Fix and rewrite contrails. Closes #3457.

This commit is contained in:
Paul Chote
2013-06-24 21:07:51 +12:00
parent c886253738
commit 185e9b3f08
5 changed files with 130 additions and 75 deletions

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@@ -0,0 +1,105 @@
#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
namespace OpenRA.Graphics
{
public struct ContrailRenderable : IRenderable
{
readonly World world;
// Store trail positions in a circular buffer
readonly WPos[] trail;
int next;
int length;
int skip;
readonly Color color;
readonly int zOffset;
public ContrailRenderable(World world, Color color, int length, int skip, int zOffset)
: this(world, new WPos[length], 0, 0, skip, color, zOffset) {}
ContrailRenderable(World world, WPos[] trail, int next, int length, int skip, Color color, int zOffset)
{
this.world = world;
this.trail = trail;
this.next = next;
this.length = length;
this.skip = skip;
this.color = color;
this.zOffset = zOffset;
}
public WPos Pos { get { return trail[idx(next-1)]; } }
public float Scale { get { return 1f; } }
public PaletteReference Palette { get { return null; } }
public int ZOffset { get { return zOffset; } }
public IRenderable WithScale(float newScale) { return new ContrailRenderable(world, (WPos[])trail.Clone(), next, length, skip, color, zOffset); }
public IRenderable WithPalette(PaletteReference newPalette) { return new ContrailRenderable(world, (WPos[])trail.Clone(), next, length, skip, color, zOffset); }
public IRenderable WithZOffset(int newOffset) { return new ContrailRenderable(world, (WPos[])trail.Clone(), next, length, skip, color, newOffset); }
public IRenderable WithPos(WPos pos) { return new ContrailRenderable(world, (WPos[])trail.Clone(), next, length, skip, color, zOffset); }
public void BeforeRender(WorldRenderer wr) {}
public void Render(WorldRenderer wr)
{
// Need at least 4 points to smooth the contrail over
if (length - skip < 4 )
return;
// Start of the first line segment is the tail of the list - don't smooth it.
var curPos = trail[idx(next - skip - 1)];
var curCell = new CPos(curPos);
var curColor = color;
for (var i = 0; i < length - skip - 4; i++)
{
var j = next - skip - i - 2;
var nextPos = WPos.Average(trail[idx(j)], trail[idx(j-1)], trail[idx(j-2)], trail[idx(j-3)]);
var nextCell = new CPos(nextPos);
var nextColor = Exts.ColorLerp(i * 1f / (length - 4), color, Color.Transparent);
if (!world.FogObscures(curCell) && !world.FogObscures(nextCell))
Game.Renderer.WorldLineRenderer.DrawLine(wr.ScreenPosition(curPos), wr.ScreenPosition(nextPos), curColor, nextColor);
curPos = nextPos;
curCell = nextCell;
curColor = nextColor;
}
}
public void RenderDebugGeometry(WorldRenderer wr) {}
// Array index modulo length
int idx(int i)
{
var j = i % trail.Length;
return j < 0 ? j + trail.Length : j;
}
public void Update(WPos pos)
{
trail[next] = pos;
next = idx(next+1);
if (length < trail.Length)
length++;
}
public static Color ChooseColor(Actor self)
{
var ownerColor = Color.FromArgb(255, self.Owner.Color.RGB);
return Exts.ColorLerp(0.5f, ownerColor, Color.White);
}
}
}

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@@ -235,6 +235,7 @@
<Compile Include="Graphics\VoxelRenderable.cs" /> <Compile Include="Graphics\VoxelRenderable.cs" />
<Compile Include="Graphics\TextRenderable.cs" /> <Compile Include="Graphics\TextRenderable.cs" />
<Compile Include="Graphics\BeamRenderable.cs" /> <Compile Include="Graphics\BeamRenderable.cs" />
<Compile Include="Graphics\ContrailRenderable.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj"> <ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

View File

@@ -51,7 +51,7 @@ namespace OpenRA.Mods.RA.Effects
Animation anim; Animation anim;
const int BaseBulletSpeed = 100; /* pixels / 40ms frame */ const int BaseBulletSpeed = 100; /* pixels / 40ms frame */
ContrailHistory Trail; ContrailRenderable Trail;
public Bullet(BulletInfo info, ProjectileArgs args) public Bullet(BulletInfo info, ProjectileArgs args)
{ {
@@ -73,9 +73,8 @@ namespace OpenRA.Mods.RA.Effects
if (Info.ContrailLength > 0) if (Info.ContrailLength > 0)
{ {
Trail = new ContrailHistory(Info.ContrailLength, var color = Info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.firedBy) : Info.ContrailColor;
Info.ContrailUsePlayerColor ? ContrailHistory.ChooseColor(args.firedBy) : Info.ContrailColor, Trail = new ContrailRenderable(args.firedBy.World, color, Info.ContrailLength, Info.ContrailDelay, 0);
Info.ContrailDelay);
} }
} }
@@ -127,10 +126,10 @@ namespace OpenRA.Mods.RA.Effects
ticksToNextSmoke = Info.TrailInterval; ticksToNextSmoke = Info.TrailInterval;
} }
if (Trail != null) if (Info.ContrailLength > 0)
{ {
var alt = (Info.High || Info.Angle > 0) ? GetAltitude() : 0; var alt = (Info.High || Info.Angle > 0) ? GetAltitude() : 0;
Trail.Tick(new PPos((int)pos.X, (int)pos.Y).ToWPos((int)alt)); Trail.Update(new PPos((int)pos.X, (int)pos.Y).ToWPos((int)alt));
} }
} }
@@ -153,6 +152,9 @@ namespace OpenRA.Mods.RA.Effects
public IEnumerable<IRenderable> Render(WorldRenderer wr) public IEnumerable<IRenderable> Render(WorldRenderer wr)
{ {
if (Info.ContrailLength > 0)
yield return Trail;
if (anim != null) if (anim != null)
{ {
var at = (float)t / TotalTime(); var at = (float)t / TotalTime();
@@ -177,9 +179,6 @@ namespace OpenRA.Mods.RA.Effects
wr.Palette(Args.weapon.Underwater ? "shadow" : "effect"), (int)pos.Y); wr.Palette(Args.weapon.Underwater ? "shadow" : "effect"), (int)pos.Y);
} }
} }
if (Trail != null)
Trail.Render(wr, Args.firedBy);
} }
void Explode( World world ) void Explode( World world )

View File

@@ -28,17 +28,18 @@ namespace OpenRA.Mods.RA
public object Create(ActorInitializer init) { return new Contrail(init.self, this); } public object Create(ActorInitializer init) { return new Contrail(init.self, this); }
} }
class Contrail : ITick, IPostRender class Contrail : ITick, IRender
{ {
ContrailInfo info; ContrailInfo info;
ContrailHistory history; ContrailRenderable trail;
IBodyOrientation body; IBodyOrientation body;
public Contrail(Actor self, ContrailInfo info) public Contrail(Actor self, ContrailInfo info)
{ {
this.info = info; this.info = info;
history = new ContrailHistory(info.TrailLength,
info.UsePlayerColor ? ContrailHistory.ChooseColor(self) : info.Color); var color = info.UsePlayerColor ? ContrailRenderable.ChooseColor(self) : info.Color;
trail = new ContrailRenderable(self.World, color, info.TrailLength, 0, 0);
body = self.Trait<IBodyOrientation>(); body = self.Trait<IBodyOrientation>();
} }
@@ -46,62 +47,12 @@ namespace OpenRA.Mods.RA
public void Tick(Actor self) public void Tick(Actor self)
{ {
var local = info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation)); var local = info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation));
history.Tick(self.CenterPosition + body.LocalToWorld(local)); trail.Update(self.CenterPosition + body.LocalToWorld(local));
} }
public void RenderAfterWorld(WorldRenderer wr, Actor self) { history.Render(wr, self); } public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
}
class ContrailHistory
{
List<WPos> positions = new List<WPos>();
readonly int TrailLength;
readonly Color Color;
readonly int StartSkip;
public static Color ChooseColor(Actor self)
{ {
var ownerColor = Color.FromArgb(255, self.Owner.Color.RGB); yield return trail;
return Exts.ColorLerp(0.5f, ownerColor, Color.White);
}
public ContrailHistory(int trailLength, Color color)
: this(trailLength, color, 0) { }
public ContrailHistory(int trailLength, Color color, int startSkip)
{
this.TrailLength = trailLength;
this.Color = color;
this.StartSkip = startSkip;
}
public void Tick(WPos currentPos)
{
positions.Add(currentPos);
if (positions.Count >= TrailLength)
positions.RemoveAt(0);
}
public void Render(WorldRenderer wr, Actor self)
{
Color trailStart = Color;
Color trailEnd = Color.FromArgb(trailStart.A - 255 / TrailLength, trailStart.R, trailStart.G, trailStart.B);
for (int i = positions.Count - 1 - StartSkip; i >= 4; --i)
{
// World positions
var conPos = WPos.Average(positions[i], positions[i-1], positions[i-2], positions[i-3]);
var nextPos = WPos.Average(positions[i-1], positions[i-2], positions[i-3], positions[i-4]);
if (!self.World.FogObscures(new CPos(conPos)) &&
!self.World.FogObscures(new CPos(nextPos)))
{
Game.Renderer.WorldLineRenderer.DrawLine(wr.ScreenPosition(conPos), wr.ScreenPosition(nextPos), trailStart, trailEnd);
trailStart = trailEnd;
trailEnd = Color.FromArgb(trailStart.A - 255 / positions.Count, trailStart.R, trailStart.G, trailStart.B);
}
}
} }
} }
} }

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@@ -59,7 +59,7 @@ namespace OpenRA.Mods.RA.Effects
int Facing; int Facing;
int t; int t;
int Altitude; int Altitude;
ContrailHistory Trail; ContrailRenderable Trail;
public Missile(MissileInfo info, ProjectileArgs args) public Missile(MissileInfo info, ProjectileArgs args)
{ {
@@ -81,9 +81,8 @@ namespace OpenRA.Mods.RA.Effects
if (Info.ContrailLength > 0) if (Info.ContrailLength > 0)
{ {
Trail = new ContrailHistory(Info.ContrailLength, var color = Info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.firedBy) : Info.ContrailColor;
Info.ContrailUsePlayerColor ? ContrailHistory.ChooseColor(args.firedBy) : Info.ContrailColor, Trail = new ContrailRenderable(args.firedBy.World, color, Info.ContrailLength, Info.ContrailDelay, 0);
Info.ContrailDelay);
} }
} }
@@ -162,8 +161,8 @@ namespace OpenRA.Mods.RA.Effects
Explode(world); Explode(world);
} }
if (Trail != null) if (Info.ContrailLength > 0)
Trail.Tick(PxPosition.ToWPos(Altitude)); Trail.Update(PxPosition.ToWPos(Altitude));
} }
void Explode(World world) void Explode(World world)
@@ -176,12 +175,12 @@ namespace OpenRA.Mods.RA.Effects
public IEnumerable<IRenderable> Render(WorldRenderer wr) public IEnumerable<IRenderable> Render(WorldRenderer wr)
{ {
if (Info.ContrailLength > 0)
yield return Trail;
if (!Args.firedBy.World.FogObscures(PxPosition.ToCPos())) if (!Args.firedBy.World.FogObscures(PxPosition.ToCPos()))
yield return new SpriteRenderable(anim.Image, PxPosition.ToFloat2() - new float2(0, Altitude), yield return new SpriteRenderable(anim.Image, PxPosition.ToFloat2() - new float2(0, Altitude),
wr.Palette(Args.weapon.Underwater ? "shadow" : "effect"), PxPosition.Y); wr.Palette(Args.weapon.Underwater ? "shadow" : "effect"), PxPosition.Y);
if (Trail != null)
Trail.Render(wr, Args.firedBy);
} }
} }
} }