Extract strings from support power name and description.

This commit is contained in:
Matthias Mailänder
2024-04-02 11:58:57 +02:00
committed by Gustas
parent 0c43801a2c
commit 188f0e2451
25 changed files with 174 additions and 68 deletions

View File

@@ -339,6 +339,8 @@ actor-high-tech-factory =
.encyclopedia = The High Tech Factory produces airborne units, and is required for the production of Carryalls. House Atreides can upgrade the High Tech Factory to build Ornithopters for an air strike in later missions.
The High Tech Factory is vulnerable to most types of weapons.
.airstrikepower-name = Air Strike
.airstrikepower-description = Ornithopters hit the target with bombs
actor-research-centre =
.description = Unlocks advanced tanks.
@@ -353,6 +355,19 @@ actor-palace =
.encyclopedia = The Palace serves as the command center once it is constructed. Palaces feature unique additional options, making available advanced special weapons.
Armor is heavy, but the Palace is vulnerable to most types of weapons.
.nukepower-name = Death Hand
.nukepower-description = Launches an atomic missile at a target location
.produceactorpower-fremen-name = Recruit Fremen
.produceactorpower-fremen-description = Elite infantry unit armed with assault rifles and rockets
Strong vs Infantry, Vehicles
Weak vs Artillery
Special Ability: Invisibility
.produceactorpower-saboteur-name = Recruit Saboteur
.produceactorpower-saboteur-description = Sneaky infantry, armed with explosives.
Can be deployed to become invisible for a limited time.
Strong vs Buildings
Weak vs Everything
Special Ability: destroy buildings
## vehicles.yaml
actor-mcv =

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@@ -996,12 +996,12 @@ high_tech_factory:
ProvidesPrerequisite@buildingname:
AirstrikePower:
Icon: ornistrike
Name: Air Strike
Name: actor-high-tech-factory.airstrikepower-name
Prerequisites: ~techlevel.superweapons, upgrade.hightech
ChargeInterval: 7500
SquadSize: 3
SquadOffset: -1536, 1024, 0
Description: Ornithopters hit the target with bombs
Description: actor-high-tech-factory.airstrikepower-description
UnitType: ornithopter
DisplayBeacon: True
CameraActor: camera
@@ -1155,8 +1155,8 @@ palace:
RequiresCondition: harkonnen
Prerequisites: ~techlevel.superweapons, ~palace.nuke
ChargeInterval: 7500
Name: Death Hand
Description: Launches an atomic missile at a target location
Name: actor-palace.nukepower-name
Description: actor-palace.nukepower-description
BeginChargeSpeechNotification: DeathHandMissilePrepping
EndChargeSpeechNotification: DeathHandMissileReady
IncomingSpeechNotification: MissileLaunchDetected
@@ -1182,8 +1182,8 @@ palace:
TrailSequences: idle
SupportPowerPaletteOrder: 40
ProduceActorPower@fremen:
Name: Recruit Fremen
Description: Elite infantry unit armed with assault rifles and rockets\n Strong vs Infantry, Vehicles\n Weak vs Artillery\n Special Ability: Invisibility
Name: actor-palace.produceactorpower-fremen-name
Description: actor-palace.produceactorpower-fremen-description
Icon: fremen
PauseOnCondition: disabled
RequiresCondition: atreides
@@ -1199,8 +1199,8 @@ palace:
OrderName: ProduceActorPower.Fremen
SupportPowerPaletteOrder: 20
ProduceActorPower@saboteur:
Name: Recruit Saboteur
Description: Sneaky infantry, armed with explosives.\nCan be deployed to become invisible for a limited time.\n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings
Name: actor-palace.produceactorpower-saboteur-name
Description: actor-palace.produceactorpower-saboteur-description
Icon: saboteur
PauseOnCondition: disabled
RequiresCondition: ordos