Added support for selecting mission difficulty
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@@ -27,6 +27,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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readonly ScrollPanelWidget descriptionPanel;
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readonly LabelWidget description;
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readonly SpriteFont descriptionFont;
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readonly DropDownButtonWidget difficultyButton;
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readonly ButtonWidget startVideoButton;
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readonly ButtonWidget stopVideoButton;
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readonly VqaPlayerWidget videoPlayer;
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@@ -39,6 +40,8 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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bool showVideoPlayer;
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string difficulty;
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[ObjectCreator.UseCtor]
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public MissionBrowserLogic(Widget widget, Action onStart, Action onExit)
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{
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@@ -67,6 +70,8 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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description = descriptionPanel.Get<LabelWidget>("MISSION_DESCRIPTION");
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descriptionFont = Game.Renderer.Fonts[description.Font];
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difficultyButton = widget.Get<DropDownButtonWidget>("DIFFICULTY_DROPDOWNBUTTON");
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startVideoButton = widget.Get<ButtonWidget>("START_VIDEO_BUTTON");
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stopVideoButton = widget.Get<ButtonWidget>("STOP_VIDEO_BUTTON");
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stopVideoButton.IsVisible = () => showVideoPlayer;
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@@ -176,6 +181,28 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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description.Bounds.Height = descriptionFont.Measure(text).Y;
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descriptionPanel.ScrollToTop();
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descriptionPanel.Layout.AdjustChildren();
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difficultyButton.IsVisible = () => map.Options.Difficulties.Any();
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if (!map.Options.Difficulties.Any())
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return;
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difficulty = map.Options.Difficulties.First();
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difficultyButton.OnMouseDown = _ =>
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{
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var options = map.Options.Difficulties.Select(d => new DropDownOption
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{
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Title = d,
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IsSelected = () => difficulty == d,
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OnClick = () => difficulty = d
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});
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Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
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{
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var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
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item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
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return item;
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};
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difficultyButton.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
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};
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}
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void StopVideo()
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@@ -202,6 +229,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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Action lobbyReady = null;
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lobbyReady = () =>
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{
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om.IssueOrder(Order.Command("difficulty {0}".F(difficulty)));
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Game.LobbyInfoChanged -= lobbyReady;
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onStart();
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om.IssueOrder(Order.Command("state {0}".F(Session.ClientState.Ready)));
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@@ -210,5 +238,12 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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om = Game.JoinServer(IPAddress.Loopback.ToString(), Game.CreateLocalServer(selectedMapPreview.Uid), "", false);
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}
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class DropDownOption
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{
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public string Title;
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public Func<bool> IsSelected;
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public Action OnClick;
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}
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}
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}
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