mod manifest loading
This commit is contained in:
105
mods/aftermath/aftermathUnits.ini
Normal file
105
mods/aftermath/aftermathUnits.ini
Normal file
@@ -0,0 +1,105 @@
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[VehicleTypes]
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STNK
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TTNK
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CTNK
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DTRK
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QTNK
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[STNK]
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Description=Stealth Tank
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, Cloak, Repairable, Chronoshiftable, Passenger, IronCurtainable
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Recoil=2
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Voice=VehicleVoice
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[TTNK]
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Description=Tesla Tank
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Traits=Unit, Mobile, AttackBase, RenderUnitSpinner, Repairable, Chronoshiftable, Passenger, IronCurtainable
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Voice=VehicleVoice
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[CTNK]
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Description=Chrono Tank
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Traits=Unit, Mobile, AttackBase, RenderUnit, ChronoshiftDeploy, Repairable, Chronoshiftable, Passenger, IronCurtainable
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Voice=VehicleVoice
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[DTRK]
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Description=Demo Truck
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Traits=Unit, Mobile, AttackBase, RenderUnit, DemoTruck, Repairable, Chronoshiftable, Passenger, IronCurtainable
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Voice=VehicleVoice
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[QTNK]
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Description=M.A.D. Tank
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Traits=Unit, Mobile, RenderUnit, Repairable, Chronoshiftable, Passenger, IronCurtainable
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Voice=VehicleVoice
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[ShipTypes]
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MSUB
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[MSUB]
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Description=Missile Submarine
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WaterBound=yes
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BuiltAt=spen
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Traits=Unit, Mobile, AttackBase, RenderUnit, Submarine, Chronoshiftable
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FireDelay=2
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[InfantryTypes]
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SHOK
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MECH
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[SHOK]
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Description=Tesla Trooper
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Traits=Unit, Mobile, AttackBase, RenderInfantry, TakeCover, AutoTarget, Passenger
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SquadSize=1
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Voice=ShokVoice
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[MECH]
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Description=Mechanic
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Voice=MechVoice
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Traits=Unit, Mobile, RenderInfantry, AutoHeal, AttackBase, TakeCover, SquishByTank, Passenger
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LongDesc=Heals nearby vehicles.\n Strong vs Nothing\n Weak vs Everything
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SelectionSize=12,17,0,-9
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[WeaponTypes]
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PortaTesla
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TTankZap
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GoodWrench
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APTusk
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Democharge
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SubSCUD
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[PortaTesla]
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RenderAsTesla=true
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[TTankZap]
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RenderAsTesla=true
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[WarheadTypes]
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Mechanical
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[Mechanical]
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; Stop the mechanic from `healing' people with his wrench
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Verses=0%,0%,100%,100%,100%
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Spread=1
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[VoiceTypes]
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ShokVoice
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MechVoice
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[ShokVoice]
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Select=jchrge1,jjuice1,jjump1,jpower1
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Move=jdance1,jyes1
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Attack=jburn1,jcrisp1,jshock1,jlight1
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[MechVoice]
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Select=mhowdy1,mhotdig1,mhuh1
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Move=mlaff1,mhotdig1,mhear1,mboss1,myeehaw1
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Attack=mwrench1,mrise1,mboss1,myeehaw1
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512
mods/aftermath/aftrmath.ini
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512
mods/aftermath/aftrmath.ini
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@@ -0,0 +1,512 @@
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[Aftermath]
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MTankDistance=20
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QuakeUnitDamage=45%
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QuakeBuildingDamage=40%
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QuakeInfantryDamage=0
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QuakeDelay=120
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CarrierLaunchDelay=30
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ChronoTankDuration=2
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; Removed engineer comments from this file, since we only want
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; to use it in multi (Adam)
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[STNK]
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Prerequisite=weap,atek
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Primary=APTusk
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Strength=200
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Armor=heavy
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TechLevel=-1
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Sight=5
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Speed=10
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Owner=allies,soviet
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Cost=800
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Points=25
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ROT=5
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Tracked=yes
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Passengers=1
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Cloakable=yes
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SelfHealing=no
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; Carrier
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[CARR]
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Prerequisite=hpad,atek
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Strength=350
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Primary=AirAssault
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Armor=heavy
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TechLevel=-1
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Sight=6
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Speed=6
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Owner=allies,soviet
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Cost=1200
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Points=25
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ROT=7
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Passengers=5
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; Chrono Tank
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[CTNK]
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Prerequisite=atek
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Primary=APTusk
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Strength=350
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Armor=light
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TechLevel=12
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Sight=5
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Speed=5
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Owner=allies
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Cost=2400
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Points=25
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ROT=5
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Tracked=yes
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; Tesla Tank
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[TTNK]
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Prerequisite=tsla
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Primary=TTankZap
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Strength=110
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Armor=light
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TechLevel=8
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Sight=7
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Speed=8
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Owner=soviet
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Cost=1500
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Points=30
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ROT=5
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Tracked=yes
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Crewed=yes
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NoMovingFire=yes
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; Demolition Truck
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[DTRK]
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Prerequisite=mslo
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Primary=Democharge
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Strength=110
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Armor=light
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TechLevel=13
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Sight=3
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Speed=8
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Owner=allies,soviet
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Cost=2400
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Points=5
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ROT=5
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Explodes=yes
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; M.A.D. Tank
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[QTNK]
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Prerequisite=stek
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Primary=none
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Strength=300
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Armor=heavy
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TechLevel=10
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Sight=6
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Speed=3
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Owner=soviet
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Cost=2300
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Points=60
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ROT=5
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Tracked=yes
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Crewed=no
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; Missile Submarine
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[MSUB]
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Prerequisite=stek
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Primary=SubSCUD
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Strength=150
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Armor=light
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TechLevel=9
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Sight=6
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Speed=5
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Owner=soviet
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Cost=1650
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Points=45
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ROT=7
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Cloakable=yes
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Inaccurate=no
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; Shock Trooper
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[SHOK]
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Prerequisite=tsla
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Primary=PortaTesla
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Strength=80
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Armor=none
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TechLevel=7
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Sight=4
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Speed=3
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Owner=soviet
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Cost=900
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Points=15
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Explodes=no
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NoMovingFire=yes
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Crushable=no
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; field mechanic
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[MECH]
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Prerequisite=fix
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Primary=GoodWrench
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Strength=60
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Armor=none
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TechLevel=7
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Sight=3
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Speed=4
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Owner=allies
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Cost=950
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Points=15
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; Aircraft carrier weapon
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[AirAssault]
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Damage=0
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ROF=60
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Range=127
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Projectile=Invisible
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Speed=100
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Warhead=Super
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; Portable tesla coil weapon
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[PortaTesla]
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Damage=45
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ROF=70
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Range=3.5
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Projectile=Invisible
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Speed=100
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Warhead=Super
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Report=SHKTROP1
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Charges=yes
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; Tesla tank weapon
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[TTankZap]
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Damage=100
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ROF=120
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Range=7
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Projectile=Invisible
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Speed=100
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Warhead=Super
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Report=TESLA1
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Charges=yes
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; Mr. Goodwrench mechanic's healing weapon
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[GoodWrench]
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Damage=-100
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ROF=80
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Range=1.83
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Projectile=Invisible
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Speed=100
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Warhead=Mechanical
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Report=FIXIT1
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; Mechanical warhead - doesn't affect infantry (only for mechanic, not weapons)
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[Mechanical]
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Spread=0
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Verses=100%,100%,100%,100%,100%
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InfDeath=0
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; Submarine's scud missile
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[SubSCUD]
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Damage=400
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ROF=120
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Range=14
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Projectile=HeatSeeker
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Speed=20
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Warhead=HE
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Report=MISSILE6
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Burst=2
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; Chrono tank's missile
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[APTusk]
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Damage=75
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ROF=80
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Range=5
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Projectile=HeatSeeker
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Speed=30
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Warhead=AP
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Report=MISSILE6
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Burst=2
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; Demolition truck charge
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[Democharge]
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Anim=none
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Damage=500
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Speed=100
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Range=1.75
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Projectile=Invisible
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Warhead=Nuke
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ROF=80
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; This needs to be re-set from its modified mplayer.ini values
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[TurretGun]
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Burst=1
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Damage=40
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ROF=50
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Range=6
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Projectile=Cannon
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Speed=40
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Warhead=AP
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Report=TURRET1
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Anim=GUNFIRE
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[LST]
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Strength=350
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Armor=heavy
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TechLevel=3
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Sight=6
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Speed=14
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Owner=allies,soviet
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Cost=700
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Points=25
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ROT=10
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Passengers=5
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SelfHealing=no
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[FACF]
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Image=FACT
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Owner=allies
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TechLevel=1
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Strength=30
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Cost=50
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Sight=4
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Power=-2
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Points=15
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Bib=yes
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Capturable=true
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BaseNormal=no
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Armor=none
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[WEAF]
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Prerequisite=proc
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Image=WEAP
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Owner=allies
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TechLevel=3
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Cost=50
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Strength=30
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Sight=4
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Points=15
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Power=-2
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Bib=yes
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Capturable=true
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BaseNormal=no
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Armor=none
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[DOMF]
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Prerequisite=proc
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Image=DOME
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Strength=30
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Sight=4
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TechLevel=3
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Cost=50
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Owner=allies
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Power=-2
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Points=15
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Bib=yes
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Capturable=true
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BaseNormal=no
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Armor=none
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[4TNK]
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Prerequisite=weap,stek
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Primary=120mm
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Secondary=MammothTusk
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Strength=600
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Armor=heavy
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TechLevel=10
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Sight=6
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Speed=4
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Owner=soviet
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Cost=1700
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Points=60
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ROT=5
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Tracked=yes
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SelfHealing=yes
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Crewed=yes
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Explodes=no
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[C2]
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Primary=none
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Image=C1
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Strength=25
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Armor=none
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TechLevel=-1
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Sight=2
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Speed=5
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Owner=allies,soviet
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Cost=10
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Points=1
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Fraidycat=yes
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[C3]
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Infiltrate=no
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Primary=none
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Image=C2
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Strength=25
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Armor=none
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TechLevel=-1
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Sight=2
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Speed=5
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Owner=allies,soviet
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Cost=10
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Points=1
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Fraidycat=yes
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[C4]
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Primary=none
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Infiltrate=no
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Image=C2
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Strength=25
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Armor=none
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TechLevel=-1
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Sight=2
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Speed=5
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Owner=allies,soviet
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Cost=10
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Points=1
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Fraidycat=yes
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[C5]
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Infiltrate=no
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Image=C2
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Strength=25
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||||
Armor=none
|
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TechLevel=-1
|
||||
Sight=2
|
||||
Speed=5
|
||||
Owner=allies,soviet
|
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Cost=10
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Points=1
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||||
Fraidycat=yes
|
||||
|
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[C6]
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Image=C1
|
||||
Strength=25
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Armor=none
|
||||
TechLevel=-1
|
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Sight=2
|
||||
Speed=5
|
||||
Owner=allies,soviet
|
||||
Cost=10
|
||||
Points=1
|
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Fraidycat=yes
|
||||
Infiltrate=no
|
||||
Primary=none
|
||||
|
||||
[C9]
|
||||
Image=C1
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||||
Strength=25
|
||||
Armor=none
|
||||
TechLevel=-1
|
||||
Sight=2
|
||||
Speed=5
|
||||
Owner=allies,soviet
|
||||
Cost=10
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||||
Points=1
|
||||
Fraidycat=yes
|
||||
Primary=none
|
||||
|
||||
[Catapult]
|
||||
Animates=no
|
||||
High=yes
|
||||
Arcing=yes
|
||||
Inaccurate=yes
|
||||
Image=BOMB
|
||||
Frames=8
|
||||
ASW=yes
|
||||
AG=no
|
||||
Translucent=yes
|
||||
|
||||
[MISS]
|
||||
Strength=400
|
||||
Points=5
|
||||
Armor=wood
|
||||
Bib=yes
|
||||
Capturable=true
|
||||
Owner=allies,soviet
|
||||
|
||||
[BIO]
|
||||
Strength=600
|
||||
Armor=wood
|
||||
TechLevel=-1
|
||||
Sight=4
|
||||
Owner=
|
||||
Cost=
|
||||
Points=30
|
||||
Power=-40
|
||||
Bib=yes
|
||||
Crewed=yes
|
||||
Capturable=false
|
||||
|
||||
[GNRL]
|
||||
Primary=Pistol
|
||||
Strength=80
|
||||
Armor=none
|
||||
TechLevel=-1
|
||||
Sight=3
|
||||
Speed=5
|
||||
Owner=allies,soviet
|
||||
Cost=0
|
||||
Points=15
|
||||
Infiltrate=yes
|
||||
Secondary=none
|
||||
C4=no
|
||||
DoubleOwned=no
|
||||
Burst=1
|
||||
|
||||
[DOG]
|
||||
Prerequisite=kenn
|
||||
Primary=DogJaw
|
||||
Strength=12
|
||||
;Strength=5
|
||||
Armor=none
|
||||
TechLevel=3
|
||||
Sight=5
|
||||
Speed=4
|
||||
Owner=soviet
|
||||
Cost=200
|
||||
Points=5
|
||||
IsCanine=yes
|
||||
GuardRange=7
|
||||
Selfhealing=no
|
||||
|
||||
[CHAN]
|
||||
Strength=25
|
||||
Armor=none
|
||||
TechLevel=-1
|
||||
Sight=2
|
||||
Speed=5
|
||||
Owner=allies,soviet
|
||||
Cost=10
|
||||
Points=1
|
||||
Infiltrate=no
|
||||
|
||||
[E3]
|
||||
Primary=RedEye
|
||||
Secondary=Dragon
|
||||
Strength=45
|
||||
Armor=none
|
||||
TechLevel=2
|
||||
Sight=4
|
||||
Speed=3
|
||||
Owner=allies
|
||||
Cost=300
|
||||
Points=10
|
||||
DoubleOwned=yes
|
||||
Infiltrate=no
|
||||
|
||||
[155mm]
|
||||
Damage=150
|
||||
ROF=65
|
||||
Range=6
|
||||
Projectile=Ballistic
|
||||
Speed=12
|
||||
Warhead=HE
|
||||
Report=TANK5
|
||||
Anim=GUNFIRE
|
||||
Burst=1
|
||||
|
||||
[DELPHI]
|
||||
Infiltrate=no
|
||||
Primary=Pistol
|
||||
Strength=25
|
||||
Armor=none
|
||||
TechLevel=-1
|
||||
Sight=2
|
||||
Speed=5
|
||||
Owner=allies,soviet
|
||||
Cost=10
|
||||
Points=1
|
||||
Ammo=10
|
||||
|
||||
17
mods/aftermath/mod.yaml
Normal file
17
mods/aftermath/mod.yaml
Normal file
@@ -0,0 +1,17 @@
|
||||
# Red Alert: The Aftermath -- Package Manifest
|
||||
# Requires classic RA mod
|
||||
|
||||
Packages:
|
||||
|
||||
LegacyRules:
|
||||
mods/aftermath/aftrmath.ini: More or less original Aftermath rules file.
|
||||
mods/aftermath/aftrmathUnits.ini: OpenRA patches
|
||||
|
||||
Rules:
|
||||
mods/aftermath/rules.yaml: OpenRA actorinfos
|
||||
|
||||
Sequences:
|
||||
mods/aftermath/sequences.xml: Additional aftermath
|
||||
|
||||
Assemblies:
|
||||
mods/aftermath/OpenRa.Mods.Aftermath.dll: Traits used
|
||||
156
mods/aftermath/rules.yaml
Normal file
156
mods/aftermath/rules.yaml
Normal file
@@ -0,0 +1,156 @@
|
||||
STNK:
|
||||
Inherits: ^Vehicle
|
||||
Unit:
|
||||
HP: 200
|
||||
Armor: heavy
|
||||
Sight: 5
|
||||
Speed: 10
|
||||
Mobile:
|
||||
MovementType: Track
|
||||
Turreted:
|
||||
ROT: 5
|
||||
AttackTurreted:
|
||||
PrimaryWeapon: APTusk
|
||||
Recoil: 2
|
||||
RenderUnitTurreted:
|
||||
Cloak:
|
||||
|
||||
TTNK:
|
||||
Inherits: ^Vehicle
|
||||
Buildable:
|
||||
TechLevel: 8
|
||||
Prerequisites: tsla
|
||||
Owner: soviet
|
||||
Cost: 1500
|
||||
Description: Tesla Tank
|
||||
Unit:
|
||||
HP: 110
|
||||
Armor: light
|
||||
Crewed: yes
|
||||
Sight: 7
|
||||
Speed: 8
|
||||
Mobile:
|
||||
MovementType: Track
|
||||
AttackBase:
|
||||
PrimaryWeapon: TTankZap
|
||||
RenderUnitSpinner:
|
||||
|
||||
CTNK:
|
||||
Inherits: ^Vehicle
|
||||
Buildable:
|
||||
TechLevel: 12
|
||||
Prerequisites: atek
|
||||
Owner: allies
|
||||
Cost: 2400
|
||||
Description: Chrono Tank
|
||||
Unit:
|
||||
HP: 350
|
||||
Armor: light
|
||||
Sight: 5
|
||||
Speed: 5
|
||||
Mobile:
|
||||
MovementType: Track
|
||||
AttackBase:
|
||||
PrimaryWeapon: APTusk
|
||||
RenderUnit:
|
||||
ChronoshiftDeploy:
|
||||
|
||||
DTRK:
|
||||
Inherits: ^Vehicle
|
||||
Buildable:
|
||||
TechLevel: 13
|
||||
Prerequisites: mslo
|
||||
Owner: allies,soviet
|
||||
Cost: 2400
|
||||
Description: Demo Truck
|
||||
Unit:
|
||||
HP: 110
|
||||
Armor: light
|
||||
Sight: 3
|
||||
Speed: 8
|
||||
AttackBase:
|
||||
PrimaryWeapon: Democharge
|
||||
RenderUnit:
|
||||
DemoTruck:
|
||||
|
||||
QTNK:
|
||||
Inherits: ^Vehicle
|
||||
Buildable:
|
||||
TechLevel: 10
|
||||
Prerequisites: stek
|
||||
Owner: soviet
|
||||
Cost: 2300
|
||||
Description: M.A.D. Tank
|
||||
Unit:
|
||||
HP: 300
|
||||
Armor: heavy
|
||||
Crewed: no
|
||||
Sight: 6
|
||||
Speed: 3
|
||||
Mobile:
|
||||
MovementType: Track
|
||||
RenderUnit:
|
||||
|
||||
MSUB:
|
||||
Inherits: ^Ship
|
||||
Buildable:
|
||||
TechLevel: 9
|
||||
Prerequisites: stek
|
||||
BuiltAt: spen
|
||||
Owner: soviet
|
||||
Cost: 1650
|
||||
Description: Missile Submarine
|
||||
Unit:
|
||||
HP: 150
|
||||
Armor: light
|
||||
ROT: 7
|
||||
Sight: 6
|
||||
Speed: 5
|
||||
WaterBound: yes
|
||||
AttackBase:
|
||||
PrimaryWeapon: SubSCUD
|
||||
FireDelay: 2
|
||||
RenderUnit:
|
||||
Submarine:
|
||||
Chronoshiftable:
|
||||
|
||||
SHOK:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
TechLevel: 7
|
||||
Prerequisites: tsla
|
||||
Owner: soviet
|
||||
Cost: 900
|
||||
Description: Tesla Trooper
|
||||
Selectable:
|
||||
Voice: ShokVoice
|
||||
Unit:
|
||||
HP: 80
|
||||
Speed: 3
|
||||
AttackBase:
|
||||
PrimaryWeapon: PortaTesla
|
||||
TakeCover:
|
||||
-SquishByTank:
|
||||
|
||||
MECH:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
TechLevel: 7
|
||||
Prerequisites: fix
|
||||
Owner: allies
|
||||
Cost: 950
|
||||
Description: Mechanic
|
||||
LongDesc: Heals nearby vehicles.\n Strong vs Nothing\n Weak vs Everything
|
||||
Selectable:
|
||||
Voice: MechVoice
|
||||
Bounds: 12,17,0,-9
|
||||
Unit:
|
||||
HP: 60
|
||||
Sight: 3
|
||||
Speed: 4
|
||||
AutoHeal:
|
||||
AttackBase:
|
||||
PrimaryWeapon: GoodWrench
|
||||
TakeCover:
|
||||
-AutoTarget:
|
||||
|
||||
113
mods/aftermath/sequences.xml
Normal file
113
mods/aftermath/sequences.xml
Normal file
@@ -0,0 +1,113 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<sequences>
|
||||
<!-- aftermath units -->
|
||||
<unit name="qtnk">
|
||||
<sequence name="idle" start="0" length="32" />
|
||||
<sequence name="charge-0" start="32" length="3" />
|
||||
sequence name="deploy-0" start="35" length="5" />
|
||||
<sequence name="charge-1" start="40" length="3" /><sequence name="deploy-1" start="43" length="5" /><sequence name="charge-2" start="48" length="3" /><sequence name="deploy-2" start="51" length="5" /><sequence name="charge-3" start="56" length="3" /><sequence name="deploy-3" start="59" length="5" /><sequence name="charge-4" start="64" length="3" /><sequence name="deploy-4" start="67" length="5" /><sequence name="charge-5" start="72" length="3" /><sequence name="deploy-5" start="75" length="5" /><sequence name="charge-6" start="80" length="3" /><sequence name="deploy-6" start="83" length="5" /><sequence name="charge-7" start="88" length="3" /><sequence name="deploy-7" start="91" length="5" /></unit>
|
||||
<unit name="ctnk">
|
||||
<sequence name="idle" start="0" length="32" />
|
||||
</unit>
|
||||
<unit name="dtrk">
|
||||
<sequence name="idle" start="0" length="32" />
|
||||
</unit>
|
||||
<unit name="msub">
|
||||
<sequence name="idle" start="0" length="16" />
|
||||
</unit>
|
||||
<unit name="ttnk">
|
||||
<sequence name="idle" start="0" length="32" />
|
||||
<sequence name="spinner" start="32" length="32" />
|
||||
</unit>
|
||||
<unit name="stnk">
|
||||
<sequence name="idle" start="0" length="32" />
|
||||
<sequence name="load-0" start="32" length="3" />
|
||||
<sequence name="load-1" start="35" length="3" />
|
||||
<sequence name="turret" start="38" length="32" />
|
||||
</unit>
|
||||
<unit name="shok">
|
||||
<sequence name="stand" start="0" length="8" />
|
||||
<sequence name="stand2" start="8" length="8" />
|
||||
<sequence name="run-0" start="16" length="6" />
|
||||
<sequence name="run-1" start="22" length="6" />
|
||||
<sequence name="run-2" start="28" length="6" />
|
||||
<sequence name="run-3" start="34" length="6" />
|
||||
<sequence name="run-4" start="40" length="6" />
|
||||
<sequence name="run-5" start="46" length="6" />
|
||||
<sequence name="run-6" start="52" length="6" />
|
||||
<sequence name="run-7" start="58" length="6" />
|
||||
<sequence name="shoot-0" start="64" length="16" />
|
||||
<sequence name="shoot-1" start="80" length="16" />
|
||||
<sequence name="shoot-2" start="96" length="16" />
|
||||
<sequence name="shoot-3" start="112" length="16" />
|
||||
<sequence name="shoot-4" start="128" length="16" />
|
||||
<sequence name="shoot-5" start="144" length="16" />
|
||||
<sequence name="shoot-6" start="160" length="16" />
|
||||
<sequence name="shoot-7" start="176" length="16" />
|
||||
<sequence name="stand3" start="192" length="16" />
|
||||
<sequence name="crawl-0" start="208" length="4" />
|
||||
<sequence name="crawl-1" start="212" length="4" />
|
||||
<sequence name="crawl-2" start="216" length="4" />
|
||||
<sequence name="crawl-3" start="220" length="4" />
|
||||
<sequence name="crawl-4" start="224" length="4" />
|
||||
<sequence name="crawl-5" start="228" length="4" />
|
||||
<sequence name="crawl-6" start="232" length="4" />
|
||||
<sequence name="crawl-7" start="236" length="4" />
|
||||
<sequence name="standup-0" start="240" length="2" />
|
||||
<sequence name="standup-1" start="242" length="2" />
|
||||
<sequence name="standup-2" start="244" length="2" />
|
||||
<sequence name="standup-3" start="246" length="2" />
|
||||
<sequence name="standup-4" start="248" length="2" />
|
||||
<sequence name="standup-5" start="250" length="2" />
|
||||
<sequence name="standup-6" start="252" length="2" />
|
||||
<sequence name="standup-7" start="254" length="2" />
|
||||
<sequence name="prone-shoot-0" start="256" length="16" />
|
||||
<sequence name="prone-shoot-1" start="272" length="16" />
|
||||
<sequence name="prone-shoot-2" start="288" length="16" />
|
||||
<sequence name="prone-shoot-3" start="304" length="16" />
|
||||
<sequence name="prone-shoot-4" start="320" length="16" />
|
||||
<sequence name="prone-shoot-5" start="336" length="16" />
|
||||
<sequence name="prone-shoot-6" start="352" length="16" />
|
||||
<sequence name="prone-shoot-7" start="368" length="16" />
|
||||
<sequence name="die1" start="416" length="8" />
|
||||
<sequence name="die2" start="424" length="8" />
|
||||
<sequence name="die3" start="432" length="8" />
|
||||
<sequence name="die4" start="440" length="12" />
|
||||
<sequence name="die5" start="452" length="18" />
|
||||
<sequence name="die6" start="0" length="14" src="electro" />
|
||||
</unit>
|
||||
<unit name="mech">
|
||||
<sequence name="stand" start="0" length="8" />
|
||||
<sequence name="run-0" start="8" length="6" />
|
||||
<sequence name="run-1" start="14" length="6" />
|
||||
<sequence name="run-2" start="20" length="6" />
|
||||
<sequence name="run-3" start="26" length="6" />
|
||||
<sequence name="run-4" start="32" length="6" />
|
||||
<sequence name="run-5" start="38" length="6" />
|
||||
<sequence name="run-6" start="44" length="6" />
|
||||
<sequence name="run-7" start="50" length="6" />
|
||||
<sequence name="crawl-0" start="130" length="4" />
|
||||
<sequence name="crawl-1" start="134" length="4" />
|
||||
<sequence name="crawl-2" start="138" length="4" />
|
||||
<sequence name="crawl-3" start="142" length="4" />
|
||||
<sequence name="crawl-4" start="146" length="4" />
|
||||
<sequence name="crawl-5" start="150" length="4" />
|
||||
<sequence name="crawl-6" start="154" length="4" />
|
||||
<sequence name="crawl-7" start="158" length="4" />
|
||||
<sequence name="die1" start="193" length="8" />
|
||||
<sequence name="die2" start="201" length="8" />
|
||||
<sequence name="die3" start="209" length="8" />
|
||||
<sequence name="die4" start="217" length="12" />
|
||||
<sequence name="die5" start="229" length="18" />
|
||||
<sequence name="die6" start="0" length="14" src="electro" />
|
||||
<sequence name="heal" start="56" length="58" />
|
||||
<sequence name="standup-0" start="114" length="2" />
|
||||
<sequence name="standup-1" start="116" length="2" />
|
||||
<sequence name="standup-2" start="118" length="2" />
|
||||
<sequence name="standup-3" start="120" length="2" />
|
||||
<sequence name="standup-4" start="122" length="2" />
|
||||
<sequence name="standup-5" start="124" length="2" />
|
||||
<sequence name="standup-6" start="126" length="2" />
|
||||
<sequence name="standup-7" start="128" length="2" />
|
||||
</unit>
|
||||
</sequences>
|
||||
23
mods/ra-ng/defense-queue.yaml
Normal file
23
mods/ra-ng/defense-queue.yaml
Normal file
@@ -0,0 +1,23 @@
|
||||
IRON:
|
||||
Category: Defense
|
||||
PDOX:
|
||||
Category: Defense
|
||||
PBOX:
|
||||
Category: Defense
|
||||
HBOX:
|
||||
Category: Defense
|
||||
TSLA:
|
||||
Category: Defense
|
||||
GUN:
|
||||
Category: Defense
|
||||
AGUN:
|
||||
Category: Defense
|
||||
FTUR:
|
||||
Category: Defense
|
||||
GAP:
|
||||
Category: Defense
|
||||
SAM:
|
||||
Category: Defense
|
||||
MSLO:
|
||||
Category: Defense
|
||||
|
||||
12
mods/ra-ng/mod.yaml
Normal file
12
mods/ra-ng/mod.yaml
Normal file
@@ -0,0 +1,12 @@
|
||||
# Red Alert: Next Generation - Rules Manifest
|
||||
|
||||
Packages:
|
||||
|
||||
LegacyRules:
|
||||
|
||||
Rules:
|
||||
mods/ra-ng/defense-queue.yaml
|
||||
|
||||
Sequences:
|
||||
|
||||
Assemblies:
|
||||
243
mods/ra/campaignUnits.ini
Normal file
243
mods/ra/campaignUnits.ini
Normal file
@@ -0,0 +1,243 @@
|
||||
[BuildingTypes]
|
||||
FCOM
|
||||
V01
|
||||
V02
|
||||
V03
|
||||
V04
|
||||
V05
|
||||
V06
|
||||
V07
|
||||
V08
|
||||
V09
|
||||
V10
|
||||
V11
|
||||
V12
|
||||
V13
|
||||
V14
|
||||
V15
|
||||
V16
|
||||
V17
|
||||
V18
|
||||
V19
|
||||
V20
|
||||
V21
|
||||
V22
|
||||
V23
|
||||
V24
|
||||
V25
|
||||
V26
|
||||
V27
|
||||
V28
|
||||
V29
|
||||
V30
|
||||
V31
|
||||
V32
|
||||
V33
|
||||
V34
|
||||
V35
|
||||
V36
|
||||
V37
|
||||
BARL
|
||||
BRL3
|
||||
MISS
|
||||
|
||||
[FCOM]
|
||||
Description=Forward Command Post
|
||||
Traits=Building, RenderBuilding
|
||||
Dimensions=2,2
|
||||
Footprint=xx xx
|
||||
SelectionPriority=3
|
||||
|
||||
[V01]
|
||||
Traits=Building, RenderBuilding
|
||||
SelectionPriority=3
|
||||
Dimensions=2,2
|
||||
Footprint=xx xx
|
||||
[V02]
|
||||
Traits=Building, RenderBuilding
|
||||
SelectionPriority=3
|
||||
Dimensions=2,2
|
||||
Footprint=xx xx
|
||||
[V03]
|
||||
Traits=Building, RenderBuilding
|
||||
Dimensions=2,2
|
||||
Footprint=xx xx
|
||||
SelectionPriority=3
|
||||
[V04]
|
||||
Traits=Building, RenderBuilding
|
||||
Dimensions=2,2
|
||||
Footprint=xx xx
|
||||
SelectionPriority=3
|
||||
[V05]
|
||||
Traits=Building, RenderBuilding
|
||||
Dimensions=2,1
|
||||
Footprint=xx
|
||||
SelectionPriority=3
|
||||
[V06]
|
||||
Traits=Building, RenderBuilding
|
||||
Dimensions=2,1
|
||||
Footprint=xx
|
||||
SelectionPriority=3
|
||||
[V07]
|
||||
Traits=Building, RenderBuilding
|
||||
Dimensions=2,1
|
||||
Footprint=xx
|
||||
SelectionPriority=3
|
||||
[V08]
|
||||
Traits=Building, RenderBuilding
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
SelectionPriority=3
|
||||
[V09]
|
||||
Traits=Building, RenderBuilding
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
SelectionPriority=3
|
||||
[V10]
|
||||
Traits=Building, RenderBuilding
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
SelectionPriority=3
|
||||
[V11]
|
||||
Traits=Building, RenderBuilding
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
SelectionPriority=3
|
||||
[V12]
|
||||
Traits=Building, RenderBuilding
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
SelectionPriority=3
|
||||
[V13]
|
||||
Traits=Building, RenderBuilding
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
SelectionPriority=3
|
||||
[V14]
|
||||
Traits=Building, RenderBuilding
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
SelectionPriority=3
|
||||
[V15]
|
||||
Traits=Building, RenderBuilding
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
SelectionPriority=3
|
||||
[V16]
|
||||
Traits=Building, RenderBuilding
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
SelectionPriority=3
|
||||
[V17]
|
||||
Traits=Building, RenderBuilding
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
SelectionPriority=3
|
||||
[V18]
|
||||
Traits=Building, RenderBuilding
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
SelectionPriority=3
|
||||
[V19]
|
||||
Traits=Building, RenderBuilding
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
SelectionPriority=3
|
||||
[V20]
|
||||
Traits=Building, RenderBuilding
|
||||
Image=FCOM
|
||||
SelectionPriority=3
|
||||
[V21]
|
||||
Traits=Building, RenderBuilding
|
||||
Image=FCOM
|
||||
SelectionPriority=3
|
||||
[V22]
|
||||
Traits=Building, RenderBuilding
|
||||
Image=FCOM
|
||||
SelectionPriority=3
|
||||
[V23]
|
||||
Traits=Building, RenderBuilding
|
||||
Image=FCOM
|
||||
SelectionPriority=3
|
||||
[V24]
|
||||
Traits=Building, RenderBuilding
|
||||
Image=FCOM
|
||||
SelectionPriority=3
|
||||
[V25]
|
||||
Traits=Building, RenderBuilding
|
||||
Image=FCOM
|
||||
SelectionPriority=3
|
||||
[V26]
|
||||
Traits=Building, RenderBuilding
|
||||
Image=FCOM
|
||||
SelectionPriority=3
|
||||
[V27]
|
||||
Traits=Building, RenderBuilding
|
||||
Image=FCOM
|
||||
SelectionPriority=3
|
||||
[V28]
|
||||
Traits=Building, RenderBuilding
|
||||
Image=FCOM
|
||||
SelectionPriority=3
|
||||
[V29]
|
||||
Traits=Building, RenderBuilding
|
||||
Image=FCOM
|
||||
SelectionPriority=3
|
||||
[V30]
|
||||
Traits=Building, RenderBuilding
|
||||
Image=FCOM
|
||||
SelectionPriority=3
|
||||
[V31]
|
||||
Traits=Building, RenderBuilding
|
||||
Image=FCOM
|
||||
SelectionPriority=3
|
||||
[V32]
|
||||
Traits=Building, RenderBuilding
|
||||
Image=FCOM
|
||||
SelectionPriority=3
|
||||
[V33]
|
||||
Traits=Building, RenderBuilding
|
||||
Image=FCOM
|
||||
SelectionPriority=3
|
||||
[V34]
|
||||
Traits=Building, RenderBuilding
|
||||
Image=FCOM
|
||||
SelectionPriority=3
|
||||
[V35]
|
||||
Traits=Building, RenderBuilding
|
||||
Image=FCOM
|
||||
SelectionPriority=3
|
||||
[V36]
|
||||
Traits=Building, RenderBuilding
|
||||
Image=FCOM
|
||||
SelectionPriority=3
|
||||
[V37]
|
||||
Traits=Building, RenderBuilding
|
||||
Image=FCOM
|
||||
SelectionPriority=3
|
||||
[BARL]
|
||||
Traits=Building, RenderBuilding, Explodes
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
SelectionPriority=0
|
||||
[BRL3]
|
||||
Traits=Building, RenderBuilding, Explodes
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
SelectionPriority=0
|
||||
[MISS]
|
||||
Traits=Building, RenderBuilding
|
||||
Dimensions=3,2
|
||||
Footprint=xxx xxx
|
||||
SelectionPriority=0
|
||||
|
||||
|
||||
|
||||
|
||||
[VehicleTypes]
|
||||
TRUK
|
||||
|
||||
[TRUK]
|
||||
Traits=Unit, Mobile, RenderUnit, Repairable, Chronoshiftable, Passenger, IronCurtainable
|
||||
Voice=VehicleVoice
|
||||
|
||||
43
mods/ra/defaults.yaml
Normal file
43
mods/ra/defaults.yaml
Normal file
@@ -0,0 +1,43 @@
|
||||
^Vehicle:
|
||||
Category: Vehicle
|
||||
Unit:
|
||||
ROT: 5
|
||||
Mobile:
|
||||
MovementType: Wheel
|
||||
Selectable:
|
||||
Voice: VehicleVoice
|
||||
Repairable:
|
||||
Chronoshiftable:
|
||||
Passenger:
|
||||
IronCurtainable:
|
||||
|
||||
^Infantry:
|
||||
Category: Infantry
|
||||
Unit:
|
||||
Armor: none
|
||||
Sight: 4
|
||||
Mobile:
|
||||
MovementType: Foot
|
||||
Selectable:
|
||||
RenderInfantry:
|
||||
SquishByTank:
|
||||
AutoTarget:
|
||||
Passenger:
|
||||
|
||||
^Ship:
|
||||
Category: Ship
|
||||
Unit:
|
||||
Mobile:
|
||||
MovementType: Float
|
||||
Selectable:
|
||||
|
||||
^Plane:
|
||||
Category: Plane
|
||||
Unit:
|
||||
Selectable:
|
||||
|
||||
^Building:
|
||||
Category: Building
|
||||
Selectable:
|
||||
Priority: 3
|
||||
Building:
|
||||
17
mods/ra/mod.yaml
Normal file
17
mods/ra/mod.yaml
Normal file
@@ -0,0 +1,17 @@
|
||||
# Classic Red Alert Mod -- Package Manifest
|
||||
|
||||
Packages:
|
||||
|
||||
LegacyRules:
|
||||
mods/ra/rules.ini: More or less original Red Alert rules file.
|
||||
mods/ra/units.ini: OpenRA patches
|
||||
|
||||
Rules:
|
||||
mods/ra/defaults.yaml: Basic stuff
|
||||
mods/ra/rules.yaml: OpenRA actorinfos
|
||||
|
||||
Sequences:
|
||||
mods/ra/sequences.xml: Original animation sequences
|
||||
|
||||
Assemblies:
|
||||
mods/ra/OpenRa.Mods.RA.dll: Traits used
|
||||
2565
mods/ra/rules.ini
Normal file
2565
mods/ra/rules.ini
Normal file
File diff suppressed because it is too large
Load Diff
2274
mods/ra/rules.yaml
Normal file
2274
mods/ra/rules.yaml
Normal file
File diff suppressed because it is too large
Load Diff
1037
mods/ra/sequences.xml
Normal file
1037
mods/ra/sequences.xml
Normal file
File diff suppressed because it is too large
Load Diff
190
mods/ra/trees.ini
Normal file
190
mods/ra/trees.ini
Normal file
@@ -0,0 +1,190 @@
|
||||
[BuildingTypes]
|
||||
T01
|
||||
T02
|
||||
T03
|
||||
T05
|
||||
T06
|
||||
T07
|
||||
T08
|
||||
T10
|
||||
T11
|
||||
T12
|
||||
T13
|
||||
T14
|
||||
T15
|
||||
T16
|
||||
T17
|
||||
TC01
|
||||
TC02
|
||||
TC03
|
||||
TC04
|
||||
TC05
|
||||
MINE
|
||||
|
||||
[T01]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=x_ x_
|
||||
Dimensions=2,2
|
||||
Name=T01
|
||||
Selectable=no
|
||||
|
||||
[T02]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=x_ x_
|
||||
Dimensions=2,2
|
||||
Name=T02
|
||||
Selectable=no
|
||||
|
||||
[T03]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=x_ x_
|
||||
Dimensions=2,2
|
||||
Name=T03
|
||||
Selectable=no
|
||||
|
||||
[T05]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=x_ x_
|
||||
Dimensions=2,2
|
||||
Name=T05
|
||||
Selectable=no
|
||||
|
||||
[T06]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=x_ x_
|
||||
Dimensions=2,2
|
||||
Name=T06
|
||||
Selectable=no
|
||||
|
||||
[T07]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=x_ x_
|
||||
Dimensions=2,2
|
||||
Name=T07
|
||||
Selectable=no
|
||||
|
||||
[T08]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=x_
|
||||
Dimensions=2,1
|
||||
Name=T08
|
||||
Selectable=no
|
||||
|
||||
[T10]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=xx xx
|
||||
Dimensions=2,2
|
||||
Name=T10
|
||||
Selectable=no
|
||||
|
||||
[T11]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=xx xx
|
||||
Dimensions=2,2
|
||||
Name=T11
|
||||
Selectable=no
|
||||
|
||||
[T12]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=xx xx
|
||||
Dimensions=2,2
|
||||
Name=T12
|
||||
Selectable=no
|
||||
|
||||
[T13]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=xx xx
|
||||
Dimensions=2,2
|
||||
Name=T13
|
||||
Selectable=no
|
||||
|
||||
[T14]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=xx xx
|
||||
Dimensions=2,2
|
||||
Name=T14
|
||||
Selectable=no
|
||||
|
||||
[T15]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=xx xx
|
||||
Dimensions=2,2
|
||||
Name=T15
|
||||
Selectable=no
|
||||
|
||||
[T16]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=x_ x_
|
||||
Dimensions=2,2
|
||||
Name=T16
|
||||
Selectable=no
|
||||
|
||||
[T17]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=x_ x_
|
||||
Dimensions=2,2
|
||||
Name=T17
|
||||
Selectable=no
|
||||
|
||||
[TC01]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=xx_ xx_
|
||||
Dimensions=3,2
|
||||
Name=TC01
|
||||
Selectable=no
|
||||
|
||||
[TC02]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=xx_ xx_
|
||||
Dimensions=3,2
|
||||
Name=TC02
|
||||
Selectable=no
|
||||
|
||||
[TC03]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=xx_ xx_
|
||||
Dimensions=3,2
|
||||
Name=TC03
|
||||
Selectable=no
|
||||
|
||||
[TC04]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=xxx_ xxx_ xxx_
|
||||
Dimensions=4,3
|
||||
Name=TC04
|
||||
Selectable=no
|
||||
|
||||
[TC05]
|
||||
Description=Tree
|
||||
Traits=Building, RenderBuilding
|
||||
Footprint=xxx_ xxx_ xxx_
|
||||
Dimensions=4,3
|
||||
Name=TC05
|
||||
Selectable=no
|
||||
|
||||
[MINE]
|
||||
Description=Ore Pit
|
||||
Traits=Building, RenderBuilding, SeedsOre
|
||||
Footprint=x
|
||||
Dimensions=1,1
|
||||
Name=MINE
|
||||
Selectable=no
|
||||
939
mods/ra/units.ini
Normal file
939
mods/ra/units.ini
Normal file
@@ -0,0 +1,939 @@
|
||||
[VehicleTypes]
|
||||
V2RL
|
||||
1TNK
|
||||
2TNK
|
||||
3TNK
|
||||
4TNK
|
||||
MRJ
|
||||
MGG
|
||||
ARTY
|
||||
HARV
|
||||
MCV
|
||||
JEEP
|
||||
APC
|
||||
MNLY.AP
|
||||
MNLY.AT
|
||||
|
||||
[V2RL]
|
||||
Description=V2 Rocket
|
||||
Traits=Unit, Mobile, AttackBase, RenderUnitReload, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
||||
[1TNK]
|
||||
Description=Light Tank
|
||||
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable
|
||||
Recoil=2
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
|
||||
[2TNK]
|
||||
Description=Medium Tank
|
||||
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable
|
||||
Recoil=3
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Allied Main Battle Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
|
||||
[3TNK]
|
||||
Description=Heavy Tank
|
||||
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable
|
||||
Recoil=3
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Soviet Main Battle Tank, with dual cannons\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
|
||||
[4TNK]
|
||||
Description=Mammoth Tank
|
||||
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Big and slow tank, with anti-air capability.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
|
||||
PrimaryLocalOffset=-4,-5,0,4,-5,0
|
||||
SecondaryLocalOffset=-7,2,25,7,2,-25
|
||||
Recoil=4
|
||||
[ARTY]
|
||||
Description=Artillery
|
||||
Traits=Unit, Mobile, AttackBase, RenderUnit, Explodes, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
||||
[JEEP]
|
||||
Description=Ranger
|
||||
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable
|
||||
PrimaryOffset=0,0,0,-2
|
||||
MuzzleFlash=yes
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
|
||||
[APC]
|
||||
Description=Armored Personnel Carrier
|
||||
Traits=Unit, Mobile, AttackBase, RenderUnitMuzzleFlash, AutoTarget, Repairable, Chronoshiftable, Cargo, Passenger, IronCurtainable
|
||||
PrimaryOffset=0,0,0,-4
|
||||
MuzzleFlash=yes
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
|
||||
UnloadFacing=220
|
||||
PassengerTypes=Foot
|
||||
|
||||
;; non-combat vehicles
|
||||
[MRJ]
|
||||
Description=Radar Jammer
|
||||
Traits=Unit, Mobile, RenderUnitSpinner, Repairable, Chronoshiftable, Passenger, IronCurtainable
|
||||
PrimaryOffset=0,4,0,-6
|
||||
SelectionPriority=3
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Hides nearby units on the enemy's minimap.\n Unarmed
|
||||
[MGG]
|
||||
Description=Mobile Gap Generator
|
||||
Traits=Unit, Mobile, RenderUnitSpinner, Repairable, Chronoshiftable, Passenger, IronCurtainable, GeneratesGap
|
||||
PrimaryOffset=0,6,0,-3
|
||||
SelectionPriority=3
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Regenerates Fog of War in a small area \naround the unit.\n Unarmed
|
||||
[HARV]
|
||||
Description=Ore Truck
|
||||
Traits=Harvester, Unit, Mobile, RenderUnit, Repairable, Chronoshiftable, Passenger, IronCurtainable
|
||||
SelectionPriority=7
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Collects Ore and Gems for processing.\n Unarmed
|
||||
[MCV]
|
||||
Description=Mobile Construction Vehicle
|
||||
Traits=Unit, Mobile, McvDeploy, RenderUnit, Repairable, Chronoshiftable, Passenger, IronCurtainable
|
||||
SelectionPriority=3
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Deploys into another Construction Yard.\n Unarmed
|
||||
|
||||
[MNLY.AP]
|
||||
Description=Minelayer (Anti-Personnel)
|
||||
Traits=Unit, Mobile, RenderUnit, Minelayer, MineImmune, Repairable, LimitedAmmo, Chronoshiftable, Passenger, IronCurtainable
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Lays mines to destroy unwary enemy units.\n Unarmed
|
||||
Primary=MINP ;; temporary hack
|
||||
[MNLY.AT]
|
||||
Description=Minelayer (Anti-Tank)
|
||||
Traits=Unit, Mobile, RenderUnit, Minelayer, MineImmune, Repairable, LimitedAmmo, Chronoshiftable, Passenger, IronCurtainable
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Lays mines to destroy unwary enemy units.\n Unarmed
|
||||
Primary=MINV ;; temporary hack
|
||||
|
||||
|
||||
|
||||
[ShipTypes]
|
||||
SS
|
||||
DD
|
||||
CA
|
||||
LST
|
||||
PT
|
||||
|
||||
[SS]
|
||||
Description=Submarine
|
||||
WaterBound=yes
|
||||
BuiltAt=spen
|
||||
Traits=Unit, Mobile, RenderUnit, Submarine, AttackBase, Chronoshiftable, IronCurtainable, RepairableNear
|
||||
FireDelay=2
|
||||
LongDesc=Submerged anti-ship unit armed with \ntorpedoes.\n Strong vs Ships\n Weak vs Everything\n Special Ability: Submerge
|
||||
[DD]
|
||||
Description=Destroyer
|
||||
WaterBound=yes
|
||||
BuiltAt=syrd
|
||||
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Chronoshiftable, IronCurtainable, RepairableNear
|
||||
PrimaryOffset=0,-8,0,-3
|
||||
LongDesc=Fast multi-role ship. \n Strong vs Submarines, Aircraft\n Weak vs Infantry, Tanks
|
||||
[CA]
|
||||
Description=Cruiser
|
||||
WaterBound=yes
|
||||
BuiltAt=syrd
|
||||
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Chronoshiftable, IronCurtainable, RepairableNear
|
||||
PrimaryOffset=0,17,0,-2
|
||||
SecondaryOffset=0,-17,0,-2
|
||||
LongDesc=Very slow long-range ship. \n Strong vs Buildings\n Weak vs Ships, Submarines
|
||||
Recoil=3
|
||||
[LST]
|
||||
Description=Transport
|
||||
WaterBound=yes
|
||||
Traits=Unit, Mobile, RenderUnit, Cargo, IronCurtainable, RepairableNear
|
||||
LongDesc=General-purpose naval transport.\nCan carry infantry and tanks.\n Unarmed
|
||||
PassengerTypes=Foot,Wheel,Track
|
||||
[PT]
|
||||
Description=Gunboat
|
||||
WaterBound=yes
|
||||
BuiltAt=syrd
|
||||
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Chronoshiftable, IronCurtainable, RepairableNear
|
||||
PrimaryOffset=0,-6,0,-1
|
||||
LongDesc=Light scout & support ship. \n Strong vs Ships, Submarines\n Weak vs Aircraft
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
[PlaneTypes]
|
||||
MIG
|
||||
YAK
|
||||
TRAN
|
||||
HELI
|
||||
HIND
|
||||
; TODO:
|
||||
; U2 (spyplane)
|
||||
; BADR (paratrooper/paradrop plane)
|
||||
|
||||
[MIG]
|
||||
Description=Mig Attack Plane
|
||||
BuiltAt=afld
|
||||
Traits=Unit, AttackPlane, Plane, RenderUnit, WithShadow, LimitedAmmo, IronCurtainable
|
||||
InitialFacing=192
|
||||
LongDesc=Fast Ground-Attack Plane.\n Strong vs Buildings\n Weak vs Infantry, Light Vehicles
|
||||
[YAK]
|
||||
Description=Yak Attack Plane
|
||||
BuiltAt=afld
|
||||
Traits=Unit, AttackPlane, Plane, RenderUnit, WithShadow, LimitedAmmo, IronCurtainable
|
||||
InitialFacing=192
|
||||
LongDesc=Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Tanks\n Weak vs Buildings
|
||||
[TRAN]
|
||||
Description=Transport Helicopter
|
||||
RotorOffset=0,14,0,-4
|
||||
RotorOffset2=0,-14,0,-2
|
||||
BuiltAt=hpad
|
||||
Traits=Unit, Helicopter, RenderUnitRotor, WithShadow, Cargo, IronCurtainable
|
||||
InitialFacing=20
|
||||
LongDesc=Fast Infantry Transport Helicopter.\n Unarmed
|
||||
PassengerTypes=Foot
|
||||
[HELI]
|
||||
Description=Longbow
|
||||
BuiltAt=hpad
|
||||
Traits=Unit, AttackHeli, Helicopter, RenderUnitRotor, WithShadow, LimitedAmmo, IronCurtainable
|
||||
RotorOffset=0,0,0,-2
|
||||
PrimaryOffset=-5,0,0,2
|
||||
SecondaryOffset=5,0,0,2
|
||||
InitialFacing=20
|
||||
LongDesc=Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
|
||||
[HIND]
|
||||
Description=Hind
|
||||
BuiltAt=hpad
|
||||
Traits=Unit, AttackHeli, Helicopter, RenderUnitRotor, WithShadow, LimitedAmmo, IronCurtainable
|
||||
PrimaryOffset=-5,0,0,2
|
||||
SecondaryOffset=5,0,0,2
|
||||
InitialFacing=20
|
||||
LongDesc=Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles.\n Weak vs Tanks
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
[BuildingTypes]
|
||||
IRON
|
||||
PDOX
|
||||
PBOX
|
||||
HBOX
|
||||
TSLA
|
||||
GUN
|
||||
AGUN
|
||||
FTUR
|
||||
GAP
|
||||
SAM
|
||||
MSLO
|
||||
; SBAG
|
||||
; BRIK
|
||||
; FENC
|
||||
|
||||
ATEK
|
||||
WEAP
|
||||
SYRD
|
||||
SPEN
|
||||
FACT
|
||||
PROC
|
||||
SILO
|
||||
HPAD
|
||||
DOME
|
||||
AFLD
|
||||
POWR
|
||||
APWR
|
||||
STEK
|
||||
BARR
|
||||
TENT
|
||||
KENN
|
||||
FIX
|
||||
FACF
|
||||
WEAF
|
||||
SYRF
|
||||
SPEF
|
||||
DOMF
|
||||
|
||||
; pseudo-buildings
|
||||
MINP
|
||||
MINV
|
||||
BR1
|
||||
BR2
|
||||
BR3
|
||||
BRIDGE1
|
||||
BRIDGE2
|
||||
|
||||
|
||||
; `Dimensions` is the size of a box that will include the whole building, excluding bib.
|
||||
; ("bib-ness" can be altered in rules.ini; we can't expect people to change this, too)
|
||||
; `Footprint` is the pathability and buildability of each cell occupied by the building
|
||||
; _ : Not occupied by the building (e.g: the holes in the refinery and the service depot)
|
||||
; x : Solid. cannot be walked on or built on.
|
||||
; = : Occupied by a building, but can be walked on normally. (e.g: the drop-off point on the refinery)
|
||||
; `Produces` is a category of objects that this building can produce.
|
||||
[PBOX]
|
||||
Description=Pillbox
|
||||
Traits=Building, Turreted, RenderBuilding, AttackTurreted, AutoTarget, IronCurtainable
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
SelectionPriority=3
|
||||
LongDesc=Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
|
||||
[HBOX]
|
||||
Description=Camo Pillbox
|
||||
Traits=Building, Turreted, RenderBuilding, AttackTurreted, AutoTarget, IronCurtainable
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
SelectionPriority=3
|
||||
LongDesc=Hidden defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
|
||||
[TSLA]
|
||||
Description=Tesla Coil
|
||||
Traits=Building, Turreted, RenderBuildingCharge, AttackTurreted, AutoTarget, IronCurtainable
|
||||
Dimensions=1,2
|
||||
Footprint=_ x
|
||||
SelectionPriority=3
|
||||
FireDelay=8
|
||||
LongDesc=Advanced base defense. Requires power\nto operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft
|
||||
[GUN]
|
||||
Description=Turret
|
||||
Traits=Building, Turreted, RenderBuildingTurreted, AttackTurreted, AutoTarget, IronCurtainable
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
SelectionPriority=3
|
||||
InitialFacing=50
|
||||
LongDesc=Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
|
||||
[AGUN]
|
||||
Description=AA Gun
|
||||
Traits=Building, Turreted, RenderBuildingTurreted, AttackTurreted, AutoTarget, IronCurtainable
|
||||
Dimensions=1,2
|
||||
Footprint=_ x
|
||||
SelectionPriority=3
|
||||
InitialFacing=224
|
||||
LongDesc=Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
|
||||
[FTUR]
|
||||
Description=Flame Turret
|
||||
Traits=Turreted, Building, RenderBuilding, AttackTurreted, AutoTarget, IronCurtainable
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
SelectionPriority=3
|
||||
LongDesc=Anti-Infantry base defense.\n Strong vs Infantry\n Weak vs Aircraft
|
||||
[SAM]
|
||||
Description=SAM Site
|
||||
Traits=Building, Turreted, RenderBuildingTurreted, AttackTurreted, AutoTarget, IronCurtainable
|
||||
Dimensions=2,1
|
||||
Footprint=xx
|
||||
SelectionPriority=3
|
||||
LongDesc=Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
|
||||
[MSLO]
|
||||
Description=Missile Silo
|
||||
Traits=Building, RenderBuilding, IronCurtainable
|
||||
Dimensions=2,1
|
||||
Footprint=xx
|
||||
SelectionPriority=3
|
||||
LongDesc=Launches a devastating nuclear strike.\n Strong vs Infantry, Buildings\n Weak vs Tanks\n Special Ability: Nuclear Missile
|
||||
[IRON]
|
||||
Description=Iron Curtain
|
||||
Traits=Building, RenderBuilding, IronCurtainable, IronCurtain
|
||||
Dimensions=2,2
|
||||
Footprint=xx xx
|
||||
SelectionPriority=3
|
||||
LongDesc=Makes a group of units invulnerable for a \nshort time.\n Special Ability: Invulnerability
|
||||
[PDOX]
|
||||
Description=Chronosphere
|
||||
Traits=Building, RenderBuilding, Chronosphere, IronCurtainable
|
||||
Dimensions=2,2
|
||||
Footprint=xx xx
|
||||
SelectionPriority=3
|
||||
LongDesc=Teleports a unit from one place \nto another, for a limited time.\n Special Ability: Chronoshift
|
||||
[GAP]
|
||||
Description=Gap Generator
|
||||
Traits=Building, RenderBuilding, IronCurtainable, GeneratesGap
|
||||
Dimensions=1,2
|
||||
Footprint=_ x
|
||||
SelectionPriority=3
|
||||
LongDesc=Regenerates the Fog of War nearby, \nobscuring the area.\n Unarmed
|
||||
[ATEK]
|
||||
Description=Allied Tech Center
|
||||
Traits=Building, RenderBuilding, IronCurtainable, GpsLaunchSite
|
||||
Dimensions=2,2
|
||||
Footprint=xx xx
|
||||
SelectionPriority=3
|
||||
LongDesc=Provides Allied advanced technologies.\n Special Ability: GPS Satellite
|
||||
AlternateName=@Tech Center
|
||||
[WEAP]
|
||||
Description=War Factory
|
||||
Traits=Building, RenderBuilding, RenderWarFactory, RallyPoint, Production, IronCurtainable
|
||||
Dimensions=3,2
|
||||
Footprint=xxx xxx
|
||||
Produces=Vehicle
|
||||
RallyPoint=1,3
|
||||
SelectionPriority=3
|
||||
LongDesc=Produces tanks & light vehicles.
|
||||
[SYRD]
|
||||
Description=Shipyard
|
||||
Traits=Building, RenderBuilding, ProductionSurround, IronCurtainable
|
||||
Dimensions=3,3
|
||||
Footprint=xxx xxx xxx
|
||||
Produces=Ship
|
||||
SelectionPriority=3
|
||||
LongDesc=Produces and repairs ships
|
||||
[SPEN]
|
||||
Description=Sub Pen
|
||||
Traits=Building, RenderBuilding, ProductionSurround, IronCurtainable
|
||||
Dimensions=3,3
|
||||
Footprint=xxx xxx xxx
|
||||
Produces=Ship
|
||||
SelectionPriority=3
|
||||
LongDesc=Produces and repairs submarines and \ntransports
|
||||
[FACT]
|
||||
Description=Construction Yard
|
||||
Traits=Building, RenderBuilding, Production, ConstructionYard, IronCurtainable
|
||||
Dimensions=3,3
|
||||
Footprint=xxx xxx xxx
|
||||
Produces=Building,Defense
|
||||
SelectionPriority=3
|
||||
LongDesc=Produces other structures
|
||||
[PROC]
|
||||
Description=Ore Refinery
|
||||
Traits=Building, RenderBuilding, AcceptsOre, StoresOre, IronCurtainable
|
||||
Dimensions=3,3
|
||||
Footprint=_x_ xxx x==
|
||||
SelectionPriority=3
|
||||
OrePips=17
|
||||
LongDesc=Converts Ore and Gems into money
|
||||
[SILO]
|
||||
Description=Silo
|
||||
Traits=Building, RenderBuildingOre, StoresOre, IronCurtainable
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
SelectionPriority=3
|
||||
OrePips=5
|
||||
LongDesc=Stores excess harvested Ore
|
||||
|
||||
[HPAD]
|
||||
Description=Helipad
|
||||
Traits=Building, RenderBuilding, Production, BelowUnits, Reservable, IronCurtainable
|
||||
Dimensions=2,2
|
||||
Footprint=xx xx
|
||||
Produces=Plane
|
||||
SelectionPriority=3
|
||||
SpawnOffset=0,-4
|
||||
LongDesc=Produces and reloads helicopters
|
||||
[DOME]
|
||||
Description=Radar Dome
|
||||
Traits=Building, RenderBuilding, ProvidesRadar, IronCurtainable
|
||||
Dimensions=2,2
|
||||
Footprint=xx xx
|
||||
SelectionPriority=3
|
||||
LongDesc=Provides an overview of the battlefield.\n Requires power to operate.
|
||||
[AFLD]
|
||||
Description=Airstrip
|
||||
Traits=Building, RenderBuilding, Production, BelowUnits, Reservable, IronCurtainable
|
||||
Dimensions=3,2
|
||||
Footprint=xxx xxx
|
||||
Produces=Plane
|
||||
SelectionPriority=3
|
||||
LongDesc=Produces and reloads planes\n Special Ability: Paratroopers\n Special Ability: Spy Plane
|
||||
[POWR]
|
||||
Description=Power Plant
|
||||
Traits=Building, RenderBuilding, IronCurtainable
|
||||
Dimensions=2,2
|
||||
Footprint=xx xx
|
||||
SelectionPriority=3
|
||||
LongDesc=Provides power for other structures
|
||||
[APWR]
|
||||
Description=Advanced Power Plant
|
||||
Traits=Building, RenderBuilding, IronCurtainable
|
||||
Dimensions=3,3
|
||||
Footprint=___ xxx xxx
|
||||
SelectionPriority=3
|
||||
LongDesc=Provides more power, cheaper than the \nstandard Power Plant
|
||||
[STEK]
|
||||
Description=Soviet Tech Center
|
||||
Traits=Building, RenderBuilding, IronCurtainable
|
||||
Dimensions=3,2
|
||||
Footprint=xxx xxx
|
||||
SelectionPriority=3
|
||||
LongDesc=Provides Soviet advanced technologies
|
||||
AlternateName=@Tech Center
|
||||
[BARR]
|
||||
Description=Soviet Barracks
|
||||
Traits=Building, RenderBuilding, RallyPoint, Production, IronCurtainable
|
||||
Dimensions=2,2
|
||||
Footprint=xx xx
|
||||
Produces=Infantry
|
||||
RallyPoint=1,3
|
||||
SelectionPriority=3
|
||||
LongDesc=Produces infantry
|
||||
[TENT]
|
||||
Description=Allied Barracks
|
||||
Traits=Building, RenderBuilding, RallyPoint, Production, IronCurtainable
|
||||
Dimensions=2,2
|
||||
Footprint=xx xx
|
||||
Produces=Infantry
|
||||
RallyPoint=1,3
|
||||
SelectionPriority=3
|
||||
LongDesc=Produces infantry
|
||||
[KENN]
|
||||
Description=Kennel
|
||||
Traits=Building, RenderBuilding, RallyPoint, Production, IronCurtainable
|
||||
Dimensions=1,1
|
||||
Footprint=x
|
||||
RallyPoint=1,2
|
||||
SelectionPriority=3
|
||||
LongDesc=Produces attack dogs
|
||||
[FIX]
|
||||
Description=Service Depot
|
||||
Traits=Building, RenderBuilding, BelowUnits, Reservable, IronCurtainable
|
||||
Dimensions=3,3
|
||||
Footprint=_x_ xxx _x_
|
||||
SelectionPriority=3
|
||||
LongDesc=Repairs vehicles, reloads minelayers, and \nallows the construction of additional bases.
|
||||
[FACF]
|
||||
Description=Fake Construction Yard
|
||||
Traits=Building, RenderBuilding, Fake, IronCurtainable
|
||||
Dimensions=3,3
|
||||
Footprint=xxx xxx xxx
|
||||
SelectionPriority=3
|
||||
LongDesc=Looks like a Construction Yard.
|
||||
[WEAF]
|
||||
Description=Fake War Factory
|
||||
Traits=Building, RenderWarFactory, RenderBuilding, Fake, IronCurtainable
|
||||
Dimensions=3,2
|
||||
Footprint=xxx xxx
|
||||
SelectionPriority=3
|
||||
LongDesc=Looks like a War Factory.
|
||||
[SYRF]
|
||||
Description=Fake Shipyard
|
||||
Traits=Building, RenderBuilding, Fake
|
||||
Dimensions=3,3
|
||||
Footprint=xxx xxx xxx
|
||||
SelectionPriority=3
|
||||
LongDesc=Looks like a Shipyard
|
||||
[SPEF]
|
||||
Description=Fake Sub Pen
|
||||
Traits=Building, RenderBuilding, Fake
|
||||
Dimensions=3,3
|
||||
Footprint=xxx xxx xxx
|
||||
SelectionPriority=3
|
||||
LongDesc=Looks like a Sub Pen
|
||||
[DOMF]
|
||||
Description=Fake Radar Dome
|
||||
Traits=Building, RenderBuilding, Fake
|
||||
Dimensions=2,2
|
||||
Footprint=xx xx
|
||||
SelectionPriority=3
|
||||
LongDesc=Looks like a Radar Dome
|
||||
;[SBAG]
|
||||
;Description=Sandbags
|
||||
;SelectionPriority=3
|
||||
;[BRIK]
|
||||
;Description=Concrete Wall
|
||||
;SelectionPriority=3
|
||||
;[FENC]
|
||||
;Description=Wire Fence
|
||||
;SelectionPriority=3
|
||||
|
||||
|
||||
[MINV]
|
||||
Traits=Unit,RenderUnit,BelowUnits,InvisibleToOthers
|
||||
Selectable=no
|
||||
|
||||
[MINP]
|
||||
Traits=Unit,RenderUnit,BelowUnits,InvisibleToOthers
|
||||
Selectable=no
|
||||
|
||||
[BR1]
|
||||
Traits=Bridge, BelowUnits, Building
|
||||
Strength=1000
|
||||
Dimensions=4,2
|
||||
Footprint=____ ____
|
||||
Selectable=yes
|
||||
|
||||
[BR2]
|
||||
Traits=Bridge, BelowUnits, Building
|
||||
Strength=1000
|
||||
Dimensions=4,2
|
||||
Footprint=____ ____
|
||||
Selectable=yes ;; temp hack
|
||||
|
||||
[BR3]
|
||||
Traits=Bridge, BelowUnits, Building
|
||||
Strength=1000
|
||||
Dimensions=4,2
|
||||
Footprint=____ ____
|
||||
Selectable=yes ;; temp hack
|
||||
|
||||
[BRIDGE1]
|
||||
Traits=Bridge, BelowUnits, Building
|
||||
Strength=1000
|
||||
Dimensions=5,3
|
||||
Footprint=_____ _____ _____
|
||||
Selectable = yes
|
||||
|
||||
[BRIDGE2]
|
||||
Traits=Bridge, BelowUnits, Building
|
||||
Strength=1000
|
||||
Dimensions=5,2
|
||||
Footprint=_____ _____
|
||||
Selectable = yes
|
||||
|
||||
[InfantryTypes]
|
||||
DOG
|
||||
E1
|
||||
E2
|
||||
E3
|
||||
E4
|
||||
E6
|
||||
SPY
|
||||
THF
|
||||
E7
|
||||
MEDI
|
||||
|
||||
[DOG]
|
||||
Description=Attack Dog
|
||||
BuiltAt=KENN
|
||||
Voice=DogVoice
|
||||
Traits=Unit, Mobile, RenderInfantry, SquishByTank, AutoTarget, Passenger ;; AttackBase, SquishByTank, AutoTarget, dog??
|
||||
LongDesc=Anti-infantry unit. Not fooled by the \nSpy's disguise.\n Strong vs Infantry\n Weak vs Vehicles
|
||||
SelectionSize=12,17,-1,-4
|
||||
[E1]
|
||||
Description=Rifle Infantry
|
||||
Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, SquishByTank, AutoTarget, Passenger
|
||||
LongDesc=General-purpose infantry. Strong vs Infantry\n Weak vs Vehicles
|
||||
SelectionSize=12,17,0,-9
|
||||
[E2]
|
||||
Description=Grenadier
|
||||
Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, SquishByTank, AutoTarget, Passenger
|
||||
FireDelay=15
|
||||
PrimaryOffset=0,0,0,-13
|
||||
LongDesc=Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
|
||||
SelectionSize=12,17,0,-9
|
||||
[E3]
|
||||
Description=Rocket Soldier
|
||||
Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, SquishByTank, AutoTarget, Passenger
|
||||
PrimaryOffset=0,0,0,-13
|
||||
LongDesc=Anti-tank/Anti-aircraft infantry.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
|
||||
SelectionSize=12,17,0,-9
|
||||
[E4]
|
||||
Description=Flamethrower
|
||||
Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, SquishByTank, AutoTarget, Passenger
|
||||
FireDelay=8
|
||||
PrimaryOffset=0,0,0,-7
|
||||
LongDesc=Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
|
||||
SelectionSize=12,17,0,-9
|
||||
[E6]
|
||||
Description=Engineer
|
||||
Traits=Unit, Mobile, EngineerCapture, RenderInfantry, TakeCover, SquishByTank, Passenger
|
||||
Voice=EngineerVoice
|
||||
LongDesc=Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
|
||||
SelectionSize=12,17,0,-9
|
||||
[SPY]
|
||||
Description=Spy
|
||||
Voice=SpyVoice
|
||||
Traits=Unit, Mobile, RenderSpy, TakeCover, SquishByTank, Passenger, Spy
|
||||
LongDesc=Infiltrates enemy structures to gather \nintelligence. Exact effect depends on the \nbuilding infiltrated.\n Strong vs Nothing\n Weak vs Everything\n Special Ability: Disguised
|
||||
SelectionSize=12,17,0,-9
|
||||
[THF]
|
||||
Description=Thief
|
||||
Voice=ThiefVoice
|
||||
Traits=Unit, Mobile, RenderInfantry, TakeCover, SquishByTank, Passenger, Thief
|
||||
LongDesc=Infiltrates enemy refineries & \nsilos, and steals money stored there.\n Unarmed
|
||||
SelectionSize=12,17,0,-9
|
||||
[E7]
|
||||
Description=Tanya
|
||||
Voice=TanyaVoice
|
||||
Traits=Unit, Mobile, RenderInfantry, C4Demolition, AttackBase, TakeCover, SquishByTank, AutoTarget, Passenger
|
||||
LongDesc=Elite commando infantry, armed with \ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4
|
||||
SelectionSize=12,17,0,-9
|
||||
[MEDI]
|
||||
Description=Medic
|
||||
Voice=MedicVoice
|
||||
Traits=Unit, Mobile, RenderInfantry, AutoHeal, AttackBase, TakeCover, SquishByTank, Passenger
|
||||
LongDesc=Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything
|
||||
SelectionSize=12,17,0,-9
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
[WeaponTypes]
|
||||
Colt45
|
||||
ZSU-23
|
||||
Vulcan
|
||||
Maverick
|
||||
Camera
|
||||
FireballLauncher
|
||||
Flamer
|
||||
Sniper
|
||||
ChainGun
|
||||
Pistol
|
||||
M1Carbine
|
||||
Dragon
|
||||
Hellfire
|
||||
Grenade
|
||||
75mm
|
||||
90mm
|
||||
105mm
|
||||
120mm
|
||||
TurretGun
|
||||
MammothTusk
|
||||
155mm
|
||||
M60mg
|
||||
Napalm
|
||||
TeslaZap
|
||||
Nike
|
||||
RedEye
|
||||
8Inch
|
||||
Stinger
|
||||
TorpTube
|
||||
2Inch
|
||||
DepthCharge
|
||||
ParaBomb
|
||||
DogJaw
|
||||
Heal
|
||||
SCUD
|
||||
UnitExplode
|
||||
|
||||
[TeslaZap]
|
||||
RenderAsTesla=true
|
||||
|
||||
[UnitExplode]
|
||||
Damage=500
|
||||
Speed=100
|
||||
Projectile=Invisible
|
||||
Warhead=UnitExplodeWarhead
|
||||
|
||||
|
||||
|
||||
|
||||
[ProjectileTypes]
|
||||
Invisible
|
||||
LeapDog
|
||||
Cannon
|
||||
Ack
|
||||
Torpedo
|
||||
FROG
|
||||
HeatSeeker
|
||||
LaserGuided
|
||||
AAMissile
|
||||
Lobbed
|
||||
Catapult
|
||||
Bomblet
|
||||
Ballistic
|
||||
Parachute
|
||||
GPSSatellite
|
||||
NukeUp
|
||||
NukeDown
|
||||
Fireball
|
||||
|
||||
|
||||
|
||||
|
||||
[WarheadTypes]
|
||||
SA
|
||||
HE
|
||||
AP
|
||||
Fire
|
||||
HollowPoint
|
||||
Super
|
||||
Organic
|
||||
Nuke
|
||||
UnitExplodeWarhead
|
||||
Crush
|
||||
APMine
|
||||
ATMine
|
||||
DemolishWarhead
|
||||
|
||||
[HE]
|
||||
ImpactSound=kaboom25
|
||||
WaterImpactSound=splash9
|
||||
|
||||
[UnitExplodeWarhead]
|
||||
Spread=10
|
||||
Verses=90%,75%,60%,25%,100%
|
||||
Explosion=8
|
||||
InfDeath=3
|
||||
ImpactSound=kaboom15
|
||||
|
||||
[Crush]
|
||||
Verses=100%,100%,100%,100%,100%
|
||||
ImpactSound=squishy2
|
||||
|
||||
[ATMine]
|
||||
Verses=0%,0%,100%,100%,0%
|
||||
ImpactSound=mineblo1
|
||||
|
||||
[APMine]
|
||||
Verses=100%,0%,0%,0%,0%
|
||||
ImpactSound=mine1
|
||||
InfDeath=2
|
||||
|
||||
[DemolishWarhead]
|
||||
Verses=100%,100%,100%,100%,100%
|
||||
ImpactSound=kaboom25
|
||||
Explosion=7
|
||||
|
||||
[General]
|
||||
OreChance=.02
|
||||
LowPowerSlowdown=3
|
||||
|
||||
|
||||
|
||||
[VoiceTypes]
|
||||
GenericVoice
|
||||
VehicleVoice
|
||||
EngineerVoice
|
||||
MedicVoice
|
||||
TanyaVoice
|
||||
DogVoice
|
||||
SpyVoice
|
||||
ThiefVoice
|
||||
CivilianMaleVoice
|
||||
CivilianFemaleVoice
|
||||
EinsteinVoice
|
||||
|
||||
;; explicit extension on voice clips overrides the normal `variants` mechanism
|
||||
[GenericVoice]
|
||||
SovietVariants=.r01,.r03
|
||||
AlliedVariants=.v01,.v03
|
||||
Select=await1,ready,report1,yessir1
|
||||
Move=ackno,affirm1,noprob,overout,ritaway,roger,ugotit
|
||||
Die=dedman1.aud,dedman2.aud,dedman3.aud,dedman4.aud,dedman5.aud,dedman6.aud,dedman7.aud,dedman8.aud,dedman10.aud
|
||||
|
||||
[VehicleVoice]
|
||||
SovietVariants=.r00,.r02
|
||||
AlliedVariants=.v00,.v02
|
||||
Select=vehic1,yessir1,report1,await1
|
||||
Move=ackno,affirm1
|
||||
|
||||
[EngineerVoice]
|
||||
Select=eengin1,eyessir1
|
||||
Move=eaffirm1,emovout1
|
||||
Die=dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
|
||||
|
||||
[MedicVoice]
|
||||
Select=mrespon1,myessir1
|
||||
Move=maffirm1,mmovout1
|
||||
Die=dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
|
||||
|
||||
[TanyaVoice]
|
||||
Select=yo1,yes1,yeah1
|
||||
Move=rokroll1,onit1,cmon1
|
||||
Attack=tuffguy1,bombit1,gotit1
|
||||
Die=tandeth1
|
||||
|
||||
[DogVoice]
|
||||
Select=
|
||||
Move=dogy1
|
||||
Attack=dogg5p,dogw3px
|
||||
Die=dogw5,dogw6,dogw7
|
||||
|
||||
[SpyVoice]
|
||||
Select=syessir1,scomnd1
|
||||
Move=sonway1,sindeed1
|
||||
Attack=sking1
|
||||
Die=dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
|
||||
|
||||
[ThiefVoice]
|
||||
Select=swhat1,syeah1
|
||||
Move=saffirm1,smout1,sokay1
|
||||
Die=dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
|
||||
|
||||
[CivilianMaleVoice]
|
||||
Select=guyyeah1
|
||||
Move=guyokay1
|
||||
|
||||
[CivilianFemaleVoice]
|
||||
Select=girlyeah
|
||||
Move=girlokay
|
||||
|
||||
[EinsteinVoice]
|
||||
Select=einah1,einok1,einyes1
|
||||
Move=einah1,einok1,einyes1
|
||||
|
||||
|
||||
;; todo: where there are different variants of the same power,
|
||||
;; split them here. SonarPulse is the obvious one.
|
||||
|
||||
[SupportPowerTypes]
|
||||
ParadropPower
|
||||
ParabombPower
|
||||
SonarPulsePower
|
||||
ChronoshiftPower
|
||||
SpyPlanePower
|
||||
NukePower
|
||||
GpsSatellitePower
|
||||
InvulnerabilityPower
|
||||
|
||||
[ParadropPower] ; comes free with first AFLD
|
||||
ChargeTime=7
|
||||
Description=Paratroopers
|
||||
LongDesc=A Badger drops a squad of Riflemen \nanywhere on the map
|
||||
Prerequisite=AFLD
|
||||
TechLevel=5
|
||||
Image=pinficon
|
||||
Impl=NullPower
|
||||
|
||||
[ParabombPower] ; picked up in a crate
|
||||
ChargeTime=14
|
||||
Description=Parabombs
|
||||
LongDesc=A Badger carpet-bombs an area.
|
||||
OneShot=yes
|
||||
Powered=no
|
||||
Image=pbmbicon
|
||||
TechLevel=8
|
||||
GivenAuto=no
|
||||
Impl=NullPower
|
||||
|
||||
[SonarPulsePower] ; picked up in a crate, or by spy -> spen/syrd
|
||||
ChargeTime=10
|
||||
Description=Sonar Pulse
|
||||
LongDesc=Reveals all submarines on the map for a \nshort time.
|
||||
OneShot=yes
|
||||
Powered=no
|
||||
Image=sonricon
|
||||
TechLevel=5
|
||||
GivenAuto=no
|
||||
Impl=NullPower
|
||||
|
||||
[ChronoshiftPower] ; free with Chronosphere... sortof the point.
|
||||
ChargeTime=7
|
||||
Description=Chronoshift
|
||||
LongDesc=Temporarily teleports a vehicle across \nthe map.
|
||||
Prerequisite=PDOX
|
||||
Image=warpicon
|
||||
TechLevel=12
|
||||
Impl=ChronospherePower
|
||||
|
||||
[SpyPlanePower] ; free with first AFLD
|
||||
ChargeTime=3
|
||||
TechLevel=5
|
||||
Description=Spy Plane
|
||||
LongDesc=Reveals an area of the map.
|
||||
Prerequisite=AFLD
|
||||
Image=smigicon
|
||||
Impl=NullPower
|
||||
|
||||
[NukePower] ; the point of MSLO
|
||||
ChargeTime=13
|
||||
Description=Atom Bomb
|
||||
LongDesc=Launches a nuclear missile at your target
|
||||
Prerequisite=MSLO
|
||||
Image=atomicon
|
||||
TechLevel=12
|
||||
Impl=NullPower
|
||||
|
||||
[GpsSatellitePower] ; free with ATEK
|
||||
ChargeTime=8
|
||||
Description=GPS Satellite
|
||||
LongDesc=Reveals the entire map
|
||||
OneShot=yes
|
||||
Prerequisite=ATEK
|
||||
Image=gpssicon
|
||||
TechLevel=12
|
||||
Impl=GpsSatellite
|
||||
|
||||
[InvulnerabilityPower] ; the point of IRON
|
||||
ChargeTime=11
|
||||
Description=Invulnerability
|
||||
LongDesc=Makes a single unit invulnerable for a \nshort time.
|
||||
Image=infxicon
|
||||
Prerequisite=IRON
|
||||
TechLevel=12
|
||||
Impl=IronCurtainPower
|
||||
Reference in New Issue
Block a user