Use Tuple syntax
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@@ -206,8 +206,8 @@ namespace OpenRA.Mods.Common.Widgets
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void UpdateTerrainColor(MPos uv)
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{
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var colorPair = playerRadarTerrain != null && playerRadarTerrain.IsInitialized ? playerRadarTerrain[uv] : PlayerRadarTerrain.GetColor(world.Map, uv);
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var leftColor = colorPair.First;
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var rightColor = colorPair.Second;
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var leftColor = colorPair.Left;
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var rightColor = colorPair.Right;
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var stride = radarSheet.Size.Width;
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@@ -386,7 +386,7 @@ namespace OpenRA.Mods.Common.Widgets
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var stride = radarSheet.Size.Width;
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Array.Clear(radarData, 4 * actorSprite.Bounds.Top * stride, 4 * actorSprite.Bounds.Height * stride);
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var cells = new List<Pair<CPos, Color>>();
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var cells = new List<(CPos Cell, Color Color)>();
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unsafe
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{
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@@ -403,11 +403,11 @@ namespace OpenRA.Mods.Common.Widgets
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t.Trait.PopulateRadarSignatureCells(t.Actor, cells);
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foreach (var cell in cells)
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{
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if (!world.Map.Contains(cell.First))
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if (!world.Map.Contains(cell.Cell))
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continue;
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var uv = cell.First.ToMPos(world.Map.Grid.Type);
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var color = cell.Second.ToArgb();
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var uv = cell.Cell.ToMPos(world.Map.Grid.Type);
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var color = cell.Color.ToArgb();
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if (isRectangularIsometric)
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{
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// Odd rows are shifted right by 1px
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