From 18311be3ae5416a081683d0fefc46fb823ea42ee Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Thu, 13 Jun 2013 02:23:17 +1200 Subject: [PATCH] Remove nearest-int position rounding from SpriteRenderer. The things that want to be rounded already do this much earlier (wr.ScreenPxPosition, etc). --- OpenRA.Game/Graphics/SpriteRenderer.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenRA.Game/Graphics/SpriteRenderer.cs b/OpenRA.Game/Graphics/SpriteRenderer.cs index 11e1989127..465db7ce75 100644 --- a/OpenRA.Game/Graphics/SpriteRenderer.cs +++ b/OpenRA.Game/Graphics/SpriteRenderer.cs @@ -62,11 +62,11 @@ namespace OpenRA.Graphics if (s.sheet != currentSheet) Flush(); - if( nv + 4 > Renderer.TempBufferSize ) + if (nv + 4 > Renderer.TempBufferSize) Flush(); currentSheet = s.sheet; - Util.FastCreateQuad(vertices, (location + s.offset).ToInt2(), s, paletteIndex, nv, size); + Util.FastCreateQuad(vertices, location + s.offset, s, paletteIndex, nv, size); nv += 4; }