diff --git a/CHANGELOG b/CHANGELOG index 80756395ff..6148371f7c 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -17,6 +17,7 @@ NEW: Added a new hotkey to select all units on screen (default: CTRL + A). Added a new hotkey to jump to production buildings (default: TAB). Changed default hotkey (PageUp/Down) for build palette cycling and made reverse user configurable. + Improved shroud/fog rendering. Asset Browser: Fixed crashes when trying to load invalid filenames or sprites with just 1 frame. Added support for all sprite types. @@ -73,6 +74,7 @@ NEW: Disabled the main menu target reticle showing when a window is open. Added a display of the faction logos when the shellmap is disabled. Visceriods now heal on Tiberium and move faster there. + Implemented the original shroud artwork. Dune 2000: Added buildable concrete walls. Fixed some cliffs being passable. @@ -80,6 +82,7 @@ NEW: Fixed A* debug overlay. Fixed R8 offsets for sprites with embedded palettes. Implemented proper spice rendering. + Implemented the original shroud artwork. Engine: Replays are now saved in per-mod and per-version folders. Added password protection support for servers. @@ -99,6 +102,7 @@ NEW: Rewritten shp(ts) parser makes more efficient use of texture space. Added support for the dune 2 shp and pak formats. Map format 6 requires the RequiresMod to be defined. + Added a multiplicitive blend mode. Build system and packages: Added GeoIP to Makefile so it is installed properly. Added desktop shortcut creation support to the Makefile and Windows installer. @@ -137,7 +141,8 @@ NEW: Added OpenRA.Utility --map-upgrade for updating maps from format 5 to format 6. The map format has been changed. All user-installed maps will be upgraded on the first mod launch, or using OpenRA.Utility --map-upgrade. Unified sprite loading allows any sprite type to be used anywhere: shp can now be used for terrain, and tmp for units. - Harvestable resource definitions (ResourceTypes) have changed, and now specify their artwork using via sequences. + Harvestable resource definitions (ResourceTypes) have changed, and now specify their artwork using sequences. + Shroud definitions (ShroudRenderer / ShroudPalette) have changed, and now specifies its artwork using sequences. 20130915: All mods: