diff --git a/mods/ra/maps/monster-tank-madness/monster-tank-madness.lua b/mods/ra/maps/monster-tank-madness/monster-tank-madness.lua index 9791f97f88..d941dbe6a4 100644 --- a/mods/ra/maps/monster-tank-madness/monster-tank-madness.lua +++ b/mods/ra/maps/monster-tank-madness/monster-tank-madness.lua @@ -10,7 +10,7 @@ AlliedUnits = { { delay = 0, types = { "1tnk", "1tnk", "2tnk", "2tnk" } }, { delay = DateTime.Seconds(3), types = { "e1", "e1", "e1", "e3", "e3" } }, - { delay = DateTime.Seconds(7), types = { "e6" } } + { delay = DateTime.Seconds(7), types = { "e6", "e6", "thf" } } } ReinforceBaseUnits = { "1tnk", "1tnk", "2tnk", "arty", "arty" } CivilianEvacuees = { "c1", "c2", "c5", "c7", "c8" } @@ -289,9 +289,6 @@ InitPlayers = function() ussr.Cash = 2000 Trigger.AfterDelay(0, function() badguy.Resources = badguy.ResourceCapacity * 0.75 end) - Trigger.OnCapture(USSROutpostSilo, function() -- getting money through capturing doesn't work - player.Cash = player.Cash + Utils.RandomInteger(1200, 1300) - end) end InitObjectives = function()