works *without* aftermath again.
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@@ -63,6 +63,7 @@ namespace OpenRa.Game
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controller = new Controller();
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worldRenderer = new WorldRenderer( renderer );
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SequenceProvider.Initialize(useAftermath);
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viewport = new Viewport( clientSize, Rules.Map.Offset, Rules.Map.Offset + Rules.Map.Size, renderer );
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world = new World();
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