
yield break;
}
public override IEnumerable<string> UpdateWeaponNode(ModData modData, MiniYamlNode weaponNode)
{
foreach (var traitNode in weaponNode.ChildrenMatching("Missile"))
traitNode.RenameChildrenMatching("ContrailColor", "ContrailStartColor");
foreach (var traitNode in weaponNode.ChildrenMatching("Missile"))
traitNode.RenameChildrenMatching("ContrailUsePlayerColor", "ContrailStartColorUsePlayerColor");
foreach (var traitNode in weaponNode.ChildrenMatching("Bullet"))
traitNode.RenameChildrenMatching("ContrailColor", "ContrailStartColor");
foreach (var traitNode in weaponNode.ChildrenMatching("Bullet"))
traitNode.RenameChildrenMatching("ContrailUsePlayerColor", "ContrailStartColorUsePlayerColor");
yield break;
}
}
}

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@@ -96,6 +96,7 @@ namespace OpenRA.Mods.Common.UpdateRules
new ReplaceSequenceEmbeddedPalette(), new ReplaceSequenceEmbeddedPalette(),
new UnhardcodeBaseBuilderBotModule(), new UnhardcodeBaseBuilderBotModule(),
new UnhardcodeVeteranProductionIconOverlay(), new UnhardcodeVeteranProductionIconOverlay(),
new RenameContrailProperties(),
}) })
}; };

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@@ -213,15 +213,19 @@ C17:
Contrail@1: Contrail@1:
Offset: -261,-650,0 Offset: -261,-650,0
TrailLength: 15 TrailLength: 15
StartColorAlpha: 128
Contrail@2: Contrail@2:
Offset: -85,-384,0 Offset: -85,-384,0
TrailLength: 16 TrailLength: 16
StartColorAlpha: 128
Contrail@3: Contrail@3:
Offset: -85,384,0 Offset: -85,384,0
TrailLength: 16 TrailLength: 16
StartColorAlpha: 128
Contrail@4: Contrail@4:
Offset: -261,650,0 Offset: -261,650,0
TrailLength: 15 TrailLength: 15
StartColorAlpha: 128
-MapEditorData: -MapEditorData:
A10: A10:
@@ -252,9 +256,11 @@ A10:
Contrail@1: Contrail@1:
Offset: -640,171,0 Offset: -640,171,0
TrailLength: 15 TrailLength: 15
StartColorAlpha: 128
Contrail@2: Contrail@2:
Offset: -640,-171,0 Offset: -640,-171,0
TrailLength: 15 TrailLength: 15
StartColorAlpha: 128
-MapEditorData: -MapEditorData:
TRAN.Husk: TRAN.Husk:

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@@ -42,13 +42,13 @@ C17:
RenderSprites: RenderSprites:
PlayerPalette: player-units PlayerPalette: player-units
Contrail@1: Contrail@1:
UsePlayerColor: False StartColorUsePlayerColor: False
Contrail@2: Contrail@2:
UsePlayerColor: False StartColorUsePlayerColor: False
Contrail@3: Contrail@3:
UsePlayerColor: False StartColorUsePlayerColor: False
Contrail@4: Contrail@4:
UsePlayerColor: False StartColorUsePlayerColor: False
HARV: HARV:
RenderSprites: RenderSprites:

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@@ -20,8 +20,10 @@ BADR:
Name: Badger Name: Badger
Contrail@1: Contrail@1:
Offset: -432,560,0 Offset: -432,560,0
StartColorAlpha: 128
Contrail@2: Contrail@2:
Offset: -432,-560,0 Offset: -432,-560,0
StartColorAlpha: 128
SpawnActorOnDeath: SpawnActorOnDeath:
Actor: BADR.Husk Actor: BADR.Husk
LeavesTrails@0: LeavesTrails@0:
@@ -110,8 +112,10 @@ MIG:
DecorationBounds: 1706, 1237, 0, 42 DecorationBounds: 1706, 1237, 0, 42
Contrail@1: Contrail@1:
Offset: -598,-683,0 Offset: -598,-683,0
StartColorAlpha: 128
Contrail@2: Contrail@2:
Offset: -598,683,0 Offset: -598,683,0
StartColorAlpha: 128
SpawnActorOnDeath: SpawnActorOnDeath:
Actor: MIG.Husk Actor: MIG.Husk
LeavesTrails: LeavesTrails:
@@ -191,6 +195,7 @@ YAK:
WithMuzzleOverlay: WithMuzzleOverlay:
Contrail: Contrail:
Offset: -853,0,0 Offset: -853,0,0
StartColorAlpha: 128
SpawnActorOnDeath: SpawnActorOnDeath:
Actor: YAK.Husk Actor: YAK.Husk
LeavesTrails: LeavesTrails:
@@ -458,8 +463,10 @@ U2:
-Targetable@AIRBORNE: -Targetable@AIRBORNE:
Contrail@1: Contrail@1:
Offset: -725,683,0 Offset: -725,683,0
StartColorAlpha: 128
Contrail@2: Contrail@2:
Offset: -725,-683,0 Offset: -725,-683,0
StartColorAlpha: 128
SpawnActorOnDeath: SpawnActorOnDeath:
Actor: U2.Husk Actor: U2.Husk
LeavesTrails: LeavesTrails: