Merge pull request #9134 from clemty/docs

minor LUA and trait documentation fixes, whitespace fixes
This commit is contained in:
reaperrr
2015-08-24 21:26:20 +02:00
28 changed files with 51 additions and 51 deletions

View File

@@ -67,7 +67,7 @@ namespace OpenRA.Mods.Common.Scripting
[Desc("Create a new WDist.")]
public WDist New(int r) { return new WDist(r); }
[Desc("Create a new WDist by cell distance")]
[Desc("Create a new WDist by cell distance.")]
public WDist FromCells(int numCells) { return WDist.FromCells(numCells); }
}

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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Scripting
get { return DateTime.Today.Month == 10 && DateTime.Today.Day == 31; }
}
[Desc("Get the current game time (in ticks)")]
[Desc("Get the current game time (in ticks).")]
public int GameTime
{
get { return Context.World.WorldTick; }

View File

@@ -393,7 +393,7 @@ namespace OpenRA.Mods.Common.Scripting
return triggerId;
}
[Desc("Removes a previously created proximitry trigger.")]
[Desc("Removes a previously created proximity trigger.")]
public void RemoveProximityTrigger(int id)
{
Context.World.ActorMap.RemoveProximityTrigger(id);
@@ -407,14 +407,14 @@ namespace OpenRA.Mods.Common.Scripting
}
[Desc("Call a function when this actor is discovered by an enemy or a player with a Neutral stance. " +
"The callback function will be called as func(Actor discovered, Player discoverer)")]
"The callback function will be called as func(Actor discovered, Player discoverer).")]
public void OnDiscovered(Actor a, LuaFunction func)
{
GetScriptTriggers(a).RegisterCallback(Trigger.OnDiscovered, func, Context);
}
[Desc("Call a function when this player is discovered by an enemy or neutral player. " +
"The callback function will be called as func(Player discovered, Player discoverer, Actor discoveredActor)")]
"The callback function will be called as func(Player discovered, Player discoverer, Actor discoveredActor).")]
public void OnPlayerDiscovered(Player discovered, LuaFunction func)
{
GetScriptTriggers(discovered.PlayerActor).RegisterCallback(Trigger.OnPlayerDiscovered, func, Context);

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@@ -42,7 +42,7 @@ namespace OpenRA.Mods.Common.Scripting
}
[ScriptActorPropertyActivity]
[Desc("Moves from outside the world into the cell grid")]
[Desc("Moves from outside the world into the cell grid.")]
public void MoveIntoWorld(CPos cell)
{
Self.QueueActivity(mobile.MoveIntoWorld(Self, cell, mobile.ToSubCell));

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@@ -60,7 +60,7 @@ namespace OpenRA.Mods.Common.Scripting
.ToArray();
}
[Desc("Returns all living actors of the specified type of this player")]
[Desc("Returns all living actors of the specified type of this player.")]
public Actor[] GetActorsByType(string type)
{
var result = new List<Actor>();

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@@ -54,7 +54,7 @@ namespace OpenRA.Mods.Common.Scripting
rp = self.Trait<RallyPoint>();
}
[Desc("Query or set a factory's rally point")]
[Desc("Query or set a factory's rally point.")]
public CPos RallyPoint
{
get { return rp.Location; }
@@ -73,7 +73,7 @@ namespace OpenRA.Mods.Common.Scripting
pb = self.Trait<PrimaryBuilding>();
}
[Desc("Query or set the factory's primary building status")]
[Desc("Query or set the factory's primary building status.")]
public bool IsPrimaryBuilding
{
get { return pb.IsPrimary; }
@@ -204,7 +204,7 @@ namespace OpenRA.Mods.Common.Scripting
"If an actionFunc is given, it will be called as actionFunc(Actor[] actors) once " +
"production of all actors has been completed. The actors array is guaranteed to " +
"only contain alive actors. Note: This function will fail to work when called " +
"during the first tick")]
"during the first tick.")]
public bool Build(string[] actorTypes, LuaFunction actionFunc = null)
{
var typeToQueueMap = new Dictionary<string, string>();