Implement "Enter Tunnel" cursor.

This commit is contained in:
Paul Chote
2017-04-29 14:50:16 +00:00
parent 10734f2877
commit 1871715699
5 changed files with 228 additions and 0 deletions

View File

@@ -381,6 +381,8 @@
ReferencePoint: Bottom, Right
RequiresCondition: hospitalheal
RevealOnFire:
EntersTunnels:
Voice: Move
^RegularInfantryDeath:
WithDeathAnimation@normal:
@@ -565,6 +567,8 @@
Carryable:
RequiresCondition: !inside-tunnel
RevealOnFire:
EntersTunnels:
Voice: Move
^Tank:
Inherits: ^Vehicle
@@ -710,6 +714,8 @@
Guardable:
WithFacingSpriteBody:
RevealOnFire:
EntersTunnels:
Voice: Move
^BlossomTree:
Inherits@1: ^SpriteActor
@@ -883,6 +889,8 @@
CustomBounds: 144, 144
Targetable:
AlwaysVisible:
TunnelEntrance:
Dimensions: 3, 3
^Gate:
Inherits: ^Building

View File

@@ -213,12 +213,24 @@ TRACKS16:
TUNTOP01:
Inherits: ^Tunnel
TunnelEntrance:
RallyPoint: -3, 1
Sensor: 0, 1
TUNTOP02:
Inherits: ^Tunnel
TunnelEntrance:
RallyPoint: 1, -3
Sensor: 1, 0
TUNTOP03:
Inherits: ^Tunnel
TunnelEntrance:
RallyPoint: 3, 1
Sensor: 0, 1
TUNTOP04:
Inherits: ^Tunnel
TunnelEntrance:
RallyPoint: 1, 3
Sensor: 1, 0