Merge pull request #9134 from clemty/docs

minor LUA and trait documentation fixes, whitespace fixes
This commit is contained in:
reaperrr
2015-08-24 21:26:20 +02:00
28 changed files with 51 additions and 51 deletions

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@@ -11,10 +11,10 @@ GDIReinforcements = { "e2", "e2", "e2", "e2", "e2" }
GDIReinforcementsWaypoints = { GDIReinforcementsEntry.Location, GDIReinforcementsWP1.Location }
NodHelis = {
{ DateTime.Seconds(HeliDelay[1]), { NodHeliEntry.Location, NodHeliLZ1.Location }, { "e1", "e1", "e3" } },
{ DateTime.Seconds(HeliDelay[2]), { NodHeliEntry.Location, NodHeliLZ2.Location }, { "e1", "e1", "e1", "e1" } },
{ DateTime.Seconds(HeliDelay[3]), { NodHeliEntry.Location, NodHeliLZ3.Location }, { "e1", "e1", "e3" } }
}
{ DateTime.Seconds(HeliDelay[1]), { NodHeliEntry.Location, NodHeliLZ1.Location }, { "e1", "e1", "e3" } },
{ DateTime.Seconds(HeliDelay[2]), { NodHeliEntry.Location, NodHeliLZ2.Location }, { "e1", "e1", "e1", "e1" } },
{ DateTime.Seconds(HeliDelay[3]), { NodHeliEntry.Location, NodHeliLZ3.Location }, { "e1", "e1", "e3" } }
}
SendHeli = function(heli)
units = Reinforcements.ReinforceWithTransport(nod, "tran", heli[3], heli[2], { heli[2][1] })

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@@ -1,5 +1,5 @@
InitialForcesA = { "bggy", "e1", "e1", "e1", "e1" }
InitialForcesB = { "e1", "e1", "bggy", "e1", "e1" }
InitialForcesB = { "e1", "e1", "bggy", "e1", "e1" }
RifleInfantryReinforcements = { "e1", "e1" }
RocketInfantryReinforcements = { "e3", "e3", "e3", "e3", "e3" }

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@@ -139,7 +139,7 @@ WorldLoaded = function()
end
Tick = function()
if Nod.HasNoRequiredUnits() then
if Nod.HasNoRequiredUnits() then
if DateTime.GameTime > 2 then
GDI.MarkCompletedObjective(GDIObjective)
end

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@@ -1,6 +1,6 @@
NodUnits = { "e1", "e1", "bggy", "bike", "e1", "e1", "bike", "bggy", "e1", "e1" }
Engineers = { "e6", "e6", "e6" }
FirstAttackWaveUnits = { "e1", "e1", "e2" }
FirstAttackWaveUnits = { "e1", "e1", "e2" }
SecondAttackWaveUnits = { "e1", "e1", "e1" }
ThirdAttackWaveUnits = { "e1", "e1", "e1", "e2" }

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@@ -289,7 +289,7 @@ WorldLoaded = function()
end
Tick = function()
if Nod.HasNoRequiredUnits() then
if Nod.HasNoRequiredUnits() then
if DateTime.GameTime > 2 then
GDI.MarkCompletedObjective(GDIObjective)
end

View File

@@ -169,7 +169,7 @@ WorldLoaded = function()
end
Tick = function()
if Nod.HasNoRequiredUnits() then
if Nod.HasNoRequiredUnits() then
if DateTime.GameTime > 2 then
GDI.MarkCompletedObjective(GDIObjective)
end