Unify Windows and mono build systems.
The Makefile behaviour is recreated using the new and significantly cleaner .NET Core csproj format. fixheader.exe is promoted to OpenRA.PostProcess.exe and now runs on all platforms.
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@@ -1,133 +1,32 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>9.0.21022</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{C0B0465C-6BE2-409C-8770-3A9BF64C4344}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>OpenRA.Mods.D2k</RootNamespace>
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<AssemblyName>OpenRA.Mods.D2k</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<FileUpgradeFlags>
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</FileUpgradeFlags>
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<OldToolsVersion>3.5</OldToolsVersion>
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<UpgradeBackupLocation />
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<PublishUrl>publish\</PublishUrl>
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<Install>true</Install>
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<InstallFrom>Disk</InstallFrom>
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<UpdateEnabled>false</UpdateEnabled>
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<UpdateMode>Foreground</UpdateMode>
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<UpdateInterval>7</UpdateInterval>
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<UpdateIntervalUnits>Days</UpdateIntervalUnits>
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<UpdatePeriodically>false</UpdatePeriodically>
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<UpdateRequired>false</UpdateRequired>
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<MapFileExtensions>true</MapFileExtensions>
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<ApplicationRevision>0</ApplicationRevision>
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<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
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<IsWebBootstrapper>false</IsWebBootstrapper>
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<UseApplicationTrust>false</UseApplicationTrust>
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<BootstrapperEnabled>true</BootstrapperEnabled>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<PlatformTarget>x86</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>TRACE;DEBUG;</DefineConstants>
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<TargetFramework>net461</TargetFramework>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>5</LangVersion>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<Optimize>true</Optimize>
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<LangVersion>5</LangVersion>
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<DebugSymbols>true</DebugSymbols>
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<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
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<OutputPath>../mods/d2k</OutputPath>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<Platforms>x86</Platforms>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Debug'">
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<Optimize>false</Optimize>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="Eluant">
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<HintPath>..\thirdparty\download\Eluant.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Activities\SwallowActor.cs" />
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<Compile Include="SpriteLoaders\R8Loader.cs" />
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<Compile Include="Traits\AttackSwallow.cs" />
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<Compile Include="Traits\Buildings\LaysTerrain.cs" />
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<Compile Include="Traits\Player\HarvesterInsurance.cs" />
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<Compile Include="Traits\Render\WithCrumbleOverlay.cs" />
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<Compile Include="Traits\Render\WithDeliveryOverlay.cs" />
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<Compile Include="Traits\Sandworm.cs" />
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<Compile Include="Traits\SpiceBloom.cs" />
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<Compile Include="Traits\World\BuildableTerrainLayer.cs" />
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<Compile Include="Traits\World\D2kResourceLayer.cs" />
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<Compile Include="Traits\World\D2kFogPalette.cs" />
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<Compile Include="Traits\World\PaletteFromScaledPalette.cs" />
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<Compile Include="Traits\AttractsWorms.cs" />
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<Compile Include="UtilityCommands\D2kMapImporter.cs" />
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<Compile Include="UtilityCommands\ImportD2kMapCommand.cs" />
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<Compile Include="Traits\World\D2kEditorResourceLayer.cs" />
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<Compile Include="Lint\CheckImportActors.cs" />
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<Compile Include="PackageLoaders\D2kSoundResources.cs" />
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<Compile Include="Warheads\DamagesConcreteWarhead.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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<Project>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</Project>
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<Name>OpenRA.Game</Name>
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<Private>False</Private>
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</ProjectReference>
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<ProjectReference Include="..\OpenRA.Mods.Common\OpenRA.Mods.Common.csproj">
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<Project>{fe6c8cc0-2f07-442a-b29f-17617b3b7fc6}</Project>
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<Name>OpenRA.Mods.Common</Name>
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<Private>False</Private>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
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<Install>false</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5 SP1</ProductName>
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<Install>true</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
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<Visible>False</Visible>
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<ProductName>Windows Installer 3.1</ProductName>
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<Install>true</Install>
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</BootstrapperPackage>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Target Name="AfterBuild">
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<MakeDir Directories="$(SolutionDir)mods/d2k/"/>
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<Copy
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SourceFiles="$(TargetPath)"
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DestinationFolder="$(SolutionDir)mods/d2k/"/>
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<Copy
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SourceFiles="$(TargetDir)$(TargetName).pdb"
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DestinationFolder="$(SolutionDir)mods/d2k/"
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Condition="Exists('$(TargetDir)$(TargetName).pdb')"/>
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<!-- Uncomment these lines when debugging or adding to this target
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<Message Text="DEBUG OS: $(OS)"/>
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<Message Text="DEBUG SolutionDir: $(SolutionDir)"/>
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<Message Text="DEBUG TargetPath: $(TargetPath)"/>
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<Message Text="DEBUG TargetDir: $(TargetDir)"/>
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<Message Text="DEBUG TargetName: $(TargetName)"/>
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-->
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</Target>
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</Project>
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</Project>
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