From 1896e707e6bb419c9d8e2248264ae931b99c7eb7 Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Fri, 15 Jan 2016 17:08:54 +0000 Subject: [PATCH] Fix deployed tick tank turret. --- mods/ts/rules/nod-support.yaml | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/mods/ts/rules/nod-support.yaml b/mods/ts/rules/nod-support.yaml index ffe16aa820..7f5cae068d 100644 --- a/mods/ts/rules/nod-support.yaml +++ b/mods/ts/rules/nod-support.yaml @@ -151,7 +151,7 @@ GATICK: Valued: Cost: 800 Tooltip: - Name: Deployed Tick Tank + Name: Tick Tank Health: HP: 350 Armor: @@ -160,18 +160,18 @@ GATICK: Range: 5c0 Turreted: ROT: 6 - InitialFacing: 128 - Offset: 170,0,213 + InitialFacing: 224 + Offset: 0,96,224 Armament@PRIMARY: Weapon: 90mm - LocalOffset: 384,0,128 + LocalOffset: 448,0,348 UpgradeTypes: eliteweapon UpgradeMaxEnabledLevel: 0 UpgradeMaxAcceptedLevel: 1 MuzzleSequence: muzzle Armament@ELITE: Weapon: 120mmx - LocalOffset: 384,0,128 + LocalOffset: 448,0,348 UpgradeTypes: eliteweapon UpgradeMinEnabledLevel: 1 MuzzleSequence: muzzle @@ -179,7 +179,7 @@ GATICK: QuantizedFacings: 32 RenderVoxels: WithVoxelBarrel: - LocalOffset: 170,0,0 + LocalOffset: 128,0,348 WithVoxelTurret: Transforms: IntoActor: ttnk