Avoid multiple ToMPos calls in ActorMap.

This commit is contained in:
RoosterDragon
2015-08-20 19:14:46 +01:00
parent ac1658c9ce
commit 18478646d4

View File

@@ -188,20 +188,22 @@ namespace OpenRA.Traits
public IEnumerable<Actor> GetUnitsAt(CPos a)
{
if (!influence.Contains(a))
var uv = a.ToMPos(map);
if (!influence.Contains(uv))
yield break;
for (var i = influence[a]; i != null; i = i.Next)
for (var i = influence[uv]; i != null; i = i.Next)
if (!i.Actor.Disposed)
yield return i.Actor;
}
public IEnumerable<Actor> GetUnitsAt(CPos a, SubCell sub)
{
if (!influence.Contains(a))
var uv = a.ToMPos(map);
if (!influence.Contains(uv))
yield break;
for (var i = influence[a]; i != null; i = i.Next)
for (var i = influence[uv]; i != null; i = i.Next)
if (!i.Actor.Disposed && (i.SubCell == sub || i.SubCell == SubCell.FullCell))
yield return i.Actor;
}
@@ -243,20 +245,22 @@ namespace OpenRA.Traits
// NOTE: always includes transients with influence
public bool AnyUnitsAt(CPos a)
{
if (!influence.Contains(a))
var uv = a.ToMPos(map);
if (!influence.Contains(uv))
return false;
return influence[a] != null;
return influence[uv] != null;
}
// NOTE: can not check aircraft
public bool AnyUnitsAt(CPos a, SubCell sub, bool checkTransient = true)
{
if (!influence.Contains(a))
var uv = a.ToMPos(map);
if (!influence.Contains(uv))
return false;
var always = sub == SubCell.FullCell || sub == SubCell.Any;
for (var i = influence[a]; i != null; i = i.Next)
for (var i = influence[uv]; i != null; i = i.Next)
{
if (always || i.SubCell == sub || i.SubCell == SubCell.FullCell)
{
@@ -275,11 +279,12 @@ namespace OpenRA.Traits
// NOTE: can not check aircraft
public bool AnyUnitsAt(CPos a, SubCell sub, Func<Actor, bool> withCondition)
{
if (!influence.Contains(a))
var uv = a.ToMPos(map);
if (!influence.Contains(uv))
return false;
var always = sub == SubCell.FullCell || sub == SubCell.Any;
for (var i = influence[a]; i != null; i = i.Next)
for (var i = influence[uv]; i != null; i = i.Next)
if ((always || i.SubCell == sub || i.SubCell == SubCell.FullCell) && !i.Actor.Disposed && withCondition(i.Actor))
return true;
@@ -290,10 +295,11 @@ namespace OpenRA.Traits
{
foreach (var c in ios.OccupiedCells())
{
if (!influence.Contains(c.First))
var uv = c.First.ToMPos(map);
if (!influence.Contains(uv))
continue;
influence[c.First] = new InfluenceNode { Next = influence[c.First], SubCell = c.Second, Actor = self };
influence[uv] = new InfluenceNode { Next = influence[uv], SubCell = c.Second, Actor = self };
List<CellTrigger> triggers;
if (cellTriggerInfluence.TryGetValue(c.First, out triggers))
@@ -306,12 +312,13 @@ namespace OpenRA.Traits
{
foreach (var c in ios.OccupiedCells())
{
if (!influence.Contains(c.First))
var uv = c.First.ToMPos(map);
if (!influence.Contains(uv))
continue;
var temp = influence[c.First];
var temp = influence[uv];
RemoveInfluenceInner(ref temp, self);
influence[c.First] = temp;
influence[uv] = temp;
List<CellTrigger> triggers;
if (cellTriggerInfluence.TryGetValue(c.First, out triggers))