works *without* aftermath again.

This commit is contained in:
Chris Forbes
2009-11-26 20:49:54 +13:00
parent 9166029fc8
commit 1948e16a3f
5 changed files with 32 additions and 20 deletions

View File

@@ -63,6 +63,7 @@ namespace OpenRa.Game
controller = new Controller();
worldRenderer = new WorldRenderer( renderer );
SequenceProvider.Initialize(useAftermath);
viewport = new Viewport( clientSize, Rules.Map.Offset, Rules.Map.Offset + Rules.Map.Size, renderer );
world = new World();