mod manifest loading
This commit is contained in:
105
mods/aftermath/aftermathUnits.ini
Normal file
105
mods/aftermath/aftermathUnits.ini
Normal file
@@ -0,0 +1,105 @@
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[VehicleTypes]
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STNK
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TTNK
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CTNK
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DTRK
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QTNK
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[STNK]
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Description=Stealth Tank
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, Cloak, Repairable, Chronoshiftable, Passenger, IronCurtainable
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Recoil=2
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Voice=VehicleVoice
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[TTNK]
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Description=Tesla Tank
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Traits=Unit, Mobile, AttackBase, RenderUnitSpinner, Repairable, Chronoshiftable, Passenger, IronCurtainable
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Voice=VehicleVoice
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[CTNK]
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Description=Chrono Tank
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Traits=Unit, Mobile, AttackBase, RenderUnit, ChronoshiftDeploy, Repairable, Chronoshiftable, Passenger, IronCurtainable
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Voice=VehicleVoice
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[DTRK]
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Description=Demo Truck
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Traits=Unit, Mobile, AttackBase, RenderUnit, DemoTruck, Repairable, Chronoshiftable, Passenger, IronCurtainable
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Voice=VehicleVoice
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[QTNK]
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Description=M.A.D. Tank
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Traits=Unit, Mobile, RenderUnit, Repairable, Chronoshiftable, Passenger, IronCurtainable
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Voice=VehicleVoice
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[ShipTypes]
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MSUB
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[MSUB]
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Description=Missile Submarine
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WaterBound=yes
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BuiltAt=spen
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Traits=Unit, Mobile, AttackBase, RenderUnit, Submarine, Chronoshiftable
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FireDelay=2
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[InfantryTypes]
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SHOK
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MECH
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[SHOK]
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Description=Tesla Trooper
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Traits=Unit, Mobile, AttackBase, RenderInfantry, TakeCover, AutoTarget, Passenger
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SquadSize=1
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Voice=ShokVoice
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[MECH]
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Description=Mechanic
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Voice=MechVoice
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Traits=Unit, Mobile, RenderInfantry, AutoHeal, AttackBase, TakeCover, SquishByTank, Passenger
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LongDesc=Heals nearby vehicles.\n Strong vs Nothing\n Weak vs Everything
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SelectionSize=12,17,0,-9
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[WeaponTypes]
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PortaTesla
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TTankZap
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GoodWrench
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APTusk
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Democharge
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SubSCUD
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[PortaTesla]
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RenderAsTesla=true
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[TTankZap]
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RenderAsTesla=true
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[WarheadTypes]
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Mechanical
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[Mechanical]
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; Stop the mechanic from `healing' people with his wrench
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Verses=0%,0%,100%,100%,100%
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Spread=1
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[VoiceTypes]
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ShokVoice
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MechVoice
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[ShokVoice]
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Select=jchrge1,jjuice1,jjump1,jpower1
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Move=jdance1,jyes1
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Attack=jburn1,jcrisp1,jshock1,jlight1
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[MechVoice]
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Select=mhowdy1,mhotdig1,mhuh1
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Move=mlaff1,mhotdig1,mhear1,mboss1,myeehaw1
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Attack=mwrench1,mrise1,mboss1,myeehaw1
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512
mods/aftermath/aftrmath.ini
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512
mods/aftermath/aftrmath.ini
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@@ -0,0 +1,512 @@
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[Aftermath]
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MTankDistance=20
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QuakeUnitDamage=45%
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QuakeBuildingDamage=40%
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QuakeInfantryDamage=0
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QuakeDelay=120
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CarrierLaunchDelay=30
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ChronoTankDuration=2
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; Removed engineer comments from this file, since we only want
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; to use it in multi (Adam)
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[STNK]
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Prerequisite=weap,atek
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Primary=APTusk
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Strength=200
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Armor=heavy
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TechLevel=-1
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Sight=5
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Speed=10
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Owner=allies,soviet
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Cost=800
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Points=25
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ROT=5
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Tracked=yes
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Passengers=1
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Cloakable=yes
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SelfHealing=no
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; Carrier
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[CARR]
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Prerequisite=hpad,atek
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Strength=350
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Primary=AirAssault
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Armor=heavy
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TechLevel=-1
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Sight=6
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Speed=6
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Owner=allies,soviet
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Cost=1200
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Points=25
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ROT=7
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Passengers=5
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; Chrono Tank
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[CTNK]
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Prerequisite=atek
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Primary=APTusk
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Strength=350
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Armor=light
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TechLevel=12
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Sight=5
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Speed=5
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Owner=allies
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Cost=2400
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Points=25
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ROT=5
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Tracked=yes
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; Tesla Tank
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[TTNK]
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Prerequisite=tsla
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Primary=TTankZap
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Strength=110
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Armor=light
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TechLevel=8
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Sight=7
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Speed=8
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Owner=soviet
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Cost=1500
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Points=30
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ROT=5
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Tracked=yes
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Crewed=yes
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NoMovingFire=yes
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; Demolition Truck
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[DTRK]
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Prerequisite=mslo
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Primary=Democharge
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Strength=110
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Armor=light
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TechLevel=13
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Sight=3
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Speed=8
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Owner=allies,soviet
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Cost=2400
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Points=5
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ROT=5
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Explodes=yes
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; M.A.D. Tank
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[QTNK]
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Prerequisite=stek
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Primary=none
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Strength=300
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Armor=heavy
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TechLevel=10
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Sight=6
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Speed=3
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Owner=soviet
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Cost=2300
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Points=60
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ROT=5
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Tracked=yes
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Crewed=no
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; Missile Submarine
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[MSUB]
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Prerequisite=stek
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Primary=SubSCUD
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Strength=150
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Armor=light
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TechLevel=9
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Sight=6
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Speed=5
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Owner=soviet
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Cost=1650
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Points=45
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ROT=7
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Cloakable=yes
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Inaccurate=no
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; Shock Trooper
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[SHOK]
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Prerequisite=tsla
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Primary=PortaTesla
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Strength=80
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Armor=none
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TechLevel=7
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Sight=4
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Speed=3
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Owner=soviet
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Cost=900
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Points=15
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Explodes=no
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NoMovingFire=yes
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Crushable=no
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; field mechanic
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[MECH]
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Prerequisite=fix
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Primary=GoodWrench
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Strength=60
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Armor=none
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TechLevel=7
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Sight=3
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Speed=4
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Owner=allies
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Cost=950
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Points=15
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; Aircraft carrier weapon
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[AirAssault]
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Damage=0
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ROF=60
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Range=127
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Projectile=Invisible
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Speed=100
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Warhead=Super
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; Portable tesla coil weapon
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[PortaTesla]
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Damage=45
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ROF=70
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Range=3.5
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Projectile=Invisible
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Speed=100
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Warhead=Super
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Report=SHKTROP1
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Charges=yes
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; Tesla tank weapon
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[TTankZap]
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Damage=100
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ROF=120
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Range=7
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Projectile=Invisible
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Speed=100
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Warhead=Super
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Report=TESLA1
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Charges=yes
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; Mr. Goodwrench mechanic's healing weapon
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[GoodWrench]
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Damage=-100
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ROF=80
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Range=1.83
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Projectile=Invisible
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Speed=100
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Warhead=Mechanical
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Report=FIXIT1
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; Mechanical warhead - doesn't affect infantry (only for mechanic, not weapons)
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[Mechanical]
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Spread=0
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Verses=100%,100%,100%,100%,100%
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InfDeath=0
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; Submarine's scud missile
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[SubSCUD]
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Damage=400
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ROF=120
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Range=14
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Projectile=HeatSeeker
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Speed=20
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Warhead=HE
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Report=MISSILE6
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Burst=2
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; Chrono tank's missile
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[APTusk]
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Damage=75
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ROF=80
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Range=5
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Projectile=HeatSeeker
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Speed=30
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Warhead=AP
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Report=MISSILE6
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Burst=2
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; Demolition truck charge
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[Democharge]
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Anim=none
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Damage=500
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Speed=100
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Range=1.75
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Projectile=Invisible
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Warhead=Nuke
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ROF=80
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; This needs to be re-set from its modified mplayer.ini values
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[TurretGun]
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Burst=1
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Damage=40
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ROF=50
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Range=6
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Projectile=Cannon
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Speed=40
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Warhead=AP
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Report=TURRET1
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Anim=GUNFIRE
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[LST]
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Strength=350
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Armor=heavy
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TechLevel=3
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Sight=6
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Speed=14
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Owner=allies,soviet
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Cost=700
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Points=25
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ROT=10
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Passengers=5
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SelfHealing=no
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[FACF]
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Image=FACT
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Owner=allies
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TechLevel=1
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Strength=30
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Cost=50
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Sight=4
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Power=-2
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Points=15
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Bib=yes
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Capturable=true
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BaseNormal=no
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Armor=none
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[WEAF]
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Prerequisite=proc
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Image=WEAP
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Owner=allies
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TechLevel=3
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Cost=50
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Strength=30
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Sight=4
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Points=15
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Power=-2
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Bib=yes
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Capturable=true
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BaseNormal=no
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Armor=none
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[DOMF]
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Prerequisite=proc
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Image=DOME
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Strength=30
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Sight=4
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TechLevel=3
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Cost=50
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Owner=allies
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Power=-2
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Points=15
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Bib=yes
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Capturable=true
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BaseNormal=no
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Armor=none
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[4TNK]
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Prerequisite=weap,stek
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Primary=120mm
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Secondary=MammothTusk
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Strength=600
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Armor=heavy
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TechLevel=10
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Sight=6
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Speed=4
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Owner=soviet
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Cost=1700
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Points=60
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ROT=5
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Tracked=yes
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SelfHealing=yes
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Crewed=yes
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Explodes=no
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[C2]
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Primary=none
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Image=C1
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Strength=25
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Armor=none
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TechLevel=-1
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Sight=2
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Speed=5
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Owner=allies,soviet
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Cost=10
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Points=1
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Fraidycat=yes
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[C3]
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Infiltrate=no
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Primary=none
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Image=C2
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Strength=25
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Armor=none
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TechLevel=-1
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Sight=2
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Speed=5
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Owner=allies,soviet
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Cost=10
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Points=1
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Fraidycat=yes
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[C4]
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Primary=none
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Infiltrate=no
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Image=C2
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Strength=25
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Armor=none
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TechLevel=-1
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Sight=2
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Speed=5
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Owner=allies,soviet
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Cost=10
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Points=1
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Fraidycat=yes
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[C5]
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Infiltrate=no
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Image=C2
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Strength=25
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||||
Armor=none
|
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TechLevel=-1
|
||||
Sight=2
|
||||
Speed=5
|
||||
Owner=allies,soviet
|
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Cost=10
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Points=1
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||||
Fraidycat=yes
|
||||
|
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[C6]
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Image=C1
|
||||
Strength=25
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Armor=none
|
||||
TechLevel=-1
|
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Sight=2
|
||||
Speed=5
|
||||
Owner=allies,soviet
|
||||
Cost=10
|
||||
Points=1
|
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Fraidycat=yes
|
||||
Infiltrate=no
|
||||
Primary=none
|
||||
|
||||
[C9]
|
||||
Image=C1
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||||
Strength=25
|
||||
Armor=none
|
||||
TechLevel=-1
|
||||
Sight=2
|
||||
Speed=5
|
||||
Owner=allies,soviet
|
||||
Cost=10
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||||
Points=1
|
||||
Fraidycat=yes
|
||||
Primary=none
|
||||
|
||||
[Catapult]
|
||||
Animates=no
|
||||
High=yes
|
||||
Arcing=yes
|
||||
Inaccurate=yes
|
||||
Image=BOMB
|
||||
Frames=8
|
||||
ASW=yes
|
||||
AG=no
|
||||
Translucent=yes
|
||||
|
||||
[MISS]
|
||||
Strength=400
|
||||
Points=5
|
||||
Armor=wood
|
||||
Bib=yes
|
||||
Capturable=true
|
||||
Owner=allies,soviet
|
||||
|
||||
[BIO]
|
||||
Strength=600
|
||||
Armor=wood
|
||||
TechLevel=-1
|
||||
Sight=4
|
||||
Owner=
|
||||
Cost=
|
||||
Points=30
|
||||
Power=-40
|
||||
Bib=yes
|
||||
Crewed=yes
|
||||
Capturable=false
|
||||
|
||||
[GNRL]
|
||||
Primary=Pistol
|
||||
Strength=80
|
||||
Armor=none
|
||||
TechLevel=-1
|
||||
Sight=3
|
||||
Speed=5
|
||||
Owner=allies,soviet
|
||||
Cost=0
|
||||
Points=15
|
||||
Infiltrate=yes
|
||||
Secondary=none
|
||||
C4=no
|
||||
DoubleOwned=no
|
||||
Burst=1
|
||||
|
||||
[DOG]
|
||||
Prerequisite=kenn
|
||||
Primary=DogJaw
|
||||
Strength=12
|
||||
;Strength=5
|
||||
Armor=none
|
||||
TechLevel=3
|
||||
Sight=5
|
||||
Speed=4
|
||||
Owner=soviet
|
||||
Cost=200
|
||||
Points=5
|
||||
IsCanine=yes
|
||||
GuardRange=7
|
||||
Selfhealing=no
|
||||
|
||||
[CHAN]
|
||||
Strength=25
|
||||
Armor=none
|
||||
TechLevel=-1
|
||||
Sight=2
|
||||
Speed=5
|
||||
Owner=allies,soviet
|
||||
Cost=10
|
||||
Points=1
|
||||
Infiltrate=no
|
||||
|
||||
[E3]
|
||||
Primary=RedEye
|
||||
Secondary=Dragon
|
||||
Strength=45
|
||||
Armor=none
|
||||
TechLevel=2
|
||||
Sight=4
|
||||
Speed=3
|
||||
Owner=allies
|
||||
Cost=300
|
||||
Points=10
|
||||
DoubleOwned=yes
|
||||
Infiltrate=no
|
||||
|
||||
[155mm]
|
||||
Damage=150
|
||||
ROF=65
|
||||
Range=6
|
||||
Projectile=Ballistic
|
||||
Speed=12
|
||||
Warhead=HE
|
||||
Report=TANK5
|
||||
Anim=GUNFIRE
|
||||
Burst=1
|
||||
|
||||
[DELPHI]
|
||||
Infiltrate=no
|
||||
Primary=Pistol
|
||||
Strength=25
|
||||
Armor=none
|
||||
TechLevel=-1
|
||||
Sight=2
|
||||
Speed=5
|
||||
Owner=allies,soviet
|
||||
Cost=10
|
||||
Points=1
|
||||
Ammo=10
|
||||
|
||||
17
mods/aftermath/mod.yaml
Normal file
17
mods/aftermath/mod.yaml
Normal file
@@ -0,0 +1,17 @@
|
||||
# Red Alert: The Aftermath -- Package Manifest
|
||||
# Requires classic RA mod
|
||||
|
||||
Packages:
|
||||
|
||||
LegacyRules:
|
||||
mods/aftermath/aftrmath.ini: More or less original Aftermath rules file.
|
||||
mods/aftermath/aftrmathUnits.ini: OpenRA patches
|
||||
|
||||
Rules:
|
||||
mods/aftermath/rules.yaml: OpenRA actorinfos
|
||||
|
||||
Sequences:
|
||||
mods/aftermath/sequences.xml: Additional aftermath
|
||||
|
||||
Assemblies:
|
||||
mods/aftermath/OpenRa.Mods.Aftermath.dll: Traits used
|
||||
156
mods/aftermath/rules.yaml
Normal file
156
mods/aftermath/rules.yaml
Normal file
@@ -0,0 +1,156 @@
|
||||
STNK:
|
||||
Inherits: ^Vehicle
|
||||
Unit:
|
||||
HP: 200
|
||||
Armor: heavy
|
||||
Sight: 5
|
||||
Speed: 10
|
||||
Mobile:
|
||||
MovementType: Track
|
||||
Turreted:
|
||||
ROT: 5
|
||||
AttackTurreted:
|
||||
PrimaryWeapon: APTusk
|
||||
Recoil: 2
|
||||
RenderUnitTurreted:
|
||||
Cloak:
|
||||
|
||||
TTNK:
|
||||
Inherits: ^Vehicle
|
||||
Buildable:
|
||||
TechLevel: 8
|
||||
Prerequisites: tsla
|
||||
Owner: soviet
|
||||
Cost: 1500
|
||||
Description: Tesla Tank
|
||||
Unit:
|
||||
HP: 110
|
||||
Armor: light
|
||||
Crewed: yes
|
||||
Sight: 7
|
||||
Speed: 8
|
||||
Mobile:
|
||||
MovementType: Track
|
||||
AttackBase:
|
||||
PrimaryWeapon: TTankZap
|
||||
RenderUnitSpinner:
|
||||
|
||||
CTNK:
|
||||
Inherits: ^Vehicle
|
||||
Buildable:
|
||||
TechLevel: 12
|
||||
Prerequisites: atek
|
||||
Owner: allies
|
||||
Cost: 2400
|
||||
Description: Chrono Tank
|
||||
Unit:
|
||||
HP: 350
|
||||
Armor: light
|
||||
Sight: 5
|
||||
Speed: 5
|
||||
Mobile:
|
||||
MovementType: Track
|
||||
AttackBase:
|
||||
PrimaryWeapon: APTusk
|
||||
RenderUnit:
|
||||
ChronoshiftDeploy:
|
||||
|
||||
DTRK:
|
||||
Inherits: ^Vehicle
|
||||
Buildable:
|
||||
TechLevel: 13
|
||||
Prerequisites: mslo
|
||||
Owner: allies,soviet
|
||||
Cost: 2400
|
||||
Description: Demo Truck
|
||||
Unit:
|
||||
HP: 110
|
||||
Armor: light
|
||||
Sight: 3
|
||||
Speed: 8
|
||||
AttackBase:
|
||||
PrimaryWeapon: Democharge
|
||||
RenderUnit:
|
||||
DemoTruck:
|
||||
|
||||
QTNK:
|
||||
Inherits: ^Vehicle
|
||||
Buildable:
|
||||
TechLevel: 10
|
||||
Prerequisites: stek
|
||||
Owner: soviet
|
||||
Cost: 2300
|
||||
Description: M.A.D. Tank
|
||||
Unit:
|
||||
HP: 300
|
||||
Armor: heavy
|
||||
Crewed: no
|
||||
Sight: 6
|
||||
Speed: 3
|
||||
Mobile:
|
||||
MovementType: Track
|
||||
RenderUnit:
|
||||
|
||||
MSUB:
|
||||
Inherits: ^Ship
|
||||
Buildable:
|
||||
TechLevel: 9
|
||||
Prerequisites: stek
|
||||
BuiltAt: spen
|
||||
Owner: soviet
|
||||
Cost: 1650
|
||||
Description: Missile Submarine
|
||||
Unit:
|
||||
HP: 150
|
||||
Armor: light
|
||||
ROT: 7
|
||||
Sight: 6
|
||||
Speed: 5
|
||||
WaterBound: yes
|
||||
AttackBase:
|
||||
PrimaryWeapon: SubSCUD
|
||||
FireDelay: 2
|
||||
RenderUnit:
|
||||
Submarine:
|
||||
Chronoshiftable:
|
||||
|
||||
SHOK:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
TechLevel: 7
|
||||
Prerequisites: tsla
|
||||
Owner: soviet
|
||||
Cost: 900
|
||||
Description: Tesla Trooper
|
||||
Selectable:
|
||||
Voice: ShokVoice
|
||||
Unit:
|
||||
HP: 80
|
||||
Speed: 3
|
||||
AttackBase:
|
||||
PrimaryWeapon: PortaTesla
|
||||
TakeCover:
|
||||
-SquishByTank:
|
||||
|
||||
MECH:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
TechLevel: 7
|
||||
Prerequisites: fix
|
||||
Owner: allies
|
||||
Cost: 950
|
||||
Description: Mechanic
|
||||
LongDesc: Heals nearby vehicles.\n Strong vs Nothing\n Weak vs Everything
|
||||
Selectable:
|
||||
Voice: MechVoice
|
||||
Bounds: 12,17,0,-9
|
||||
Unit:
|
||||
HP: 60
|
||||
Sight: 3
|
||||
Speed: 4
|
||||
AutoHeal:
|
||||
AttackBase:
|
||||
PrimaryWeapon: GoodWrench
|
||||
TakeCover:
|
||||
-AutoTarget:
|
||||
|
||||
113
mods/aftermath/sequences.xml
Normal file
113
mods/aftermath/sequences.xml
Normal file
@@ -0,0 +1,113 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<sequences>
|
||||
<!-- aftermath units -->
|
||||
<unit name="qtnk">
|
||||
<sequence name="idle" start="0" length="32" />
|
||||
<sequence name="charge-0" start="32" length="3" />
|
||||
sequence name="deploy-0" start="35" length="5" />
|
||||
<sequence name="charge-1" start="40" length="3" /><sequence name="deploy-1" start="43" length="5" /><sequence name="charge-2" start="48" length="3" /><sequence name="deploy-2" start="51" length="5" /><sequence name="charge-3" start="56" length="3" /><sequence name="deploy-3" start="59" length="5" /><sequence name="charge-4" start="64" length="3" /><sequence name="deploy-4" start="67" length="5" /><sequence name="charge-5" start="72" length="3" /><sequence name="deploy-5" start="75" length="5" /><sequence name="charge-6" start="80" length="3" /><sequence name="deploy-6" start="83" length="5" /><sequence name="charge-7" start="88" length="3" /><sequence name="deploy-7" start="91" length="5" /></unit>
|
||||
<unit name="ctnk">
|
||||
<sequence name="idle" start="0" length="32" />
|
||||
</unit>
|
||||
<unit name="dtrk">
|
||||
<sequence name="idle" start="0" length="32" />
|
||||
</unit>
|
||||
<unit name="msub">
|
||||
<sequence name="idle" start="0" length="16" />
|
||||
</unit>
|
||||
<unit name="ttnk">
|
||||
<sequence name="idle" start="0" length="32" />
|
||||
<sequence name="spinner" start="32" length="32" />
|
||||
</unit>
|
||||
<unit name="stnk">
|
||||
<sequence name="idle" start="0" length="32" />
|
||||
<sequence name="load-0" start="32" length="3" />
|
||||
<sequence name="load-1" start="35" length="3" />
|
||||
<sequence name="turret" start="38" length="32" />
|
||||
</unit>
|
||||
<unit name="shok">
|
||||
<sequence name="stand" start="0" length="8" />
|
||||
<sequence name="stand2" start="8" length="8" />
|
||||
<sequence name="run-0" start="16" length="6" />
|
||||
<sequence name="run-1" start="22" length="6" />
|
||||
<sequence name="run-2" start="28" length="6" />
|
||||
<sequence name="run-3" start="34" length="6" />
|
||||
<sequence name="run-4" start="40" length="6" />
|
||||
<sequence name="run-5" start="46" length="6" />
|
||||
<sequence name="run-6" start="52" length="6" />
|
||||
<sequence name="run-7" start="58" length="6" />
|
||||
<sequence name="shoot-0" start="64" length="16" />
|
||||
<sequence name="shoot-1" start="80" length="16" />
|
||||
<sequence name="shoot-2" start="96" length="16" />
|
||||
<sequence name="shoot-3" start="112" length="16" />
|
||||
<sequence name="shoot-4" start="128" length="16" />
|
||||
<sequence name="shoot-5" start="144" length="16" />
|
||||
<sequence name="shoot-6" start="160" length="16" />
|
||||
<sequence name="shoot-7" start="176" length="16" />
|
||||
<sequence name="stand3" start="192" length="16" />
|
||||
<sequence name="crawl-0" start="208" length="4" />
|
||||
<sequence name="crawl-1" start="212" length="4" />
|
||||
<sequence name="crawl-2" start="216" length="4" />
|
||||
<sequence name="crawl-3" start="220" length="4" />
|
||||
<sequence name="crawl-4" start="224" length="4" />
|
||||
<sequence name="crawl-5" start="228" length="4" />
|
||||
<sequence name="crawl-6" start="232" length="4" />
|
||||
<sequence name="crawl-7" start="236" length="4" />
|
||||
<sequence name="standup-0" start="240" length="2" />
|
||||
<sequence name="standup-1" start="242" length="2" />
|
||||
<sequence name="standup-2" start="244" length="2" />
|
||||
<sequence name="standup-3" start="246" length="2" />
|
||||
<sequence name="standup-4" start="248" length="2" />
|
||||
<sequence name="standup-5" start="250" length="2" />
|
||||
<sequence name="standup-6" start="252" length="2" />
|
||||
<sequence name="standup-7" start="254" length="2" />
|
||||
<sequence name="prone-shoot-0" start="256" length="16" />
|
||||
<sequence name="prone-shoot-1" start="272" length="16" />
|
||||
<sequence name="prone-shoot-2" start="288" length="16" />
|
||||
<sequence name="prone-shoot-3" start="304" length="16" />
|
||||
<sequence name="prone-shoot-4" start="320" length="16" />
|
||||
<sequence name="prone-shoot-5" start="336" length="16" />
|
||||
<sequence name="prone-shoot-6" start="352" length="16" />
|
||||
<sequence name="prone-shoot-7" start="368" length="16" />
|
||||
<sequence name="die1" start="416" length="8" />
|
||||
<sequence name="die2" start="424" length="8" />
|
||||
<sequence name="die3" start="432" length="8" />
|
||||
<sequence name="die4" start="440" length="12" />
|
||||
<sequence name="die5" start="452" length="18" />
|
||||
<sequence name="die6" start="0" length="14" src="electro" />
|
||||
</unit>
|
||||
<unit name="mech">
|
||||
<sequence name="stand" start="0" length="8" />
|
||||
<sequence name="run-0" start="8" length="6" />
|
||||
<sequence name="run-1" start="14" length="6" />
|
||||
<sequence name="run-2" start="20" length="6" />
|
||||
<sequence name="run-3" start="26" length="6" />
|
||||
<sequence name="run-4" start="32" length="6" />
|
||||
<sequence name="run-5" start="38" length="6" />
|
||||
<sequence name="run-6" start="44" length="6" />
|
||||
<sequence name="run-7" start="50" length="6" />
|
||||
<sequence name="crawl-0" start="130" length="4" />
|
||||
<sequence name="crawl-1" start="134" length="4" />
|
||||
<sequence name="crawl-2" start="138" length="4" />
|
||||
<sequence name="crawl-3" start="142" length="4" />
|
||||
<sequence name="crawl-4" start="146" length="4" />
|
||||
<sequence name="crawl-5" start="150" length="4" />
|
||||
<sequence name="crawl-6" start="154" length="4" />
|
||||
<sequence name="crawl-7" start="158" length="4" />
|
||||
<sequence name="die1" start="193" length="8" />
|
||||
<sequence name="die2" start="201" length="8" />
|
||||
<sequence name="die3" start="209" length="8" />
|
||||
<sequence name="die4" start="217" length="12" />
|
||||
<sequence name="die5" start="229" length="18" />
|
||||
<sequence name="die6" start="0" length="14" src="electro" />
|
||||
<sequence name="heal" start="56" length="58" />
|
||||
<sequence name="standup-0" start="114" length="2" />
|
||||
<sequence name="standup-1" start="116" length="2" />
|
||||
<sequence name="standup-2" start="118" length="2" />
|
||||
<sequence name="standup-3" start="120" length="2" />
|
||||
<sequence name="standup-4" start="122" length="2" />
|
||||
<sequence name="standup-5" start="124" length="2" />
|
||||
<sequence name="standup-6" start="126" length="2" />
|
||||
<sequence name="standup-7" start="128" length="2" />
|
||||
</unit>
|
||||
</sequences>
|
||||
Reference in New Issue
Block a user