Merge pull request #7544 from delftswa2014/bugfix/sam_site_friendlyfire
Friendly fire fixes and sam sites
This commit is contained in:
@@ -164,6 +164,9 @@ namespace OpenRA.Mods.Common.Traits
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public void AttackTarget(Target target, bool queued, bool allowMove)
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public void AttackTarget(Target target, bool queued, bool allowMove)
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{
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{
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if (self.IsDisabled())
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return;
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if (!target.IsValidFor(self))
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if (!target.IsValidFor(self))
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return;
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return;
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@@ -20,7 +20,7 @@ namespace OpenRA.Mods.Common.Traits
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public override object Create(ActorInitializer init) { return new AttackFollow(init.Self, this); }
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public override object Create(ActorInitializer init) { return new AttackFollow(init.Self, this); }
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}
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}
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public class AttackFollow : AttackBase, ITick, ISync
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public class AttackFollow : AttackBase, ITick, INotifyOwnerChanged, ISync
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{
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{
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public Target Target { get; protected set; }
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public Target Target { get; protected set; }
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@@ -46,6 +46,11 @@ namespace OpenRA.Mods.Common.Traits
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Target = Target.Invalid;
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Target = Target.Invalid;
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}
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}
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public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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{
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Target = Target.Invalid;
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}
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class AttackActivity : Activity
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class AttackActivity : Activity
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{
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{
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readonly AttackFollow attack;
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readonly AttackFollow attack;
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@@ -35,12 +35,11 @@ namespace OpenRA.Mods.Common.Traits
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if (!base.CanAttack(self, target))
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if (!base.CanAttack(self, target))
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return false;
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return false;
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var canAttack = false;
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foreach (var t in turrets)
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foreach (var t in turrets)
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if (t.FaceTarget(self, target))
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if (t.FaceTarget(self, target))
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canAttack = true;
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return true;
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return canAttack;
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return false;
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}
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}
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}
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}
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}
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}
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@@ -46,13 +46,13 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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}
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}
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public void Reverse(Actor self, Activity activity)
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public void Reverse(Actor self, Activity activity, bool queued = true)
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{
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{
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renderBuilding.PlayCustomAnimBackwards(self, info.Sequence, () =>
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renderBuilding.PlayCustomAnimBackwards(self, info.Sequence, () =>
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{
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{
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// avoids visual glitches as we wait for the actor to get destroyed
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// avoids visual glitches as we wait for the actor to get destroyed
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renderBuilding.DefaultAnimation.PlayFetchIndex(info.Sequence, () => 0);
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renderBuilding.DefaultAnimation.PlayFetchIndex(info.Sequence, () => 0);
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self.QueueActivity(activity);
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self.QueueActivity(queued, activity);
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});
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});
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}
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}
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}
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}
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@@ -53,9 +53,9 @@ namespace OpenRA.Mods.Common.Traits
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var makeAnimation = self.TraitOrDefault<WithMakeAnimation>();
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var makeAnimation = self.TraitOrDefault<WithMakeAnimation>();
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if (makeAnimation != null)
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if (makeAnimation != null)
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makeAnimation.Reverse(self, new Sell());
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makeAnimation.Reverse(self, new Sell(), false);
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else
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else
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self.QueueActivity(new Sell());
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self.QueueActivity(false, new Sell());
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}
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}
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}
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}
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}
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}
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