Only use largest blocker instead of largest actor for projectile blocker overscan
Before this, we unconditionally used the largest OuterRadius of all actors inside a mod for overscanning of blockable projectiles. However, in many mods the only blockable actors are 1-cell walls, and even if there are gates like in TS, they usually aren't the largest actors in terms of hit-shape. So this measure should save a bit of performance by reducing the overscan radius of blockable projectiles, especially in mods where walls are the only blocking actors.
This commit is contained in:
@@ -259,6 +259,7 @@ namespace OpenRA.Traits
|
||||
IEnumerable<Actor> ActorsInBox(WPos a, WPos b);
|
||||
|
||||
WDist LargestActorRadius { get; }
|
||||
WDist LargestBlockingActorRadius { get; }
|
||||
}
|
||||
|
||||
public interface IRenderModifier
|
||||
|
||||
Reference in New Issue
Block a user