Merge pull request #3077 from psydev/bleed

@psydev's latest work on D2K
This commit is contained in:
Matthias Mailänder
2013-04-16 00:31:30 -07:00
12 changed files with 189 additions and 158 deletions

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mods/d2k/bits/appear1.aud Normal file

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@@ -15,7 +15,7 @@
Helicopter: Helicopter:
InitialFacing: 0 InitialFacing: 0
ROT: 4 ROT: 4
Speed: 20 Speed: 30
LandableTerrainTypes: Sand, Rock, Transition, Spice, Dune LandableTerrainTypes: Sand, Rock, Transition, Spice, Dune
RepairBuildings: repair RepairBuildings: repair
RearmBuildings: starporta,starporto,starporth RearmBuildings: starporta,starporto,starporth
@@ -49,7 +49,7 @@ FRIGATE:
Description: Supply spacecraft Description: Supply spacecraft
Plane: Plane:
ROT: 5 ROT: 5
Speed: 30 Speed: 50
RepairBuildings: repair RepairBuildings: repair
RearmBuildings: starporta,starporto,starporth RearmBuildings: starporta,starporto,starporth
Health: Health:
@@ -91,7 +91,7 @@ ORNI:
LandWhenIdle: false LandWhenIdle: false
InitialFacing: 20 InitialFacing: 20
ROT: 6 ROT: 6
Speed: 30 Speed: 40
RepairBuildings: repair RepairBuildings: repair
RearmBuildings: starporta,starporto,starporth RearmBuildings: starporta,starporto,starporth
RenderUnit: RenderUnit:
@@ -114,9 +114,11 @@ ORNI.bomber:
HP: 100 HP: 100
Armor: Armor:
Type: Light Type: Light
RevealsShroud:
Range: 10
Plane: Plane:
ROT: 5 ROT: 5
Speed: 35 Speed: 50
RepairBuildings: repair RepairBuildings: repair
RearmBuildings: starporta,starporto,starporth RearmBuildings: starporta,starporto,starporth
LimitedAmmo: LimitedAmmo:
@@ -143,9 +145,11 @@ CARRYALL.infantry:
HP: 200 HP: 200
Armor: Armor:
Type: Light Type: Light
RevealsShroud:
Range: 12
Plane: Plane:
ROT: 4 ROT: 4
Speed: 25 Speed: 40
RepairBuildings: repair RepairBuildings: repair
RearmBuildings: starporta,starporto,starporth RearmBuildings: starporta,starporto,starporth
SmokeTrailWhenDamaged@0: SmokeTrailWhenDamaged@0:
@@ -174,4 +178,4 @@ BADR:
ParaDrop: ParaDrop:
LZRange: 4 LZRange: 4
Tooltip: Tooltip:
Name: Crate Carryall Name: Crate Carryall

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@@ -76,7 +76,6 @@ STARPORTA:
MCVA: MCVA:
Inherits: ^MCV Inherits: ^MCV
Buildable: Buildable:
Prerequisites: heavya,repair
Owner: atreides Owner: atreides
BuiltAt: heavya BuiltAt: heavya
Transforms: Transforms:
@@ -192,7 +191,6 @@ SONICTANK:
LocalOffset: 640,0,427 LocalOffset: 640,0,427
AttackFrontal: AttackFrontal:
AutoTarget: AutoTarget:
InitialStance: Defend
DebugRetiliateAgainstAggressor: DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime: DebugNextAutoTargetScanTime:
Explodes: Explodes:

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@@ -3,9 +3,9 @@
Mobile: Mobile:
Crushes: crate Crushes: crate
TerrainSpeeds: TerrainSpeeds:
Sand: 80 Sand: 90
Rock: 80 Rock: 100
Transition: 85 Transition: 90
Concrete: 100 Concrete: 100
Spice: 70 Spice: 70
SpiceBlobs: 70 SpiceBlobs: 70
@@ -38,8 +38,6 @@
#WithSmoke: #WithSmoke:
Repairable: Repairable:
RepairBuildings: repair RepairBuildings: repair
DetectCloaked:
Range: 1
DebugMuzzlePositions: DebugMuzzlePositions:
^Tank: ^Tank:
@@ -48,12 +46,12 @@
Crushes: crate Crushes: crate
TerrainSpeeds: TerrainSpeeds:
Sand: 80 Sand: 80
Rock: 90 Rock: 100
Transition: 85 Transition: 85
Concrete: 100 Concrete: 100
Spice: 70 Spice: 80
SpiceBlobs: 70 SpiceBlobs: 80
Dune: 40 Dune: 70
ROT: 5 ROT: 5
SelectionDecorations: SelectionDecorations:
Selectable: Selectable:
@@ -93,7 +91,7 @@
HiddenUnderFog: HiddenUnderFog:
AppearsOnRadar: AppearsOnRadar:
Burns: Burns:
Interval: 7 Interval: 4
ProximityCaptor: ProximityCaptor:
Types:Husk Types:Husk
Tooltip: Tooltip:
@@ -108,7 +106,7 @@
AppearsOnRadar: AppearsOnRadar:
HiddenUnderFog: HiddenUnderFog:
Burns: Burns:
Interval: 7 Interval: 2
EditorAppearance: EditorAppearance:
RelativeToTopLeft: yes RelativeToTopLeft: yes
Tooltip: Tooltip:
@@ -143,7 +141,6 @@
TargetTypes: Ground TargetTypes: Ground
RenderInfantry: RenderInfantry:
AutoTarget: AutoTarget:
InitialStance: Defend
DebugRetiliateAgainstAggressor: DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime: DebugNextAutoTargetScanTime:
AttackMove: AttackMove:
@@ -171,8 +168,6 @@
RepairableNear: RepairableNear:
Buildings: barra, barro Buildings: barra, barro
CloseEnough: 1 CloseEnough: 1
DetectCloaked:
Range: 2
DebugMuzzlePositions: DebugMuzzlePositions:
^Plane: ^Plane:

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@@ -65,7 +65,7 @@ PALACEH:
Description: Provides elite infantry\n Special Ability: Death Hand Missile Description: Provides elite infantry\n Special Ability: Death Hand Missile
NukePower: NukePower:
Image: deathhandicon Image: deathhandicon
ChargeTime: 540 ChargeTime: 300
Description: Death Hand Description: Death Hand
LongDesc: Launches a nuclear missile at a target location LongDesc: Launches a nuclear missile at a target location
BeginChargeSound: HI_PREP.AUD BeginChargeSound: HI_PREP.AUD
@@ -81,7 +81,6 @@ PALACEH:
MCVH: MCVH:
Inherits: ^MCV Inherits: ^MCV
Buildable: Buildable:
Prerequisites: heavyh,repair
Owner: harkonnen Owner: harkonnen
BuiltAt: heavyh BuiltAt: heavyh
Transforms: Transforms:
@@ -149,7 +148,6 @@ COMBATH:
Tooltip: Tooltip:
Icon: combathicon Icon: combathicon
Buildable: Buildable:
Prerequisites: heavyh
Owner: harkonnen Owner: harkonnen
BuiltAt: heavyh BuiltAt: heavyh
Mobile: Mobile:
@@ -184,7 +182,7 @@ DEVAST:
Buildable: Buildable:
Queue: Armor Queue: Armor
BuildPaletteOrder: 100 BuildPaletteOrder: 100
Prerequisites: heavyh,research Prerequisites: Ix
Owner: harkonnen Owner: harkonnen
BuiltAt: heavyh BuiltAt: heavyh
Hotkey: d Hotkey: d
@@ -210,7 +208,6 @@ DEVAST:
LocalOffset: 683,213,85, 683,-171,85 LocalOffset: 683,213,85, 683,-171,85
AttackFrontal: AttackFrontal:
AutoTarget: AutoTarget:
InitialStance: Defend
DebugRetiliateAgainstAggressor: DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime: DebugNextAutoTargetScanTime:
Explodes: Explodes:
@@ -259,4 +256,4 @@ SARDAUKAR:
Weapon: Vulcan Weapon: Vulcan
Armament@SECONDARY: Armament@SECONDARY:
Weapon: Slung Weapon: Slung
AttackFrontal: AttackFrontal:

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@@ -75,7 +75,6 @@ PALACEO:
MCVO: MCVO:
Inherits: ^MCV Inherits: ^MCV
Buildable: Buildable:
Prerequisites: heavyo,repair
Owner: ordos Owner: ordos
BuiltAt: heavyo BuiltAt: heavyo
Transforms: Transforms:
@@ -99,7 +98,6 @@ COMBATO:
Tooltip: Tooltip:
Icon: combatoicon Icon: combatoicon
Buildable: Buildable:
Prerequisites: heavyo
Owner: ordos Owner: ordos
BuiltAt: heavyo BuiltAt: heavyo
RevealsShroud: RevealsShroud:
@@ -107,7 +105,7 @@ COMBATO:
Turreted: Turreted:
ROT: 8 ROT: 8
Mobile: Mobile:
Speed: 10 Speed: 9
ROT: 8 ROT: 8
Crushes: crate, infantry Crushes: crate, infantry
RenderUnitTurreted: RenderUnitTurreted:
@@ -133,17 +131,16 @@ COMBATO.starport:
TRIKEO: TRIKEO:
Inherits: ^TRIKE Inherits: ^TRIKE
Buildable: Buildable:
Prerequisites: lighto
Owner: ordos Owner: ordos
BuiltAt: lighto BuiltAt: lighto
Valued: Valued:
Cost: 250 Cost: 300
Tooltip: Tooltip:
Name: Raider Trike Name: Raider Trike
Description: Improved Scout\n Strong vs Infantry Description: Improved Scout\n Strong vs Infantry, Light Vehicles
Icon: raidericon Icon: raidericon
Health: Health:
HP: 100 HP: 110
Mobile: Mobile:
ROT: 10 ROT: 10
Speed: 14 Speed: 14
@@ -154,13 +151,42 @@ TRIKEO:
LocalOffset: 256,0,128 LocalOffset: 256,0,128
AttackFrontal: AttackFrontal:
STEALTHTRIKE:
Inherits: ^TRIKE
Buildable:
Prerequisites: Hitech
Owner: ordos
BuiltAt: lighto
BuildPaletteOrder: 30
Valued:
Cost: 400
Tooltip:
Name: Stealth Raider Trike
Description: Invisible Raider Trike\n Strong vs Infantry, Light Vehicles
Icon: raidericon
Health:
HP: 110
Mobile:
ROT: 10
Speed: 14
RenderUnit:
Image: RAIDER
Armament:
Weapon: HMGo
LocalOffset: 256,0,128
AttackFrontal:
Cloak:
InitialDelay: 45
CloakDelay: 90
CloakSound: appear1.aud
UncloakSound: appear1.aud
AutoTarget:
InitialStance: HoldFire
#TRIKEO.starport: #TRIKEO.starport:
# Inherits: ^TRIKE # Inherits: ^TRIKE
# Buildable: # Buildable:
# Queue: Starport # Queue: Starport
# Prerequisites: lighto
# Owner: ordos # Owner: ordos
# BuiltAt: starporto # BuiltAt: starporto
# RenderUnit: # RenderUnit:
@@ -254,4 +280,4 @@ SABOTEUR:
-DebugRetiliateAgainstAggressor: -DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime: -DebugNextAutoTargetScanTime:
AttackMove: AttackMove:
JustMove: true JustMove: true

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@@ -35,7 +35,7 @@
Buildable: Buildable:
Prerequisites: Conyard Prerequisites: Conyard
Queue: Building Queue: Building
BuildPaletteOrder: 0 BuildPaletteOrder: 10
Hotkey: w Hotkey: w
Selectable: Selectable:
Bounds: 64,64 Bounds: 64,64
@@ -62,7 +62,7 @@
Buildable: Buildable:
Prerequisites: Power Prerequisites: Power
Queue: Building Queue: Building
BuildPaletteOrder: 15 BuildPaletteOrder: 40
Hotkey: b Hotkey: b
Selectable: Selectable:
Bounds: 64,64 Bounds: 64,64
@@ -103,7 +103,7 @@
Buildable: Buildable:
Prerequisites: Power Prerequisites: Power
Queue: Building Queue: Building
BuildPaletteOrder: 5 BuildPaletteOrder: 20
Hotkey: r Hotkey: r
Selectable: Selectable:
Bounds: 96,64 Bounds: 96,64
@@ -130,7 +130,7 @@
StoresOre: StoresOre:
PipColor: green PipColor: green
PipCount: 10 PipCount: 10
Capacity: 3000 Capacity: 2000
CustomSellValue: CustomSellValue:
Value: 500 Value: 500
FreeActor: FreeActor:
@@ -146,7 +146,7 @@
Buildable: Buildable:
Prerequisites: Refinery Prerequisites: Refinery
Queue: Building Queue: Building
BuildPaletteOrder: 10 BuildPaletteOrder: 30
Hotkey: i Hotkey: i
Valued: Valued:
Cost: 150 Cost: 150
@@ -169,15 +169,16 @@
StoresOre: StoresOre:
PipColor: green PipColor: green
PipCount: 5 PipCount: 5
Capacity: 1500 Capacity: 2000
-EmitInfantryOnSell: -EmitInfantryOnSell:
-Bib:
^LIGHT: ^LIGHT:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Prerequisites: Refinery Prerequisites: Refinery
Queue: Building Queue: Building
BuildPaletteOrder: 30 BuildPaletteOrder: 70
Hotkey: l Hotkey: l
Selectable: Selectable:
Bounds: 96,64 Bounds: 96,64
@@ -214,7 +215,7 @@
Buildable: Buildable:
Prerequisites: Refinery Prerequisites: Refinery
Queue: Building Queue: Building
BuildPaletteOrder: 35 BuildPaletteOrder: 100
Hotkey: h Hotkey: h
Selectable: Selectable:
Bounds: 96,96 Bounds: 96,96
@@ -253,12 +254,12 @@
Buildable: Buildable:
Prerequisites: Barracks Prerequisites: Barracks
Queue: Building Queue: Building
BuildPaletteOrder: 20 BuildPaletteOrder: 50
Hotkey: o Hotkey: o
Selectable: Selectable:
Bounds: 96,64 Bounds: 96,64
Valued: Valued:
Cost: 1000 Cost: 700
Tooltip: Tooltip:
Name: Outpost Name: Outpost
Description: Provides a radar map of the battlefield\n Requires power to operate Description: Provides a radar map of the battlefield\n Requires power to operate
@@ -273,10 +274,11 @@
RevealsShroud: RevealsShroud:
Range: 10 Range: 10
ProvidesRadar: ProvidesRadar:
DetectCloaked:
Range: 6
RenderDetectionCircle:
ProvidesCustomPrerequisite: ProvidesCustomPrerequisite:
Prerequisite: Outpost Prerequisite: Outpost
DetectCloaked:
Range: 2
^STARPORT: ^STARPORT:
Inherits: ^Building Inherits: ^Building
@@ -288,7 +290,7 @@
Buildable: Buildable:
Prerequisites: Outpost Prerequisites: Outpost
Queue: Building Queue: Building
BuildPaletteOrder: 60 BuildPaletteOrder: 80
Hotkey: c Hotkey: c
Building: Building:
Power: -40 Power: -40
@@ -316,13 +318,15 @@
PrimaryBuilding: PrimaryBuilding:
RequiresPower: RequiresPower:
CanPowerDown: CanPowerDown:
ProvidesCustomPrerequisite:
Prerequisite: Starport
WALL: WALL:
Buildable: Buildable:
Queue: Building Queue: Building
Prerequisites: Barracks Prerequisites: Barracks
Owner: atreides, harkonnen, ordos Owner: atreides, harkonnen, ordos
BuildPaletteOrder: 25 BuildPaletteOrder: 60
#Hotkey: g #Hotkey: g
SoundOnDamageTransition: SoundOnDamageTransition:
DamagedSound: DamagedSound:
@@ -370,7 +374,7 @@ GUNTOWER:
Queue: Building Queue: Building
Prerequisites: Barracks Prerequisites: Barracks
Owner: atreides, harkonnen, ordos Owner: atreides, harkonnen, ordos
BuildPaletteOrder: 40 BuildPaletteOrder: 90
Hotkey: g Hotkey: g
Valued: Valued:
Cost: 550 Cost: 550
@@ -390,7 +394,7 @@ GUNTOWER:
Armor: Armor:
Type: Concrete Type: Concrete
RevealsShroud: RevealsShroud:
Range: 7 Range: 8
RenderRangeCircle: RenderRangeCircle:
-RenderBuilding: -RenderBuilding:
-AutoTargetIgnore: -AutoTargetIgnore:
@@ -418,8 +422,6 @@ GUNTOWER.Husk:
Icon: turreticon Icon: turreticon
RenderUnit: RenderUnit:
Image: GUNTOWER Image: GUNTOWER
ThrowsParticle@turret:
Anim: turret
ROCKETTOWER: ROCKETTOWER:
Inherits: ^Building Inherits: ^Building
@@ -427,7 +429,7 @@ ROCKETTOWER:
Queue: Building Queue: Building
Prerequisites: Outpost Prerequisites: Outpost
Owner: atreides, harkonnen, ordos Owner: atreides, harkonnen, ordos
BuildPaletteOrder: 55 BuildPaletteOrder: 120
Hotkey: m Hotkey: m
Valued: Valued:
Cost: 750 Cost: 750
@@ -447,7 +449,7 @@ ROCKETTOWER:
Armor: Armor:
Type: Concrete Type: Concrete
RevealsShroud: RevealsShroud:
Range: 9 Range: 10
RenderRangeCircle: RenderRangeCircle:
-RenderBuilding: -RenderBuilding:
-AutoTargetIgnore: -AutoTargetIgnore:
@@ -477,8 +479,6 @@ ROCKETTOWER.Husk:
Icon: rturreticon Icon: rturreticon
RenderUnit: RenderUnit:
Image: ROCKETTOWER Image: ROCKETTOWER
ThrowsParticle@turret:
Anim: turret
REPAIR: REPAIR:
Inherits: ^Building Inherits: ^Building
@@ -486,15 +486,15 @@ REPAIR:
Queue: Building Queue: Building
Prerequisites: Heavy Prerequisites: Heavy
Owner: atreides, harkonnen, ordos Owner: atreides, harkonnen, ordos
BuildPaletteOrder: 45 BuildPaletteOrder: 130
Hotkey: e Hotkey: e
Valued: Valued:
Cost: 800 Cost: 500
Tooltip: Tooltip:
Name: Repair Pad Name: Repair Pad
Description: Repairs vehicles\n Allows construction of MCVs Description: Repairs vehicles\n Allows construction of MCVs
Building: Building:
Power: -25 Power: -10
Footprint: =x= =x= === Footprint: =x= =x= ===
Dimensions: 3,3 Dimensions: 3,3
Health: Health:
@@ -516,12 +516,12 @@ REPAIR:
Buildable: Buildable:
Prerequisites: Outpost Prerequisites: Outpost
Queue: Building Queue: Building
BuildPaletteOrder: 50 BuildPaletteOrder: 110
Hotkey: t Hotkey: t
Selectable: Selectable:
Bounds: 96,96 Bounds: 96,96
Valued: Valued:
Cost: 1150 Cost: 850
Tooltip: Tooltip:
Name: High Tech Facility Name: High Tech Facility
Description: Unlocks advanced technology Description: Unlocks advanced technology
@@ -544,12 +544,12 @@ RESEARCH:
Queue: Building Queue: Building
Prerequisites: Outpost Prerequisites: Outpost
Owner: atreides, harkonnen, ordos Owner: atreides, harkonnen, ordos
BuildPaletteOrder: 65 BuildPaletteOrder: 140
Hotkey: v Hotkey: v
Selectable: Selectable:
Bounds: 96,64 Bounds: 96,64
Valued: Valued:
Cost: 1000 Cost: 1800
Tooltip: Tooltip:
Name: IX Research Center Name: IX Research Center
Description: Unlocks experimental tanks\n Special Ability: Carryall Combat Drop Description: Unlocks experimental tanks\n Special Ability: Carryall Combat Drop
@@ -582,7 +582,7 @@ RESEARCH:
Buildable: Buildable:
Prerequisites: Ix Prerequisites: Ix
Queue: Building Queue: Building
BuildPaletteOrder: 70 BuildPaletteOrder: 150
Hotkey: p Hotkey: p
Selectable: Selectable:
Bounds: 96,96 Bounds: 96,96
@@ -598,12 +598,12 @@ RESEARCH:
Health: Health:
HP: 2000 HP: 2000
Armor: Armor:
Type: Concrete Type: Wood
RevealsShroud: RevealsShroud:
Range: 8 Range: 8
RenderDetectionCircle: RenderDetectionCircle:
DetectCloaked: DetectCloaked:
Range: 2 Range: 4
ProvidesCustomPrerequisite: ProvidesCustomPrerequisite:
Prerequisite: TPal Prerequisite: TPal

View File

@@ -8,7 +8,7 @@ Player:
BlockedAudio: NoRoom BlockedAudio: NoRoom
ClassicProductionQueue@Infantry: ClassicProductionQueue@Infantry:
Type: Infantry Type: Infantry
LowPowerSlowdown: 3 LowPowerSlowdown: 2
BlockedAudio: NoRoom BlockedAudio: NoRoom
ClassicProductionQueue@Vehicle: ClassicProductionQueue@Vehicle:
Type: Vehicle Type: Vehicle
@@ -22,8 +22,8 @@ Player:
BlockedAudio: NoRoom BlockedAudio: NoRoom
ClassicProductionQueue@Starport: ClassicProductionQueue@Starport:
Type: Starport Type: Starport
BuildSpeedModified: .2 BuildSpeedModifier: .2
LowPowerSlowdown: 2 LowPowerSlowdown: 1
BlockedAudio: NoRoom BlockedAudio: NoRoom
QueuedAudio: OrderPlaced QueuedAudio: OrderPlaced
ReadyAudio: ReadyAudio:
@@ -269,6 +269,7 @@ Player:
RemapIndex: 255, 254, 253, 252, 251, 250, 249, 248, 247, 246, 245, 244, 243, 242, 241, 240 RemapIndex: 255, 254, 253, 252, 251, 250, 249, 248, 247, 246, 245, 244, 243, 242, 241, 240
BaseAttackNotifier: BaseAttackNotifier:
Shroud: Shroud:
Shroud: false
HarvesterAttackNotifier: HarvesterAttackNotifier:
World: World:
@@ -397,33 +398,17 @@ CRATE:
Lifetime: 120 Lifetime: 120
TerrainTypes: Sand, Dune, Rock TerrainTypes: Sand, Dune, Rock
GiveCashCrateAction@1: GiveCashCrateAction@1:
Amount: 500 Amount: 750
SelectionShares: 20 SelectionShares: 25
UseCashTick: yes UseCashTick: yes
GiveCashCrateAction@2: GiveCashCrateAction@2:
Amount: 750 Amount: 1000
SelectionShares: 50 SelectionShares: 50
UseCashTick: yes UseCashTick: yes
GiveCashCrateAction@3: GiveCashCrateAction@3:
Amount: 1000
SelectionShares: 30
UseCashTick: yes
GiveCashCrateAction@4:
Amount: 1500 Amount: 1500
SelectionShares: 10 SelectionShares: 25
UseCashTick: yes UseCashTick: yes
GiveMcvCrateAction@Atreides:
SelectionShares: 0
NoBaseSelectionShares: 9001
Unit: mcva
GiveMcvCrateAction@Harkonnen:
SelectionShares: 0
NoBaseSelectionShares: 9001
Unit: mcvh
GiveMcvCrateAction@Ordos:
SelectionShares: 0
NoBaseSelectionShares: 9001
Unit: mcvo
GiveUnitCrateAction@TrikeA: GiveUnitCrateAction@TrikeA:
SelectionShares: 20 SelectionShares: 20
Unit: trikea Unit: trikea
@@ -466,6 +451,25 @@ CRATE:
GiveUnitCrateAction@DeviatorTank: GiveUnitCrateAction@DeviatorTank:
SelectionShares: 7 SelectionShares: 7
Unit: deviatortank Unit: deviatortank
GiveMcvCrateAction@Atreides:
SelectionShares: 0
NoBaseSelectionShares: 9001
Unit: mcva
GiveMcvCrateAction@Harkonnen:
SelectionShares: 0
NoBaseSelectionShares: 9001
Unit: mcvh
GiveMcvCrateAction@Ordos:
SelectionShares: 0
NoBaseSelectionShares: 9001
Unit: mcvo
CloakCrateAction:
SelectionShares: 15
InitialDelay: 15
CloakDelay: 90
CloakSound: appear1.aud
UncloakSound: appear1.aud
Effect: cloak
RenderSimple: RenderSimple:
BelowUnits: BelowUnits:
ProximityCaptor: ProximityCaptor:

View File

@@ -1,6 +1,7 @@
^MCV: ^MCV:
Inherits: ^Vehicle Inherits: ^Vehicle
Buildable: Buildable:
Prerequisites: repair
Queue: Armor Queue: Armor
BuildPaletteOrder: 110 BuildPaletteOrder: 110
Hotkey: m Hotkey: m
@@ -14,11 +15,11 @@
Priority: 3 Priority: 3
Bounds: 42,42 Bounds: 42,42
Health: Health:
HP: 600 HP: 800
Armor: Armor:
Type: Light Type: Light
Mobile: Mobile:
Speed: 6 Speed: 7
Crushes: crate, infantry Crushes: crate, infantry
RevealsShroud: RevealsShroud:
Range: 8 Range: 8
@@ -71,11 +72,11 @@ HARVESTER:
# How far away from last harvest order location to find more resources (in cells): # How far away from last harvest order location to find more resources (in cells):
SearchFromOrderRadius: 12 SearchFromOrderRadius: 12
Health: Health:
HP: 600 HP: 1000
Armor: Armor:
Type: Heavy Type: Heavy
Mobile: Mobile:
Speed: 6 Speed: 7
Crushes: crate, infantry Crushes: crate, infantry
RenderUnit: RenderUnit:
Image: HARVESTER Image: HARVESTER
@@ -101,6 +102,7 @@ HARVESTER.Husk:
HARVESTER.starport: HARVESTER.starport:
Inherits: HARVESTER Inherits: HARVESTER
Buildable: Buildable:
Prerequisites: Starport
Queue: Starport Queue: Starport
BuiltAt: starporta, starporth, starporto BuiltAt: starporta, starporth, starporto
Valued: Valued:
@@ -110,7 +112,7 @@ HARVESTER.starport:
Inherits: ^Vehicle Inherits: ^Vehicle
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 15 BuildPaletteOrder: 10
Hotkey: w Hotkey: w
Valued: Valued:
Cost: 250 Cost: 250
@@ -128,7 +130,7 @@ HARVESTER.starport:
ROT: 9 ROT: 9
Speed: 12 Speed: 12
RevealsShroud: RevealsShroud:
Range: 8 Range: 7
RenderUnit: RenderUnit:
WithMuzzleFlash: WithMuzzleFlash:
Armament: Armament:
@@ -136,7 +138,6 @@ HARVESTER.starport:
LocalOffset: 256,0,128 LocalOffset: 256,0,128
AttackFrontal: AttackFrontal:
AutoTarget: AutoTarget:
InitialStance: Defend
DebugRetiliateAgainstAggressor: DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime: DebugNextAutoTargetScanTime:
Explodes: Explodes:
@@ -171,7 +172,7 @@ QUAD:
ROT: 8 ROT: 8
Speed: 10 Speed: 10
RevealsShroud: RevealsShroud:
Range: 7 Range: 8
RenderUnit: RenderUnit:
Image: QUAD Image: QUAD
Armament: Armament:
@@ -179,7 +180,6 @@ QUAD:
LocalOffset: 128,0,85#-4 LocalOffset: 128,0,85#-4
AttackFrontal: AttackFrontal:
AutoTarget: AutoTarget:
InitialStance: Defend
DebugRetiliateAgainstAggressor: DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime: DebugNextAutoTargetScanTime:
Explodes: Explodes:
@@ -191,6 +191,7 @@ QUAD:
QUAD.starport: QUAD.starport:
Inherits: QUAD Inherits: QUAD
Buildable: Buildable:
Prerequisites: Starport
Queue: Starport Queue: Starport
BuiltAt: starporta, starporth, starporto BuiltAt: starporta, starporth, starporto
Valued: Valued:
@@ -200,7 +201,7 @@ QUAD.starport:
Inherits: ^Tank Inherits: ^Tank
Buildable: Buildable:
Queue: Armor Queue: Armor
BuildPaletteOrder: 25 BuildPaletteOrder: 40
Hotkey: c Hotkey: c
Valued: Valued:
Cost: 700 Cost: 700
@@ -227,7 +228,6 @@ QUAD.starport:
AttackTurreted: AttackTurreted:
RenderUnitTurreted: RenderUnitTurreted:
AutoTarget: AutoTarget:
InitialStance: Defend
DebugRetiliateAgainstAggressor: DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime: DebugNextAutoTargetScanTime:
Explodes: Explodes:
@@ -250,7 +250,7 @@ SIEGETANK:
Prerequisites: Outpost Prerequisites: Outpost
Owner: atreides, harkonnen, ordos Owner: atreides, harkonnen, ordos
BuiltAt: heavya, heavyh, heavyo BuiltAt: heavya, heavyh, heavyo
BuildPaletteOrder: 30 BuildPaletteOrder: 50
Hotkey: t Hotkey: t
Valued: Valued:
Cost: 850 Cost: 850
@@ -275,6 +275,7 @@ SIEGETANK:
Recoil: 299 Recoil: 299
RecoilRecovery: 19 RecoilRecovery: 19
LocalOffset: 171,0,299 LocalOffset: 171,0,299
FireDelay: 10
AttackFrontal: AttackFrontal:
RenderUnitTurreted: RenderUnitTurreted:
Image: SIEGETANK Image: SIEGETANK
@@ -317,16 +318,16 @@ MISSILETANK:
Icon: missiletankicon Icon: missiletankicon
Buildable: Buildable:
Queue: Armor Queue: Armor
Prerequisites: Heavy,Hitech Prerequisites: Hitech
Owner: atreides, harkonnen, ordos Owner: atreides, harkonnen, ordos
BuiltAt: heavya, heavyh BuiltAt: heavya, heavyh
BuildPaletteOrder: 40 BuildPaletteOrder: 60
Hotkey: r Hotkey: r
Mobile: Mobile:
Speed: 6 Speed: 6
ROT: 3 ROT: 3
Health: Health:
HP: 130 HP: 90
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
@@ -336,6 +337,7 @@ MISSILETANK:
Armament: Armament:
Weapon: 227mm Weapon: 227mm
LocalOffset: -213,128,171, -213,-256,171 LocalOffset: -213,128,171, -213,-256,171
FireDelay: 15
AttackFrontal: AttackFrontal:
AutoTarget: AutoTarget:
InitialStance: Defend InitialStance: Defend
@@ -359,7 +361,7 @@ MISSILETANK.Husk:
MISSILETANK.starport: MISSILETANK.starport:
Inherits: MISSILETANK Inherits: MISSILETANK
Buildable: Buildable:
Prerequisites: Heavy Prerequisites: Hitech
Queue: Starport Queue: Starport
Owner: atreides, harkonnen, ordos Owner: atreides, harkonnen, ordos
BuiltAt: starporta, starporth, starporto BuiltAt: starporta, starporth, starporto

View File

@@ -56,7 +56,7 @@ orni:
Start: 0 Start: 0
Facings: 32 Facings: 32
Length: 3 Length: 3
Tick: 90 Tick: 120
trike: trike:
idle: idle:

View File

@@ -11,9 +11,9 @@ LMG:
Warhead: Warhead:
Spread: 3 Spread: 3
Versus: Versus:
Wood: 40% Wood: 25%
Light: 30% Light: 40%
Heavy: 15% Heavy: 20%
Concrete: 20% Concrete: 20%
Explosion: piffs Explosion: piffs
InfDeath: 2 InfDeath: 2
@@ -136,9 +136,9 @@ HMG:
Warhead: Warhead:
Spread: 3 Spread: 3
Versus: Versus:
Wood: 30% Wood: 15%
Light: 45% Light: 45%
Heavy: 10% Heavy: 20%
Concrete: 20% Concrete: 20%
Explosion: piffs Explosion: piffs
InfDeath: 2 InfDeath: 2
@@ -159,17 +159,19 @@ HMGo:
Warhead: Warhead:
Spread: 3 Spread: 3
Versus: Versus:
Wood: 30% Wood: 15%
Light: 45% Light: 45%
Heavy: 10% Heavy: 25%
Concrete: 20% Concrete: 20%
Explosion: piffs Explosion: piffs
InfDeath: 2 InfDeath: 2
Damage: 40 Damage: 40
QuadRockets: QuadRockets:
ROF: 60 ROF: 40
Range: 6.5 Burst: 2
BurstDelay: 25
Range: 7
Report: ROCKET1 Report: ROCKET1
ValidTargets: Ground, Air ValidTargets: Ground, Air
Projectile: Missile Projectile: Missile
@@ -186,24 +188,25 @@ QuadRockets:
Warhead: Warhead:
Spread: 3 Spread: 3
Versus: Versus:
None: 25% None: 35%
Wood: 25% Wood: 35%
Light: 85% Light: 100%
Heavy: 40% Heavy: 100%
Concrete: 30% Concrete: 35%
InfDeath: 4 InfDeath: 4
Explosion: med_explosion Explosion: med_explosion
WaterExplosion: med_splash WaterExplosion: med_splash
ImpactSound: kaboom12 ImpactSound: kaboom12
SmudgeType: SandCrater, RockCrater SmudgeType: SandCrater, RockCrater
Damage: 70 Damage: 25
TurretGun: TurretGun:
ROF: 50 ROF: 35
Range: 6.75 Range: 7
Report: TURRET1 Report: TURRET1
Projectile: Bullet Projectile: Bullet
Speed: 55 Speed: 55
High: yes
Shadow: yes Shadow: yes
Image: 90MM Image: 90MM
Inaccuracy: 9 Inaccuracy: 9
@@ -221,7 +224,7 @@ TurretGun:
Damage: 55 Damage: 55
TowerMissile: TowerMissile:
ROF: 60 ROF: 40
Range: 8.25 Range: 8.25
Report: ROCKET1 Report: ROCKET1
ValidTargets: Ground, Air ValidTargets: Ground, Air
@@ -296,10 +299,10 @@ TowerMissile:
DevBullet: DevBullet:
ROF: 70 ROF: 70
Range: 6 Range: 5
Report: TANKHVY1 Report: TANKHVY1
Burst: 2 Burst: 2
BurstDelay: 3 BurstDelay: 10
Projectile: LaserZap Projectile: LaserZap
BeamRadius: 1 BeamRadius: 1
BeamDuration: 8 BeamDuration: 8
@@ -307,26 +310,27 @@ DevBullet:
Warhead: Warhead:
Spread: 6 Spread: 6
Versus: Versus:
None: 35% None: 100%
Wood: 50% Wood: 50%
Light: 65% Light: 100%
Concrete: 75% Heavy: 100%
Concrete: 50%
Explosion: large_explosion Explosion: large_explosion
#ImpactSound: kaboom12 #ImpactSound: kaboom12
InfDeath: 4 InfDeath: 4
SmudgeType: SandCrater, RockCrater SmudgeType: SandCrater, RockCrater
Damage: 40 Damage: 65
227mm: 227mm:
ROF: 110 ROF: 100
Range: 11 Range: 10
MinRange: 4 MinRange: 4
Burst: 2 Burst: 4
BurstDelay: 2 BurstDelay: 15
Report: MISSLE1 Report: MISSLE1
ValidTargets: Ground ValidTargets: Ground
Projectile: Bullet Projectile: Bullet
Speed: 20 Speed: 24
Arm: 5 Arm: 5
High: yes High: yes
Shadow: yes Shadow: yes
@@ -338,16 +342,17 @@ DevBullet:
Warhead: Warhead:
Spread: 8 Spread: 8
Versus: Versus:
None: 20% None: 25%
Wood: 100% Wood: 25%
Light: 65% Light: 100%
Heavy: 75% Heavy: 80%
Concrete: 80%
InfDeath: 4 InfDeath: 4
Explosion: large_explosion Explosion: large_explosion
WaterExplosion: med_splash WaterExplosion: med_splash
ImpactSound: explsml1 ImpactSound: explsml1
SmudgeType: SandCrater, RockCrater SmudgeType: SandCrater, RockCrater
Damage: 75 Damage: 50
FakeMissile: FakeMissile:
ROF: 120 ROF: 120
@@ -376,12 +381,12 @@ FakeMissile:
ImpactSound: firebl3 ImpactSound: firebl3
155mm: 155mm:
ROF: 120 ROF: 75
Range: 10 Range: 8
MinRange: 2 MinRange: 2
Report: MORTAR1 Report: MORTAR1
Projectile: Bullet Projectile: Bullet
Speed: 15 Speed: 18
High: true High: true
Shadow: yes Shadow: yes
Angle: .1 Angle: .1
@@ -391,11 +396,11 @@ FakeMissile:
Warhead: Warhead:
Spread: 12 Spread: 12
Versus: Versus:
None: 75% None: 100%
Wood: 85% Wood: 50%
Light: 50% Light: 50%
Heavy: 15% Heavy: 25%
Concrete: 50% Concrete: 25%
Explosion: self_destruct Explosion: self_destruct
WaterExplosion: large_splash WaterExplosion: large_splash
ImpactSound: explsml2 ImpactSound: explsml2
@@ -485,7 +490,7 @@ ParaBomb:
ImpactSound: EXPLLG3 ImpactSound: EXPLLG3
Napalm: Napalm:
ROF: 6 ROF: 2
Projectile: GravityBomb Projectile: GravityBomb
Image: PARABOMB Image: PARABOMB
Warhead: Warhead:

View File

@@ -10,14 +10,14 @@ Demolish:
Atomic: Atomic:
Warhead: Warhead:
Damage: 1000 Damage: 1800
Spread: 60 Spread: 64
Versus: Versus:
None: 20% None: 100%
Wood: 100% Wood: 100%
Light: 25% Light: 100%
Heavy: 25% Heavy: 50%
Concrete: 75% Concrete: 50%
Explosion: nuke Explosion: nuke
InfDeath: 5 InfDeath: 5
ImpactSound: EXPLLG2 ImpactSound: EXPLLG2