Let the game determine song length.
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@@ -14,15 +14,21 @@ namespace OpenRA.GameRules
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{
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public class MusicInfo
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{
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[FieldLoader.Load] public readonly string Filename = null;
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[FieldLoader.Load] public readonly string Title = null;
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[FieldLoader.Load] public readonly int Length = 0; // seconds
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public readonly string Filename = null;
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public readonly string Title = null;
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public readonly int Length = 0; // seconds
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public readonly bool Exists = false;
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public MusicInfo( string key, MiniYaml value )
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{
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FieldLoader.Load(this, value);
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if (Filename == null)
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Filename = key+".aud";
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Filename = key+".aud";
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Title = value.Value;
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if (!FileSystem.Exists(Filename))
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return;
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Exists = true;
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Length = (int)AudLoader.SoundLength(FileSystem.Open(Filename));
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}
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}
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}
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