mod manifest loading

This commit is contained in:
Chris Forbes
2010-01-20 21:48:47 +13:00
parent 06b9c0dcf5
commit 19ff382b7f
30 changed files with 160 additions and 61 deletions

View File

@@ -8,7 +8,7 @@ namespace OpenRa.Orders
{
readonly Actor Producer;
readonly string Building;
BuildingInfo BuildingInfo { get { return Rules.ActorInfo[ Building ].Traits.Get<BuildingInfo>(); } }
BuildingInfo BuildingInfo { get { return Rules.Info[ Building ].Traits.Get<BuildingInfo>(); } }
public PlaceBuildingOrderGenerator(Actor producer, string name)
{
@@ -42,7 +42,7 @@ namespace OpenRa.Orders
public void Tick()
{
var producing = Producer.traits.Get<Traits.ProductionQueue>().CurrentItem( Rules.ActorInfo[ Building ].Category );
var producing = Producer.traits.Get<Traits.ProductionQueue>().CurrentItem( Rules.Info[ Building ].Category );
if (producing == null || producing.Item != Building || producing.RemainingTime != 0)
Game.controller.CancelInputMode();
}