Merge pull request #11065 from abcdefg30/luaMapActors

Add a lua method for querying all actors that are currently InWorld
This commit is contained in:
Matthias Mailänder
2016-04-10 18:57:14 +02:00
19 changed files with 51 additions and 51 deletions

View File

@@ -21,10 +21,13 @@ namespace OpenRA.Mods.Common.Scripting
public class MapGlobal : ScriptGlobal
{
readonly SpawnMapActors sma;
readonly World world;
public MapGlobal(ScriptContext context)
: base(context)
{
sma = context.World.WorldActor.Trait<SpawnMapActors>();
world = context.World;
// Register map actors as globals (yuck!)
foreach (var kv in sma.Actors)
@@ -133,5 +136,8 @@ namespace OpenRA.Mods.Common.Scripting
{
return Context.World.ActorsHavingTrait<ScriptTags>(t => t.HasTag(tag)).ToArray();
}
[Desc("Returns a table of all the actors that are currently on the map/in the world.")]
public Actor[] ActorsInWorld { get { return world.Actors.ToArray(); } }
}
}

View File

@@ -9,6 +9,7 @@
*/
#endregion
using System.Collections;
using System.Linq;
using Eluant;
using OpenRA.Scripting;
@@ -54,6 +55,20 @@ namespace OpenRA.Mods.Common.Scripting
return true;
}
[Desc("Returns the original collection filtered with the func.")]
public LuaTable Where(LuaValue[] collection, LuaFunction func)
{
var t = Context.CreateTable();
foreach (var c in collection)
using (var ret = func.Call(c))
using (var result = ret.FirstOrDefault())
if (result != null && result.ToBoolean())
t.Add(t.Count + 1, c);
return t;
}
[Desc("Returns the first n values from a collection.")]
public LuaValue[] Take(int n, LuaValue[] source)
{