document RejectsOrders
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@@ -12,8 +12,10 @@ using System.Linq;
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namespace OpenRA.Traits
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{
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[Desc("Can be used to make a unit partly uncontrollable by the player.")]
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public class RejectsOrdersInfo : ITraitInfo
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{
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[Desc("Possible values include Attack, AttackMove, Guard, Move.")]
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public readonly string[] Except = { };
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public object Create(ActorInitializer init) { return new RejectsOrders(this); }
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