Move everything ExternalCapture-related to Mods.Common
This commit is contained in:
95
OpenRA.Mods.Common/Traits/ExternalCapturable.cs
Normal file
95
OpenRA.Mods.Common/Traits/ExternalCapturable.cs
Normal file
@@ -0,0 +1,95 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("This actor can be captured by a unit with ExternalCaptures: trait.")]
|
||||
public class ExternalCapturableInfo : ITraitInfo
|
||||
{
|
||||
[Desc("Type of actor (the ExternalCaptures: trait defines what Types it can capture).")]
|
||||
public readonly string Type = "building";
|
||||
public readonly bool AllowAllies = false;
|
||||
public readonly bool AllowNeutral = true;
|
||||
public readonly bool AllowEnemies = true;
|
||||
[Desc("Seconds it takes to change the owner.", "You might want to add a ExternalCapturableBar: trait, too.")]
|
||||
public readonly int CaptureCompleteTime = 15;
|
||||
|
||||
public bool CanBeTargetedBy(Actor captor, Player owner)
|
||||
{
|
||||
var c = captor.TraitOrDefault<ExternalCaptures>();
|
||||
if (c == null)
|
||||
return false;
|
||||
|
||||
var playerRelationship = owner.Stances[captor.Owner];
|
||||
if (playerRelationship == Stance.Ally && !AllowAllies)
|
||||
return false;
|
||||
|
||||
if (playerRelationship == Stance.Enemy && !AllowEnemies)
|
||||
return false;
|
||||
|
||||
if (playerRelationship == Stance.Neutral && !AllowNeutral)
|
||||
return false;
|
||||
|
||||
if (!c.Info.CaptureTypes.Contains(Type))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public object Create(ActorInitializer init) { return new ExternalCapturable(init.Self, this); }
|
||||
}
|
||||
|
||||
public class ExternalCapturable : ITick
|
||||
{
|
||||
[Sync] public int CaptureProgressTime = 0;
|
||||
[Sync] public Actor Captor;
|
||||
private Actor self;
|
||||
public ExternalCapturableInfo Info;
|
||||
public bool CaptureInProgress { get { return Captor != null; } }
|
||||
|
||||
public ExternalCapturable(Actor self, ExternalCapturableInfo info)
|
||||
{
|
||||
this.self = self;
|
||||
Info = info;
|
||||
}
|
||||
|
||||
public void BeginCapture(Actor captor)
|
||||
{
|
||||
var building = self.TraitOrDefault<Building>();
|
||||
if (building != null)
|
||||
building.Lock();
|
||||
|
||||
Captor = captor;
|
||||
}
|
||||
|
||||
public void EndCapture()
|
||||
{
|
||||
var building = self.TraitOrDefault<Building>();
|
||||
if (building != null)
|
||||
building.Unlock();
|
||||
|
||||
Captor = null;
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
if (Captor != null && (!Captor.IsInWorld || Captor.IsDead))
|
||||
EndCapture();
|
||||
|
||||
if (!CaptureInProgress)
|
||||
CaptureProgressTime = 0;
|
||||
else
|
||||
CaptureProgressTime++;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user