From 19aed01822894482380138b00b19a484d33ca58f Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Sat, 1 Jan 2011 21:42:57 +1300 Subject: [PATCH] show real player names in syncreport --- OpenRA.Game/Network/SyncReport.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Game/Network/SyncReport.cs b/OpenRA.Game/Network/SyncReport.cs index 3fc8b3f77b..de6b3a3f4a 100755 --- a/OpenRA.Game/Network/SyncReport.cs +++ b/OpenRA.Game/Network/SyncReport.cs @@ -41,7 +41,7 @@ namespace OpenRA.Network { ActorID = a.Actor.ActorID, Type = a.Actor.Info.Name, - Owner = (a.Actor.Owner == null) ? "null" : a.Actor.Owner.InternalName, + Owner = (a.Actor.Owner == null) ? "null" : a.Actor.Owner.PlayerName, Trait = a.Trait.GetType().Name, Hash = sync });