Don't show make animations for starting actors.
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@@ -19,22 +19,24 @@ namespace OpenRA.Mods.RA.Render
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[Desc("Sequence name to use")]
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[Desc("Sequence name to use")]
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public readonly string Sequence = "crumble-overlay";
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public readonly string Sequence = "crumble-overlay";
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public object Create(ActorInitializer init) { return new WithCrumbleOverlay(init.self, this); }
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public object Create(ActorInitializer init) { return new WithCrumbleOverlay(init, this); }
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}
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}
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public class WithCrumbleOverlay : INotifyBuildComplete
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public class WithCrumbleOverlay : INotifyBuildComplete
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{
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{
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Animation overlay;
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bool buildComplete = false;
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bool buildComplete = false;
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public WithCrumbleOverlay(Actor self, WithCrumbleOverlayInfo info)
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public WithCrumbleOverlay(ActorInitializer init, WithCrumbleOverlayInfo info)
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{
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{
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var rs = self.Trait<RenderSprites>();
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var rs = init.self.Trait<RenderSprites>();
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overlay = new Animation(rs.GetImage(self));
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if (!init.Contains<SkipMakeAnimsInit>())
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overlay.PlayThen(info.Sequence, () => buildComplete = false);
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{
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rs.anims.Add("make_overlay_{0}".F(info.Sequence),
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var overlay = new Animation(rs.GetImage(init.self));
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new AnimationWithOffset(overlay, null, () => !buildComplete, null));
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overlay.PlayThen(info.Sequence, () => buildComplete = false);
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rs.anims.Add("make_overlay_{0}".F(info.Sequence),
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new AnimationWithOffset(overlay, null, () => !buildComplete, null));
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}
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}
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}
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public void BuildingComplete(Actor self)
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public void BuildingComplete(Actor self)
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@@ -45,6 +45,7 @@ namespace OpenRA.Mods.RA
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{
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{
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new LocationInit(sp),
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new LocationInit(sp),
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new OwnerInit(p),
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new OwnerInit(p),
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new SkipMakeAnimsInit(),
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});
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});
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}
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}
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