Move maximum terrain height definition to mod.yaml.
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@@ -38,8 +38,6 @@ namespace OpenRA.Graphics
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// Map bounds (world-px)
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readonly Rectangle mapBounds;
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readonly int maxGroundHeight;
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readonly Size tileSize;
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// Viewport geometry (world-px)
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@@ -103,7 +101,6 @@ namespace OpenRA.Graphics
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var br = wr.ScreenPxPosition(map.CenterOfCell(cells.BottomRight) + new WVec(511, 511, 0));
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mapBounds = Rectangle.FromLTRB(tl.X, tl.Y, br.X, br.Y);
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maxGroundHeight = wr.World.TileSet.MaxGroundHeight;
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CenterLocation = (tl + br) / 2;
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Zoom = Game.Settings.Graphics.PixelDouble ? 2 : 1;
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tileSize = Game.ModData.Manifest.TileSize;
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@@ -169,7 +166,7 @@ namespace OpenRA.Graphics
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// Find all the cells that could potentially have been clicked
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var a = map.CellContaining(minPos - new WVec(1024, 0, 0)).ToMPos(map.TileShape);
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var b = map.CellContaining(minPos + new WVec(512, 512 * maxGroundHeight, 0)).ToMPos(map.TileShape);
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var b = map.CellContaining(minPos + new WVec(512, 512 * map.MaximumTerrainHeight, 0)).ToMPos(map.TileShape);
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for (var v = b.V; v >= a.V; v--)
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for (var u = b.U; u >= a.U; u--)
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@@ -253,7 +250,7 @@ namespace OpenRA.Graphics
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// Each height step is equivalent to 512 WRange units, which is
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// one MPos step for diamond cells, but only half a MPos step
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// for classic cells. Doh!
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var heightOffset = map.TileShape == TileShape.Diamond ? maxGroundHeight : maxGroundHeight / 2;
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var heightOffset = map.TileShape == TileShape.Diamond ? map.MaximumTerrainHeight : map.MaximumTerrainHeight / 2;
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br = new MPos(br.U, br.V + heightOffset);
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// Finally, make sure that this region doesn't extend outside the map area.
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