Use Tuple syntax
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@@ -359,20 +359,20 @@ namespace OpenRA.Mods.Common.Traits
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{
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foreach (var c in ios.OccupiedCells())
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{
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var uv = c.First.ToMPos(map);
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var uv = c.Cell.ToMPos(map);
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if (!influence.Contains(uv))
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continue;
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var layer = c.First.Layer == 0 ? influence : customInfluence[c.First.Layer];
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layer[uv] = new InfluenceNode { Next = layer[uv], SubCell = c.Second, Actor = self };
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var layer = c.Cell.Layer == 0 ? influence : customInfluence[c.Cell.Layer];
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layer[uv] = new InfluenceNode { Next = layer[uv], SubCell = c.SubCell, Actor = self };
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List<CellTrigger> triggers;
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if (cellTriggerInfluence.TryGetValue(c.First, out triggers))
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if (cellTriggerInfluence.TryGetValue(c.Cell, out triggers))
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foreach (var t in triggers)
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t.Dirty = true;
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if (CellUpdated != null)
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CellUpdated(c.First);
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CellUpdated(c.Cell);
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}
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}
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@@ -380,22 +380,22 @@ namespace OpenRA.Mods.Common.Traits
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{
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foreach (var c in ios.OccupiedCells())
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{
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var uv = c.First.ToMPos(map);
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var uv = c.Cell.ToMPos(map);
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if (!influence.Contains(uv))
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continue;
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var layer = c.First.Layer == 0 ? influence : customInfluence[c.First.Layer];
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var layer = c.Cell.Layer == 0 ? influence : customInfluence[c.Cell.Layer];
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var temp = layer[uv];
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RemoveInfluenceInner(ref temp, self);
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layer[uv] = temp;
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List<CellTrigger> triggers;
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if (cellTriggerInfluence.TryGetValue(c.First, out triggers))
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if (cellTriggerInfluence.TryGetValue(c.Cell, out triggers))
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foreach (var t in triggers)
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t.Dirty = true;
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if (CellUpdated != null)
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CellUpdated(c.First);
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CellUpdated(c.Cell);
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}
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}
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@@ -416,7 +416,7 @@ namespace OpenRA.Mods.Common.Traits
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return;
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foreach (var c in ios.OccupiedCells())
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CellUpdated(c.First);
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CellUpdated(c.Cell);
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}
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void ITick.Tick(Actor self)
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