Added support for selecting mission difficulty
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@@ -9,11 +9,21 @@ BeachheadTrigger =
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CPos.New(137, 104), CPos.New(137, 105), CPos.New(137, 106), CPos.New(136, 106), CPos.New(136, 107)
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}
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BaseRaidInterval = DateTime.Minutes(3)
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BaseFrontAttackInterval = DateTime.Minutes(3) + DateTime.Seconds(30)
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BaseRearAttackInterval = DateTime.Minutes(8)
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UBoatPatrolDelay = DateTime.Minutes(2) + DateTime.Seconds(30)
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BaseFrontAttackWpts = { PatrolWpt1.Location, BaseRaidWpt1.Location }
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Difficulty = Map.Difficulty
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if Difficulty == "Medium" then
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BaseRaidInterval = DateTime.Minutes(3)
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BaseFrontAttackInterval = DateTime.Minutes(3) + DateTime.Seconds(30)
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BaseRearAttackInterval = DateTime.Minutes(8)
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UBoatPatrolDelay = DateTime.Minutes(2) + DateTime.Seconds(30)
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BaseFrontAttackWpts = { PatrolWpt1.Location, BaseRaidWpt1.Location }
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else
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BaseRaidInterval = DateTime.Minutes(2)
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BaseFrontAttackInterval = DateTime.Minutes(2) + DateTime.Seconds(30)
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BaseRearAttackInterval = DateTime.Minutes(5)
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UBoatPatrolDelay = DateTime.Minutes(2)
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BaseFrontAttackWpts = { PatrolWpt1.Location }
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end
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Village = { FarmHouse1, FarmHouse2, FarmHouse3, FarmHouse4, FarmHouse5, FarmHouse6, FarmHouse7, FarmHouse8, FarmHouse9, Church }
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VillageRaidInterval = DateTime.Minutes(3)
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