Implement enter behaviour for Infiltrates plus other cleanups.

This commit is contained in:
Paul Chote
2015-11-23 21:24:17 +00:00
parent f5fafb1b9d
commit 1959820bc8
3 changed files with 35 additions and 23 deletions

View File

@@ -18,19 +18,17 @@ namespace OpenRA.Mods.RA.Activities
class Infiltrate : Enter
{
readonly Actor target;
readonly Stance validStances;
readonly Cloak cloak;
readonly string notification;
readonly Infiltrates infiltrates;
public Infiltrate(Actor self, Actor target)
: base(self, target, EnterBehaviour.Dispose)
public Infiltrate(Actor self, Actor target, EnterBehaviour enterBehaviour, Stance validStances, string notification)
: base(self, target, enterBehaviour)
{
this.target = target;
this.validStances = validStances;
this.notification = notification;
cloak = self.TraitOrDefault<Cloak>();
infiltrates = self.TraitOrDefault<Infiltrates>();
}
protected override void OnInside(Actor self)
@@ -39,7 +37,7 @@ namespace OpenRA.Mods.RA.Activities
return;
var stance = self.Owner.Stances[target.Owner];
if (!infiltrates.Info.ValidStances.HasStance(stance))
if (!validStances.HasStance(stance))
return;
if (cloak != null && cloak.Info.UncloakOnInfiltrate)
@@ -48,10 +46,9 @@ namespace OpenRA.Mods.RA.Activities
foreach (var t in target.TraitsImplementing<INotifyInfiltrated>())
t.Infiltrated(target, self);
self.Dispose();
if (target.Info.HasTraitInfo<BuildingInfo>())
Game.Sound.PlayToPlayer(self.Owner, "bldginf1.aud");
if (!string.IsNullOrEmpty(notification))
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech",
notification, self.Owner.Faction.InternalName);
}
}
}