diff --git a/mods/cnc-classic/rules/defaults.yaml b/mods/cnc-classic/rules/defaults.yaml index 8c4aef1bc8..fbb30235b6 100644 --- a/mods/cnc-classic/rules/defaults.yaml +++ b/mods/cnc-classic/rules/defaults.yaml @@ -21,15 +21,9 @@ TargetTypes: Ground Buildable: Queue: Vehicle - Repairable: - Chronoshiftable: - Passenger: + Repairable: + Passenger: CargoType: Vehicle - IronCurtainable: - HiddenUnderFog: - GainsExperience: - GivesExperience: - DrawLineToTarget: ActorLostNotification: Notification: unitlost.aud AttackMove: @@ -61,15 +55,8 @@ TargetTypes: Ground Buildable: Queue: Vehicle - Repairable: - Chronoshiftable: - Passenger: + Passenger: CargoType: Vehicle - IronCurtainable: - HiddenUnderFog: - GainsExperience: - GivesExperience: - DrawLineToTarget: ActorLostNotification: Notification: unitlost.aud AttackMove: @@ -92,10 +79,6 @@ LandWhenIdle: false Buildable: Queue: Aircraft - HiddenUnderFog: - GainsExperience: - GivesExperience: - DrawLineToTarget: ActorLostNotification: Notification: unitlost.aud @@ -136,11 +119,7 @@ AttackMove: Passenger: CargoType: Infantry - HiddenUnderFog: PoisonedByTiberium: - GainsExperience: - GivesExperience: - DrawLineToTarget: ActorLostNotification: Notification: unitlost.aud SpawnViceroid: @@ -178,7 +157,7 @@ Notification: civdead1.aud NotifyAll: true ScaredyCat: - RenderInfantryPanic: + RenderInfantryPanic: AttackMove: JustMove: yes CrushableInfantry: @@ -191,10 +170,6 @@ Voice: GenericVoice TargetableUnit: TargetTypes: Air - HiddenUnderFog: - GainsExperience: - GivesExperience: - DrawLineToTarget: ActorLostNotification: Notification: unitlost.aud @@ -209,10 +184,6 @@ Voice: GenericVoice TargetableUnit: TargetTypes: Ground, Water - HiddenUnderFog: - GainsExperience: - GivesExperience: - DrawLineToTarget: ActorLostNotification: Notification: unitlost.aud AttackMove: @@ -248,7 +219,6 @@ ValuePercent: 40 ActorTypes: e6,e1 MustBeDestroyed: - GivesExperience: CaptureNotification@GDI: Race: gdi Notification: gdicapt1.aud @@ -344,7 +314,6 @@ RenderBuildingWall: HasMakeAnimation: false Palette: staticterrain - GivesExperience: EditorAppearance: RelativeToTopLeft: yes AutoTargetIgnore: @@ -371,7 +340,6 @@ RenderBuildingWall: HasMakeAnimation: false Palette: staticterrain - GivesExperience: EditorAppearance: RelativeToTopLeft: yes AutoTargetIgnore: @@ -390,7 +358,7 @@ Terrain: Tree EditorAppearance: RelativeToTopLeft: yes - + ^Rock: Tooltip: Name: Rock @@ -405,24 +373,6 @@ EditorAppearance: RelativeToTopLeft: yes -^Husk: - Health: - HP: 140 - Armor: - Type: Light - Husk: - HiddenUnderFog: - AppearsOnRadar: - Burns: - TargetableUnit: - TransformOnCapture: - ForceHealthPercentage: 25 -# Capturable: -# Type: husk -# AllowAllies: true -# AllowNeutral: true -# AllowEnemies: true - ^Bridge: Tooltip: Name: Bridge diff --git a/mods/cnc-classic/rules/infantry.yaml b/mods/cnc-classic/rules/infantry.yaml index 7d0006d510..a5f940838a 100644 --- a/mods/cnc-classic/rules/infantry.yaml +++ b/mods/cnc-classic/rules/infantry.yaml @@ -208,22 +208,3 @@ RMBO: IdleAnimations: idle1,idle2,idle3 AnnounceOnBuild: AnnounceOnKill: - -PVICE: - Inherits:VICE - -AttackWander - Mobile: - Crushes: crate - Buildable: - Queue: Biolab - BuildPaletteOrder: 40 - Owner: gdi, nod - Prerequisites: bio - Tooltip: - Description: Mutated abomination that spits liquid tiberium.\n Strong vs Infantry, Buildings\n Weak vs Aircraft - Icon: viceicnh - DrawLineToTarget: - Selectable: - Voice: DinoVoice - ActorLostNotification: - Notification: unitlost.aud diff --git a/mods/cnc-classic/rules/structures.yaml b/mods/cnc-classic/rules/structures.yaml index 25d3e4d805..4f23e43e57 100644 --- a/mods/cnc-classic/rules/structures.yaml +++ b/mods/cnc-classic/rules/structures.yaml @@ -23,20 +23,6 @@ FACT: IntoActor: mcv Offset:1,1 Facing: 108 - ProductionQueue@Building: - Type: Building - Group: Building - BuildSpeed: .5 - LowPowerSlowdown: 3 - QueuedAudio: Building - ReadyAudio: ConstructionComplete - ProductionQueue@Defense: - Type: Defense - Group: Defense - BuildSpeed: .5 - LowPowerSlowdown: 3 - QueuedAudio: Building - ReadyAudio: ConstructionComplete BaseBuilding: ProductionBar: Bib: @@ -102,6 +88,8 @@ PROC: Bounds: 73,72 CustomSellValue: Value: 600 + CustomBuildTimeValue: + Value: 80 FreeActor: Actor: HARV InitialActivity: FindResources @@ -354,11 +342,6 @@ HPADGDI: Reservable: RepairsUnits: RallyPoint: - ProductionQueue: - Type: Aircraft - Group: Aircraft - BuildSpeed: .5 - LowPowerSlowdown: 3 ProductionBar: Bib: @@ -399,11 +382,6 @@ HPADNOD: Reservable: RepairsUnits: RallyPoint: - ProductionQueue: - Type: Aircraft - Group: Aircraft - BuildSpeed: .5 - LowPowerSlowdown: 3 ProductionBar: Bib: diff --git a/mods/cnc-classic/rules/system.yaml b/mods/cnc-classic/rules/system.yaml index f4530a37b9..254ca477f5 100644 --- a/mods/cnc-classic/rules/system.yaml +++ b/mods/cnc-classic/rules/system.yaml @@ -84,7 +84,7 @@ Player: BaseAttackNotifier: PlayerStatistics: -World: +World: OpenWidgetAtGameStart: Widget: INGAME_ROOT ObserverWidget: OBSERVER_ROOT diff --git a/mods/cnc-classic/rules/vehicles.yaml b/mods/cnc-classic/rules/vehicles.yaml index 8bb5343c55..b1c4a5f893 100644 --- a/mods/cnc-classic/rules/vehicles.yaml +++ b/mods/cnc-classic/rules/vehicles.yaml @@ -33,9 +33,6 @@ MCV: AttackMove: JustMove:true BaseBuilding: - LeavesHusk: - HuskActor: MCV.Husk - -GainsExperience: -AcceptsCloakCrate: Explodes: Weapon: McvExplode @@ -74,9 +71,6 @@ HARV: RenderUnit: AttackMove: JustMove:true - #LeavesHusk: - # HuskActor: HARV.Husk - -GainsExperience: Explodes: Weapon: McvExplode @@ -111,8 +105,6 @@ JEEP: WithMuzzleFlash: RenderUnitTurreted: AutoTarget: - #LeavesHusk: - # HuskActor: JEEP.Husk APC: Inherits: ^Tank @@ -150,8 +142,6 @@ APC: MaxWeight: 5 PipCount: 5 UnloadFacing: 220 - #LeavesHusk: - # HuskActor: APC.Husk BGGY: Inherits: ^Vehicle @@ -184,8 +174,6 @@ BGGY: WithMuzzleFlash: RenderUnitTurreted: AutoTarget: - #LeavesHusk: - # HuskActor: BGGY.Husk BIKE: Inherits: ^Vehicle @@ -216,8 +204,6 @@ BIKE: PrimaryLocalOffset: -4,0,0,0,25, 4,0,0,0,-25 RenderUnit: AutoTarget: - #LeavesHusk: - # HuskActor: BIKE.Husk ARTY: Inherits: ^Tank @@ -250,8 +236,6 @@ ARTY: Explodes: Weapon: UnitExplode EmptyWeapon: UnitExplode - #LeavesHusk: - # HuskActor: ARTY.Husk FTNK: Inherits: ^Tank @@ -286,8 +270,6 @@ FTNK: Explodes: Weapon: BigNapalmExplode EmptyWeapon: BigNapalmExplode - #LeavesHusk: - # HuskActor: FTNK.Husk LTNK: Inherits: ^Tank @@ -320,8 +302,6 @@ LTNK: PrimaryLocalOffset: 0,3,0,-2,0 RenderUnitTurreted: AutoTarget: - #LeavesHusk: - # HuskActor: LTNK.Husk MTNK: Inherits: ^Tank @@ -355,8 +335,6 @@ MTNK: PrimaryLocalOffset: 0,0,0,-1,0 RenderUnitTurreted: AutoTarget: - #LeavesHusk: - # HuskActor: MTNK.Husk Selectable: Bounds: 34,34 @@ -398,8 +376,6 @@ HTNK: SelfHealing: Ticks: 10 DamageCooldown: 200 - #LeavesHusk: - # HuskActor: HTNK.Husk Explodes: Weapon: MammothExplode Selectable: @@ -437,8 +413,6 @@ MSAM: AutoTarget: Explodes: Weapon: MammothExplode - #LeavesHusk: - # HuskActor: MSAM.Husk MLRS: Inherits: ^Tank @@ -476,8 +450,6 @@ MLRS: Explodes: Weapon: BigNapalmExplode EmptyWeapon: BigNapalmExplode - #LeavesHusk: - # HuskActor: MLRS.Husk STNK: Inherits: ^Tank @@ -514,5 +486,3 @@ STNK: AutoTarget: InitialStance: HoldFire TargetableUnit: - #LeavesHusk: - # HuskActor: STNK.Husk