Use Tuple syntax

This commit is contained in:
teinarss
2020-08-02 13:41:03 +02:00
committed by Paul Chote
parent 8a74f6ea18
commit 19b02875c7
90 changed files with 738 additions and 826 deletions

View File

@@ -89,7 +89,7 @@ namespace OpenRA.Platforms.Default
getCreateFrameBuffer =
tuple =>
{
var t = (Tuple<Size, Color>)tuple;
var t = (ValueTuple<Size, Color>)tuple;
return new ThreadedFrameBuffer(this,
context.CreateFrameBuffer(t.Item1, (ITextureInternal)CreateTexture(), t.Item2));
};
@@ -98,13 +98,13 @@ namespace OpenRA.Platforms.Default
doDrawPrimitives =
tuple =>
{
var t = (Tuple<PrimitiveType, int, int>)tuple;
var t = (ValueTuple<PrimitiveType, int, int>)tuple;
context.DrawPrimitives(t.Item1, t.Item2, t.Item3);
};
doEnableScissor =
tuple =>
{
var t = (Tuple<int, int, int, int>)tuple;
var t = (ValueTuple<int, int, int, int>)tuple;
context.EnableScissor(t.Item1, t.Item2, t.Item3, t.Item4);
};
doSetBlendMode = mode => { context.SetBlendMode((BlendMode)mode); };
@@ -390,12 +390,12 @@ namespace OpenRA.Platforms.Default
public IFrameBuffer CreateFrameBuffer(Size s)
{
return Send(getCreateFrameBuffer, Tuple.Create(s, Color.FromArgb(0)));
return Send(getCreateFrameBuffer, (s, Color.FromArgb(0)));
}
public IFrameBuffer CreateFrameBuffer(Size s, Color clearColor)
{
return Send(getCreateFrameBuffer, Tuple.Create(s, clearColor));
return Send(getCreateFrameBuffer, (s, clearColor));
}
public IShader CreateShader(string name)
@@ -425,7 +425,7 @@ namespace OpenRA.Platforms.Default
public void DrawPrimitives(PrimitiveType type, int firstVertex, int numVertices)
{
Post(doDrawPrimitives, Tuple.Create(type, firstVertex, numVertices));
Post(doDrawPrimitives, (type, firstVertex, numVertices));
}
public void EnableDepthBuffer()
@@ -435,7 +435,7 @@ namespace OpenRA.Platforms.Default
public void EnableScissor(int left, int top, int width, int height)
{
Post(doEnableScissor, Tuple.Create(left, top, width, height));
Post(doEnableScissor, (left, top, width, height));
}
public void Present()
@@ -522,8 +522,8 @@ namespace OpenRA.Platforms.Default
{
this.device = device;
bind = vertexBuffer.Bind;
setData1 = tuple => { var t = (Tuple<Vertex[], int>)tuple; vertexBuffer.SetData(t.Item1, t.Item2); device.ReturnVertices(t.Item1); };
setData2 = tuple => { var t = (Tuple<IntPtr, int, int>)tuple; vertexBuffer.SetData(t.Item1, t.Item2, t.Item3); return null; };
setData1 = tuple => { var t = (ValueTuple<Vertex[], int>)tuple; vertexBuffer.SetData(t.Item1, t.Item2); device.ReturnVertices(t.Item1); };
setData2 = tuple => { var t = (ValueTuple<IntPtr, int, int>)tuple; vertexBuffer.SetData(t.Item1, t.Item2, t.Item3); return null; };
dispose = vertexBuffer.Dispose;
}
@@ -536,20 +536,20 @@ namespace OpenRA.Platforms.Default
{
var buffer = device.GetVertices(length);
Array.Copy(vertices, buffer, length);
device.Post(setData1, Tuple.Create(buffer, length));
device.Post(setData1, (buffer, length));
}
public void SetData(IntPtr data, int start, int length)
{
// We can't return until we are finished with the data, so we must Send here.
device.Send(setData2, Tuple.Create(data, start, length));
device.Send(setData2, (data, start, length));
}
public void SetData(Vertex[] vertices, int start, int length)
{
var buffer = device.GetVertices(length);
Array.Copy(vertices, start, buffer, 0, length);
device.Post(setData1, Tuple.Create(buffer, length));
device.Post(setData1, (buffer, length));
}
public void Dispose()
@@ -578,10 +578,10 @@ namespace OpenRA.Platforms.Default
getScaleFilter = () => texture.ScaleFilter;
setScaleFilter = value => texture.ScaleFilter = (TextureScaleFilter)value;
getSize = () => texture.Size;
setEmpty = tuple => { var t = (Tuple<int, int>)tuple; texture.SetEmpty(t.Item1, t.Item2); };
setEmpty = tuple => { var t = (ValueTuple<int, int>)tuple; texture.SetEmpty(t.Item1, t.Item2); };
getData = () => texture.GetData();
setData1 = colors => { texture.SetData((uint[,])colors); return null; };
setData2 = tuple => { var t = (Tuple<byte[], int, int>)tuple; texture.SetData(t.Item1, t.Item2, t.Item3); };
setData2 = tuple => { var t = (ValueTuple<byte[], int, int>)tuple; texture.SetData(t.Item1, t.Item2, t.Item3); };
dispose = texture.Dispose;
}
@@ -616,7 +616,7 @@ namespace OpenRA.Platforms.Default
public void SetEmpty(int width, int height)
{
device.Post(setEmpty, Tuple.Create(width, height));
device.Post(setEmpty, (width, height));
}
public byte[] GetData()
@@ -636,7 +636,7 @@ namespace OpenRA.Platforms.Default
// but allows us post a message instead of blocking the message queue by sending it.
var temp = new byte[colors.Length];
Array.Copy(colors, temp, temp.Length);
device.Post(setData2, Tuple.Create(temp, width, height));
device.Post(setData2, (temp, width, height));
}
public void Dispose()
@@ -661,13 +661,13 @@ namespace OpenRA.Platforms.Default
{
this.device = device;
prepareRender = shader.PrepareRender;
setBool = tuple => { var t = (Tuple<string, bool>)tuple; shader.SetBool(t.Item1, t.Item2); };
setMatrix = tuple => { var t = (Tuple<string, float[]>)tuple; shader.SetMatrix(t.Item1, t.Item2); };
setTexture = tuple => { var t = (Tuple<string, ITexture>)tuple; shader.SetTexture(t.Item1, t.Item2); };
setVec1 = tuple => { var t = (Tuple<string, float>)tuple; shader.SetVec(t.Item1, t.Item2); };
setVec2 = tuple => { var t = (Tuple<string, float[], int>)tuple; shader.SetVec(t.Item1, t.Item2, t.Item3); };
setVec3 = tuple => { var t = (Tuple<string, float, float>)tuple; shader.SetVec(t.Item1, t.Item2, t.Item3); };
setVec4 = tuple => { var t = (Tuple<string, float, float, float>)tuple; shader.SetVec(t.Item1, t.Item2, t.Item3, t.Item4); };
setBool = tuple => { var t = (ValueTuple<string, bool>)tuple; shader.SetBool(t.Item1, t.Item2); };
setMatrix = tuple => { var t = (ValueTuple<string, float[]>)tuple; shader.SetMatrix(t.Item1, t.Item2); };
setTexture = tuple => { var t = (ValueTuple<string, ITexture>)tuple; shader.SetTexture(t.Item1, t.Item2); };
setVec1 = tuple => { var t = (ValueTuple<string, float>)tuple; shader.SetVec(t.Item1, t.Item2); };
setVec2 = tuple => { var t = (ValueTuple<string, float[], int>)tuple; shader.SetVec(t.Item1, t.Item2, t.Item3); };
setVec3 = tuple => { var t = (ValueTuple<string, float, float>)tuple; shader.SetVec(t.Item1, t.Item2, t.Item3); };
setVec4 = tuple => { var t = (ValueTuple<string, float, float, float>)tuple; shader.SetVec(t.Item1, t.Item2, t.Item3, t.Item4); };
}
public void PrepareRender()
@@ -677,37 +677,37 @@ namespace OpenRA.Platforms.Default
public void SetBool(string name, bool value)
{
device.Post(setBool, Tuple.Create(name, value));
device.Post(setBool, (name, value));
}
public void SetMatrix(string param, float[] mtx)
{
device.Post(setMatrix, Tuple.Create(param, mtx));
device.Post(setMatrix, (param, mtx));
}
public void SetTexture(string param, ITexture texture)
{
device.Post(setTexture, Tuple.Create(param, texture));
device.Post(setTexture, (param, texture));
}
public void SetVec(string name, float x)
{
device.Post(setVec1, Tuple.Create(name, x));
device.Post(setVec1, (name, x));
}
public void SetVec(string name, float[] vec, int length)
{
device.Post(setVec2, Tuple.Create(name, vec, length));
device.Post(setVec2, (name, vec, length));
}
public void SetVec(string name, float x, float y)
{
device.Post(setVec3, Tuple.Create(name, x, y));
device.Post(setVec3, (name, x, y));
}
public void SetVec(string name, float x, float y, float z)
{
device.Post(setVec4, Tuple.Create(name, x, y, z));
device.Post(setVec4, (name, x, y, z));
}
}
}