Merge pull request #9134 from clemty/docs
minor LUA and trait documentation fixes, whitespace fixes
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@@ -11,10 +11,10 @@ GDIReinforcements = { "e2", "e2", "e2", "e2", "e2" }
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GDIReinforcementsWaypoints = { GDIReinforcementsEntry.Location, GDIReinforcementsWP1.Location }
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NodHelis = {
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{ DateTime.Seconds(HeliDelay[1]), { NodHeliEntry.Location, NodHeliLZ1.Location }, { "e1", "e1", "e3" } },
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{ DateTime.Seconds(HeliDelay[2]), { NodHeliEntry.Location, NodHeliLZ2.Location }, { "e1", "e1", "e1", "e1" } },
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{ DateTime.Seconds(HeliDelay[3]), { NodHeliEntry.Location, NodHeliLZ3.Location }, { "e1", "e1", "e3" } }
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}
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{ DateTime.Seconds(HeliDelay[1]), { NodHeliEntry.Location, NodHeliLZ1.Location }, { "e1", "e1", "e3" } },
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{ DateTime.Seconds(HeliDelay[2]), { NodHeliEntry.Location, NodHeliLZ2.Location }, { "e1", "e1", "e1", "e1" } },
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{ DateTime.Seconds(HeliDelay[3]), { NodHeliEntry.Location, NodHeliLZ3.Location }, { "e1", "e1", "e3" } }
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}
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SendHeli = function(heli)
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units = Reinforcements.ReinforceWithTransport(nod, "tran", heli[3], heli[2], { heli[2][1] })
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@@ -1,5 +1,5 @@
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InitialForcesA = { "bggy", "e1", "e1", "e1", "e1" }
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InitialForcesB = { "e1", "e1", "bggy", "e1", "e1" }
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InitialForcesB = { "e1", "e1", "bggy", "e1", "e1" }
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RifleInfantryReinforcements = { "e1", "e1" }
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RocketInfantryReinforcements = { "e3", "e3", "e3", "e3", "e3" }
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@@ -139,7 +139,7 @@ WorldLoaded = function()
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end
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Tick = function()
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if Nod.HasNoRequiredUnits() then
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if Nod.HasNoRequiredUnits() then
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if DateTime.GameTime > 2 then
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GDI.MarkCompletedObjective(GDIObjective)
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end
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@@ -1,6 +1,6 @@
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NodUnits = { "e1", "e1", "bggy", "bike", "e1", "e1", "bike", "bggy", "e1", "e1" }
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Engineers = { "e6", "e6", "e6" }
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FirstAttackWaveUnits = { "e1", "e1", "e2" }
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FirstAttackWaveUnits = { "e1", "e1", "e2" }
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SecondAttackWaveUnits = { "e1", "e1", "e1" }
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ThirdAttackWaveUnits = { "e1", "e1", "e1", "e2" }
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@@ -289,7 +289,7 @@ WorldLoaded = function()
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end
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Tick = function()
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if Nod.HasNoRequiredUnits() then
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if Nod.HasNoRequiredUnits() then
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if DateTime.GameTime > 2 then
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GDI.MarkCompletedObjective(GDIObjective)
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end
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@@ -169,7 +169,7 @@ WorldLoaded = function()
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end
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Tick = function()
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if Nod.HasNoRequiredUnits() then
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if Nod.HasNoRequiredUnits() then
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if DateTime.GameTime > 2 then
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GDI.MarkCompletedObjective(GDIObjective)
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end
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