Add ContrailEndColor and Contrail transparency control

This commit is contained in:
Gustas
2022-08-24 16:25:07 +03:00
committed by Matthias Mailänder
parent d8f45714a7
commit 1809817b3f
9 changed files with 143 additions and 40 deletions

View File

@@ -22,7 +22,8 @@ namespace OpenRA.Mods.Common.Graphics
public int Length => trail.Length;
readonly World world;
readonly Color color;
readonly Color startcolor;
readonly Color endcolor;
readonly int zOffset;
// Store trail positions in a circular buffer
@@ -32,10 +33,10 @@ namespace OpenRA.Mods.Common.Graphics
int length;
readonly int skip;
public ContrailRenderable(World world, Color color, WDist width, int length, int skip, int zOffset)
: this(world, new WPos[length], width, 0, 0, skip, color, zOffset) { }
public ContrailRenderable(World world, Color startcolor, Color endcolor, WDist width, int length, int skip, int zOffset)
: this(world, new WPos[length], width, 0, 0, skip, startcolor, endcolor, zOffset) { }
ContrailRenderable(World world, WPos[] trail, WDist width, int next, int length, int skip, Color color, int zOffset)
ContrailRenderable(World world, WPos[] trail, WDist width, int next, int length, int skip, Color startcolor, Color endcolor, int zOffset)
{
this.world = world;
this.trail = trail;
@@ -43,7 +44,8 @@ namespace OpenRA.Mods.Common.Graphics
this.next = next;
this.length = length;
this.skip = skip;
this.color = color;
this.startcolor = startcolor;
this.endcolor = endcolor;
this.zOffset = zOffset;
}
@@ -51,13 +53,12 @@ namespace OpenRA.Mods.Common.Graphics
public int ZOffset => zOffset;
public bool IsDecoration => true;
public IRenderable WithZOffset(int newOffset) { return new ContrailRenderable(world, (WPos[])trail.Clone(), width, next, length, skip, color, newOffset); }
public IRenderable WithZOffset(int newOffset) { return new ContrailRenderable(world, (WPos[])trail.Clone(), width, next, length, skip, startcolor, endcolor, newOffset); }
public IRenderable OffsetBy(in WVec vec)
{
// Lambdas can't use 'in' variables, so capture a copy for later
var offset = vec;
return new ContrailRenderable(world, trail.Select(pos => pos + offset).ToArray(), width, next, length, skip, color, zOffset);
return new ContrailRenderable(world, trail.Select(pos => pos + offset).ToArray(), width, next, length, skip, startcolor, endcolor, zOffset);
}
public IRenderable AsDecoration() { return this; }
@@ -76,13 +77,12 @@ namespace OpenRA.Mods.Common.Graphics
// Start of the first line segment is the tail of the list - don't smooth it.
var curPos = trail[Index(next - skip - 1)];
var curColor = color;
var curColor = startcolor;
for (var i = 1; i < renderLength; i++)
{
var j = next - skip - 1 - i;
var alpha = ((renderLength - i) * color.A + renderLength - 1) / renderLength;
var nextColor = Color.FromArgb(alpha, color);
var nextColor = Exts.ColorLerp(i * 1f / (renderLength - 1), startcolor, endcolor);
var nextX = 0L;
var nextY = 0L;
@@ -124,11 +124,5 @@ namespace OpenRA.Mods.Common.Graphics
if (length < trail.Length)
length++;
}
public static Color ChooseColor(Actor self)
{
var ownerColor = Color.FromArgb(255, self.Owner.Color);
return Exts.ColorLerp(0.5f, ownerColor, Color.White);
}
}
}

View File

@@ -103,8 +103,6 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("When set, display a line behind the actor. Length is measured in ticks after appearing.")]
public readonly int ContrailLength = 0;
public readonly Color ContrailColor = Color.White;
public readonly bool ContrailUsePlayerColor = false;
[Desc("Time (in ticks) after which the line should appear. Controls the distance to the actor.")]
public readonly int ContrailDelay = 1;
@@ -115,6 +113,24 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("Thickness of the emitted line.")]
public readonly WDist ContrailWidth = new WDist(64);
[Desc("RGB color at the contrail start.")]
public readonly Color ContrailStartColor = Color.White;
[Desc("Use player remap color instead of a custom color at the contrail the start.")]
public readonly bool ContrailStartColorUsePlayerColor = false;
[Desc("The alpha value [from 0 to 255] of color at the contrail the start.")]
public readonly int ContrailStartColorAlpha = 255;
[Desc("RGB color at the contrail end. Set to start color if undefined")]
public readonly Color? ContrailEndColor;
[Desc("Use player remap color instead of a custom color at the contrail end.")]
public readonly bool ContrailEndColorUsePlayerColor = false;
[Desc("The alpha value [from 0 to 255] of color at the contrail end.")]
public readonly int ContrailEndColorAlpha = 0;
public IProjectile Create(ProjectileArgs args) { return new Bullet(this, args); }
}
@@ -180,8 +196,9 @@ namespace OpenRA.Mods.Common.Projectiles
if (info.ContrailLength > 0)
{
var color = info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.SourceActor) : info.ContrailColor;
contrail = new ContrailRenderable(world, color, info.ContrailWidth, info.ContrailLength, info.ContrailDelay, info.ContrailZOffset);
var startcolor = info.ContrailStartColorUsePlayerColor ? Color.FromArgb(info.ContrailStartColorAlpha, args.SourceActor.Owner.Color) : Color.FromArgb(info.ContrailStartColorAlpha, info.ContrailStartColor);
var endcolor = info.ContrailEndColorUsePlayerColor ? Color.FromArgb(info.ContrailEndColorAlpha, args.SourceActor.Owner.Color) : Color.FromArgb(info.ContrailEndColorAlpha, info.ContrailEndColor ?? info.ContrailStartColor);
contrail = new ContrailRenderable(world, startcolor, endcolor, info.ContrailWidth, info.ContrailLength, info.ContrailDelay, info.ContrailZOffset);
}
trailPalette = info.TrailPalette;

View File

@@ -142,10 +142,23 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("Thickness of the emitted line.")]
public readonly WDist ContrailWidth = new WDist(64);
public readonly Color ContrailColor = Color.White;
[Desc("RGB color at the contrail start.")]
public readonly Color ContrailStartColor = Color.White;
public readonly bool ContrailUsePlayerColor = false;
[Desc("Use player remap color instead of a custom color at the contrail the start.")]
public readonly bool ContrailStartColorUsePlayerColor = false;
[Desc("The alpha value [from 0 to 255] of color at the contrail the start.")]
public readonly int ContrailStartColorAlpha = 255;
[Desc("RGB color at the contrail end. Set to start color if undefined")]
public readonly Color? ContrailEndColor;
[Desc("Use player remap color instead of a custom color at the contrail end.")]
public readonly bool ContrailEndColorUsePlayerColor = false;
[Desc("The alpha value [from 0 to 255] of color at the contrail end.")]
public readonly int ContrailEndColorAlpha = 0;
[Desc("Should missile targeting be thrown off by nearby actors with JamsMissiles.")]
public readonly bool Jammable = true;
@@ -269,8 +282,9 @@ namespace OpenRA.Mods.Common.Projectiles
if (info.ContrailLength > 0)
{
var color = info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.SourceActor) : info.ContrailColor;
contrail = new ContrailRenderable(world, color, info.ContrailWidth, info.ContrailLength, info.ContrailDelay, info.ContrailZOffset);
var startcolor = info.ContrailStartColorUsePlayerColor ? Color.FromArgb(info.ContrailStartColorAlpha, args.SourceActor.Owner.Color) : Color.FromArgb(info.ContrailStartColorAlpha, info.ContrailStartColor);
var endcolor = info.ContrailEndColorUsePlayerColor ? Color.FromArgb(info.ContrailEndColorAlpha, args.SourceActor.Owner.Color) : Color.FromArgb(info.ContrailEndColorAlpha, info.ContrailEndColor ?? info.ContrailStartColor);
contrail = new ContrailRenderable(world, startcolor, endcolor, info.ContrailWidth, info.ContrailLength, info.ContrailDelay, info.ContrailZOffset);
}
trailPalette = info.TrailPalette;

View File

@@ -24,23 +24,35 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Position relative to body")]
public readonly WVec Offset = WVec.Zero;
[Desc("Offset for Z sorting.")]
[Desc("Equivalent to sequence ZOffset. Controls Z sorting.")]
public readonly int ZOffset = 0;
[Desc("Length of the trail (in ticks).")]
[Desc("When set, display a line behind the actor. Length is measured in ticks after appearing.")]
public readonly int TrailLength = 25;
[Desc("Time (in ticks) after which the line should appear. Controls the distance to the actor.")]
public readonly int TrailDelay = 0;
[Desc("Width of the trail.")]
[Desc("Thickness of the emitted line.")]
public readonly WDist TrailWidth = new WDist(64);
[Desc("RGB color of the contrail.")]
public readonly Color Color = Color.White;
[Desc("RGB color at the contrail start.")]
public readonly Color StartColor = Color.White;
[Desc("Use player remap color instead of a custom color?")]
public readonly bool UsePlayerColor = true;
[Desc("Use player remap color instead of a custom color at the contrail the start.")]
public readonly bool StartColorUsePlayerColor = true;
[Desc("The alpha value [from 0 to 255] of color at the contrail the start.")]
public readonly int StartColorAlpha = 255;
[Desc("RGB color at the contrail end. Set to start color if undefined")]
public readonly Color? EndColor;
[Desc("Use player remap color instead of a custom color at the contrail end.")]
public readonly bool EndColorUsePlayerColor = false;
[Desc("The alpha value [from 0 to 255] of color at the contrail end.")]
public readonly int EndColorAlpha = 0;
public override object Create(ActorInitializer init) { return new Contrail(init.Self, this); }
}
@@ -49,7 +61,8 @@ namespace OpenRA.Mods.Common.Traits
{
readonly ContrailInfo info;
readonly BodyOrientation body;
readonly Color color;
readonly Color startcolor;
readonly Color endcolor;
// This is a mutable struct, so it can't be readonly.
ContrailRenderable trail;
@@ -59,8 +72,9 @@ namespace OpenRA.Mods.Common.Traits
{
this.info = info;
color = info.UsePlayerColor ? ContrailRenderable.ChooseColor(self) : info.Color;
trail = new ContrailRenderable(self.World, color, info.TrailWidth, info.TrailLength, info.TrailDelay, info.ZOffset);
startcolor = info.StartColorUsePlayerColor ? Color.FromArgb(info.StartColorAlpha, self.Owner.Color) : Color.FromArgb(info.StartColorAlpha, info.StartColor);
endcolor = info.EndColorUsePlayerColor ? Color.FromArgb(info.EndColorAlpha, self.Owner.Color) : Color.FromArgb(info.EndColorAlpha, info.EndColor ?? info.StartColor);
trail = new ContrailRenderable(self.World, startcolor, endcolor, info.TrailWidth, info.TrailLength, info.TrailDelay, info.ZOffset);
body = self.Trait<BodyOrientation>();
}
@@ -89,7 +103,7 @@ namespace OpenRA.Mods.Common.Traits
void INotifyAddedToWorld.AddedToWorld(Actor self)
{
trail = new ContrailRenderable(self.World, color, info.TrailWidth, info.TrailLength, info.TrailDelay, info.ZOffset);
trail = new ContrailRenderable(self.World, startcolor, endcolor, info.TrailWidth, info.TrailLength, info.TrailDelay, info.ZOffset);
}
}
}

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@@ -0,0 +1,50 @@
#region Copyright & License Information
/*
* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class RenameContrailProperties : UpdateRule
{
public override string Name => "Rename contrail color properties";
public override string Description => "Rename contrail color properties `Color` to `StartColor` and `UsePlayerColor` to `StartColorUsePlayerColor` in traits and weapons to acount for added `EndColor` functionality";
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
foreach (var traitNode in actorNode.ChildrenMatching("Contrail"))
traitNode.RenameChildrenMatching("Color", "StartColor");
foreach (var traitNode in actorNode.ChildrenMatching("Contrail"))
traitNode.RenameChildrenMatching("UsePlayerColor", "StartColorUsePlayerColor");
yield break;
}
public override IEnumerable<string> UpdateWeaponNode(ModData modData, MiniYamlNode weaponNode)
{
foreach (var traitNode in weaponNode.ChildrenMatching("Missile"))
traitNode.RenameChildrenMatching("ContrailColor", "ContrailStartColor");
foreach (var traitNode in weaponNode.ChildrenMatching("Missile"))
traitNode.RenameChildrenMatching("ContrailUsePlayerColor", "ContrailStartColorUsePlayerColor");
foreach (var traitNode in weaponNode.ChildrenMatching("Bullet"))
traitNode.RenameChildrenMatching("ContrailColor", "ContrailStartColor");
foreach (var traitNode in weaponNode.ChildrenMatching("Bullet"))
traitNode.RenameChildrenMatching("ContrailUsePlayerColor", "ContrailStartColorUsePlayerColor");
yield break;
}
}
}

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@@ -96,6 +96,7 @@ namespace OpenRA.Mods.Common.UpdateRules
new ReplaceSequenceEmbeddedPalette(),
new UnhardcodeBaseBuilderBotModule(),
new UnhardcodeVeteranProductionIconOverlay(),
new RenameContrailProperties(),
})
};

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@@ -213,15 +213,19 @@ C17:
Contrail@1:
Offset: -261,-650,0
TrailLength: 15
StartColorAlpha: 128
Contrail@2:
Offset: -85,-384,0
TrailLength: 16
StartColorAlpha: 128
Contrail@3:
Offset: -85,384,0
TrailLength: 16
StartColorAlpha: 128
Contrail@4:
Offset: -261,650,0
TrailLength: 15
StartColorAlpha: 128
-MapEditorData:
A10:
@@ -252,9 +256,11 @@ A10:
Contrail@1:
Offset: -640,171,0
TrailLength: 15
StartColorAlpha: 128
Contrail@2:
Offset: -640,-171,0
TrailLength: 15
StartColorAlpha: 128
-MapEditorData:
TRAN.Husk:

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@@ -42,13 +42,13 @@ C17:
RenderSprites:
PlayerPalette: player-units
Contrail@1:
UsePlayerColor: False
StartColorUsePlayerColor: False
Contrail@2:
UsePlayerColor: False
StartColorUsePlayerColor: False
Contrail@3:
UsePlayerColor: False
StartColorUsePlayerColor: False
Contrail@4:
UsePlayerColor: False
StartColorUsePlayerColor: False
HARV:
RenderSprites:

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@@ -20,8 +20,10 @@ BADR:
Name: Badger
Contrail@1:
Offset: -432,560,0
StartColorAlpha: 128
Contrail@2:
Offset: -432,-560,0
StartColorAlpha: 128
SpawnActorOnDeath:
Actor: BADR.Husk
LeavesTrails@0:
@@ -110,8 +112,10 @@ MIG:
DecorationBounds: 1706, 1237, 0, 42
Contrail@1:
Offset: -598,-683,0
StartColorAlpha: 128
Contrail@2:
Offset: -598,683,0
StartColorAlpha: 128
SpawnActorOnDeath:
Actor: MIG.Husk
LeavesTrails:
@@ -191,6 +195,7 @@ YAK:
WithMuzzleOverlay:
Contrail:
Offset: -853,0,0
StartColorAlpha: 128
SpawnActorOnDeath:
Actor: YAK.Husk
LeavesTrails:
@@ -458,8 +463,10 @@ U2:
-Targetable@AIRBORNE:
Contrail@1:
Offset: -725,683,0
StartColorAlpha: 128
Contrail@2:
Offset: -725,-683,0
StartColorAlpha: 128
SpawnActorOnDeath:
Actor: U2.Husk
LeavesTrails: