rename OpenRA.Support.Random aka XRandom to MersenneTwister
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@@ -18,7 +18,7 @@ using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Move;
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using OpenRA.Traits;
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using OpenRA.Primitives;
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using XRandom = OpenRA.Support.Random;
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using OpenRA.Support;
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namespace OpenRA.Mods.RA.AI
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{
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@@ -95,7 +95,7 @@ namespace OpenRA.Mods.RA.AI
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bool enabled;
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public int ticks;
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public Player p;
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public XRandom random;
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public MersenneTwister random;
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public CPos baseCenter;
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PowerManager playerPower;
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SupportPowerManager supportPowerMngr;
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@@ -151,7 +151,7 @@ namespace OpenRA.Mods.RA.AI
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new BaseBuilder(this, "Defense", q => ChooseBuildingToBuild(q, true))
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};
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random = new XRandom((int)p.PlayerActor.ActorID);
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random = new MersenneTwister((int)p.PlayerActor.ActorID);
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resourceTypes = Map.Rules.Actors["world"].Traits.WithInterface<ResourceTypeInfo>()
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.Select(t => t.TerrainType).ToArray();
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@@ -10,8 +10,8 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Support;
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using OpenRA.Traits;
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using XRandom = OpenRA.Support.Random;
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namespace OpenRA.Mods.RA.AI
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{
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@@ -24,12 +24,11 @@ namespace OpenRA.Mods.RA.AI
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internal World world;
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internal HackyAI bot;
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internal XRandom random;
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internal MersenneTwister random;
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internal Target target;
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internal StateMachine fsm;
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//fuzzy
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internal AttackOrFleeFuzzy attackOrFleeFuzzy = new AttackOrFleeFuzzy();
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public Squad(HackyAI bot, SquadType type) : this(bot, type, null) { }
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