Added support for selecting mission difficulty

This commit is contained in:
abcdefg30
2014-11-18 21:47:09 +01:00
parent c5978d0dbe
commit 19713a19f6
5 changed files with 65 additions and 6 deletions

View File

@@ -9,11 +9,21 @@ BeachheadTrigger =
CPos.New(137, 104), CPos.New(137, 105), CPos.New(137, 106), CPos.New(136, 106), CPos.New(136, 107)
}
BaseRaidInterval = DateTime.Minutes(3)
BaseFrontAttackInterval = DateTime.Minutes(3) + DateTime.Seconds(30)
BaseRearAttackInterval = DateTime.Minutes(8)
UBoatPatrolDelay = DateTime.Minutes(2) + DateTime.Seconds(30)
BaseFrontAttackWpts = { PatrolWpt1.Location, BaseRaidWpt1.Location }
Difficulty = Map.Difficulty
if Difficulty == "Medium" then
BaseRaidInterval = DateTime.Minutes(3)
BaseFrontAttackInterval = DateTime.Minutes(3) + DateTime.Seconds(30)
BaseRearAttackInterval = DateTime.Minutes(8)
UBoatPatrolDelay = DateTime.Minutes(2) + DateTime.Seconds(30)
BaseFrontAttackWpts = { PatrolWpt1.Location, BaseRaidWpt1.Location }
else
BaseRaidInterval = DateTime.Minutes(2)
BaseFrontAttackInterval = DateTime.Minutes(2) + DateTime.Seconds(30)
BaseRearAttackInterval = DateTime.Minutes(5)
UBoatPatrolDelay = DateTime.Minutes(2)
BaseFrontAttackWpts = { PatrolWpt1.Location }
end
Village = { FarmHouse1, FarmHouse2, FarmHouse3, FarmHouse4, FarmHouse5, FarmHouse6, FarmHouse7, FarmHouse8, FarmHouse9, Church }
VillageRaidInterval = DateTime.Minutes(3)