Server support for host changing other client's race/color/team/spawn
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@@ -47,51 +47,77 @@ namespace OpenRA.Mods.RA.Server
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{ "race",
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s =>
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{
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client.Country = s;
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var parts = s.Split(' ');
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var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0]));
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// Only the host can change other client's info
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if (targetClient.Index != client.Index && conn.PlayerIndex != 0)
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return true;
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targetClient.Country = parts[1];
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server.SyncLobbyInfo();
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return true;
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}},
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{ "team",
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s =>
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{
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int team;
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if (!int.TryParse(s, out team)) { Log.Write("server", "Invalid team: {0}", s ); return false; }
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var parts = s.Split(' ');
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var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0]));
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client.Team = team;
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// Only the host can change other client's info
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if (targetClient.Index != client.Index && conn.PlayerIndex != 0)
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return true;
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int team;
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if (!int.TryParse(parts[1], out team)) { Log.Write("server", "Invalid team: {0}", s ); return false; }
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targetClient.Team = team;
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server.SyncLobbyInfo();
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return true;
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}},
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{ "spawn",
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s =>
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{
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int spawnPoint;
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if (!int.TryParse(s, out spawnPoint) || spawnPoint < 0 || spawnPoint > server.Map.SpawnPoints.Count())
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{
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Log.Write("server", "Invalid spawn point: {0}", s);
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return false;
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}
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var parts = s.Split(' ');
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var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0]));
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// Only the host can change other client's info
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if (targetClient.Index != client.Index && conn.PlayerIndex != 0)
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return true;
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// Spectators don't need a spawnpoint
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if (client.Slot == null)
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return true;
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int spawnPoint;
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if (!int.TryParse(parts[1], out spawnPoint) || spawnPoint < 0 || spawnPoint > server.Map.SpawnPoints.Count())
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{
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server.SendChatTo( conn, "Can't select a spawnpoint as a spectator" );
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return false;
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Log.Write("server", "Invalid spawn point: {0}", parts[1]);
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return true;
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}
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if (server.lobbyInfo.Clients.Where( c => c != client ).Any( c => (c.SpawnPoint == spawnPoint) && (c.SpawnPoint != 0) ))
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if (server.lobbyInfo.Clients.Where( cc => cc != client ).Any( cc => (cc.SpawnPoint == spawnPoint) && (cc.SpawnPoint != 0) ))
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{
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server.SendChatTo( conn, "You can't be at the same spawn point as another player" );
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return true;
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}
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client.SpawnPoint = spawnPoint;
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targetClient.SpawnPoint = spawnPoint;
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server.SyncLobbyInfo();
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return true;
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}},
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{ "color",
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s =>
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{
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var c = s.Split(',').Select(cc => int.Parse(cc)).ToArray();
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client.ColorRamp = new ColorRamp((byte)c[0], (byte)c[1], (byte)c[2], (byte)c[3]);
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var parts = s.Split(' ');
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var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0]));
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// Only the host can change other client's info
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if (targetClient.Index != client.Index && conn.PlayerIndex != 0)
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return true;
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var ci = parts[1].Split(',').Select(cc => int.Parse(cc)).ToArray();
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targetClient.ColorRamp = new ColorRamp((byte)ci[0], (byte)ci[1], (byte)ci[2], (byte)ci[3]);
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server.SyncLobbyInfo();
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return true;
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}}
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