Merge pull request #9134 from clemty/docs
minor LUA and trait documentation fixes, whitespace fixes
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@@ -67,7 +67,7 @@ namespace OpenRA.Mods.Common.Scripting
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[Desc("Create a new WDist.")]
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public WDist New(int r) { return new WDist(r); }
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[Desc("Create a new WDist by cell distance")]
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[Desc("Create a new WDist by cell distance.")]
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public WDist FromCells(int numCells) { return WDist.FromCells(numCells); }
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}
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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Scripting
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get { return DateTime.Today.Month == 10 && DateTime.Today.Day == 31; }
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}
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[Desc("Get the current game time (in ticks)")]
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[Desc("Get the current game time (in ticks).")]
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public int GameTime
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{
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get { return Context.World.WorldTick; }
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@@ -393,7 +393,7 @@ namespace OpenRA.Mods.Common.Scripting
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return triggerId;
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}
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[Desc("Removes a previously created proximitry trigger.")]
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[Desc("Removes a previously created proximity trigger.")]
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public void RemoveProximityTrigger(int id)
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{
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Context.World.ActorMap.RemoveProximityTrigger(id);
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@@ -407,14 +407,14 @@ namespace OpenRA.Mods.Common.Scripting
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}
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[Desc("Call a function when this actor is discovered by an enemy or a player with a Neutral stance. " +
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"The callback function will be called as func(Actor discovered, Player discoverer)")]
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"The callback function will be called as func(Actor discovered, Player discoverer).")]
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public void OnDiscovered(Actor a, LuaFunction func)
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{
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GetScriptTriggers(a).RegisterCallback(Trigger.OnDiscovered, func, Context);
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}
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[Desc("Call a function when this player is discovered by an enemy or neutral player. " +
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"The callback function will be called as func(Player discovered, Player discoverer, Actor discoveredActor)")]
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"The callback function will be called as func(Player discovered, Player discoverer, Actor discoveredActor).")]
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public void OnPlayerDiscovered(Player discovered, LuaFunction func)
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{
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GetScriptTriggers(discovered.PlayerActor).RegisterCallback(Trigger.OnPlayerDiscovered, func, Context);
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@@ -42,7 +42,7 @@ namespace OpenRA.Mods.Common.Scripting
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}
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[ScriptActorPropertyActivity]
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[Desc("Moves from outside the world into the cell grid")]
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[Desc("Moves from outside the world into the cell grid.")]
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public void MoveIntoWorld(CPos cell)
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{
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Self.QueueActivity(mobile.MoveIntoWorld(Self, cell, mobile.ToSubCell));
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@@ -60,7 +60,7 @@ namespace OpenRA.Mods.Common.Scripting
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.ToArray();
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}
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[Desc("Returns all living actors of the specified type of this player")]
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[Desc("Returns all living actors of the specified type of this player.")]
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public Actor[] GetActorsByType(string type)
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{
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var result = new List<Actor>();
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@@ -54,7 +54,7 @@ namespace OpenRA.Mods.Common.Scripting
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rp = self.Trait<RallyPoint>();
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}
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[Desc("Query or set a factory's rally point")]
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[Desc("Query or set a factory's rally point.")]
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public CPos RallyPoint
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{
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get { return rp.Location; }
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@@ -73,7 +73,7 @@ namespace OpenRA.Mods.Common.Scripting
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pb = self.Trait<PrimaryBuilding>();
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}
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[Desc("Query or set the factory's primary building status")]
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[Desc("Query or set the factory's primary building status.")]
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public bool IsPrimaryBuilding
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{
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get { return pb.IsPrimary; }
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@@ -204,7 +204,7 @@ namespace OpenRA.Mods.Common.Scripting
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"If an actionFunc is given, it will be called as actionFunc(Actor[] actors) once " +
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"production of all actors has been completed. The actors array is guaranteed to " +
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"only contain alive actors. Note: This function will fail to work when called " +
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"during the first tick")]
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"during the first tick.")]
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public bool Build(string[] actorTypes, LuaFunction actionFunc = null)
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{
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var typeToQueueMap = new Dictionary<string, string>();
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