Allow tileset to be entered in lower case

This commit is contained in:
Gustas
2025-01-27 19:00:56 +02:00
committed by Paul Chote
parent dd74d3572a
commit 19ca3d610b

View File

@@ -35,8 +35,9 @@ namespace OpenRA.Mods.Common.UtilityCommands
var palette = new ImmutablePalette(args[1], new[] { 0 }, Array.Empty<int>()); var palette = new ImmutablePalette(args[1], new[] { 0 }, Array.Empty<int>());
SequenceSet sequences; SequenceSet sequences;
if (modData.DefaultTerrainInfo.ContainsKey(args[2])) var tilesetUpper = args[2].ToUpperInvariant();
sequences = new SequenceSet(modData.ModFiles, modData, args[2], null); if (modData.DefaultTerrainInfo.ContainsKey(tilesetUpper))
sequences = new SequenceSet(modData.ModFiles, modData, tilesetUpper, null);
else else
{ {
var mapPackage = new Folder(Platform.EngineDir).OpenPackage(args[2], modData.ModFiles); var mapPackage = new Folder(Platform.EngineDir).OpenPackage(args[2], modData.ModFiles);