diff --git a/OpenRA.Mods.D2k/OpenRA.Mods.D2k.csproj b/OpenRA.Mods.D2k/OpenRA.Mods.D2k.csproj index 2da8f3cf31..5530059d4a 100644 --- a/OpenRA.Mods.D2k/OpenRA.Mods.D2k.csproj +++ b/OpenRA.Mods.D2k/OpenRA.Mods.D2k.csproj @@ -68,24 +68,24 @@ - - - - - - - + + + + + + + + + + + + - - - - - diff --git a/OpenRA.Mods.D2k/DamagedWithoutFoundation.cs b/OpenRA.Mods.D2k/Traits/Buildings/DamagedWithoutFoundation.cs similarity index 98% rename from OpenRA.Mods.D2k/DamagedWithoutFoundation.cs rename to OpenRA.Mods.D2k/Traits/Buildings/DamagedWithoutFoundation.cs index 471280179c..58f7a0e2fb 100644 --- a/OpenRA.Mods.D2k/DamagedWithoutFoundation.cs +++ b/OpenRA.Mods.D2k/Traits/Buildings/DamagedWithoutFoundation.cs @@ -12,7 +12,7 @@ using System.Linq; using OpenRA.GameRules; using OpenRA.Traits; -namespace OpenRA.Mods.D2k +namespace OpenRA.Mods.D2k.Traits { [Desc("Reduces health points over time when the actor is placed on unsafe terrain.")] class DamagedWithoutFoundationInfo : ITraitInfo, Requires diff --git a/OpenRA.Mods.D2k/Render/WithBuildingPlacedOverlay.cs b/OpenRA.Mods.D2k/Traits/Render/WithBuildingPlacedOverlay.cs similarity index 98% rename from OpenRA.Mods.D2k/Render/WithBuildingPlacedOverlay.cs rename to OpenRA.Mods.D2k/Traits/Render/WithBuildingPlacedOverlay.cs index 54bf93bfb1..0c51d31c06 100644 --- a/OpenRA.Mods.D2k/Render/WithBuildingPlacedOverlay.cs +++ b/OpenRA.Mods.D2k/Traits/Render/WithBuildingPlacedOverlay.cs @@ -13,7 +13,7 @@ using OpenRA.Mods.Common.Traits.Render; using OpenRA.Mods.RA.Buildings; using OpenRA.Traits; -namespace OpenRA.Mods.D2k.Render +namespace OpenRA.Mods.D2k.Traits { [Desc("Rendered when the actor constructed a building.")] public class WithBuildingPlacedOverlayInfo : ITraitInfo, Requires, Requires diff --git a/OpenRA.Mods.D2k/Render/WithCrumbleOverlay.cs b/OpenRA.Mods.D2k/Traits/Render/WithCrumbleOverlay.cs similarity index 98% rename from OpenRA.Mods.D2k/Render/WithCrumbleOverlay.cs rename to OpenRA.Mods.D2k/Traits/Render/WithCrumbleOverlay.cs index c270d3d9be..ce49224c9e 100644 --- a/OpenRA.Mods.D2k/Render/WithCrumbleOverlay.cs +++ b/OpenRA.Mods.D2k/Traits/Render/WithCrumbleOverlay.cs @@ -14,7 +14,7 @@ using OpenRA.Mods.Common.Traits.Render; using OpenRA.Mods.RA; using OpenRA.Traits; -namespace OpenRA.Mods.D2k.Render +namespace OpenRA.Mods.D2k.Traits { [Desc("Rendered together with the \"make\" animation.")] public class WithCrumbleOverlayInfo : ITraitInfo, Requires diff --git a/OpenRA.Mods.D2k/Render/WithDeliveryOverlay.cs b/OpenRA.Mods.D2k/Traits/Render/WithDeliveryOverlay.cs similarity index 98% rename from OpenRA.Mods.D2k/Render/WithDeliveryOverlay.cs rename to OpenRA.Mods.D2k/Traits/Render/WithDeliveryOverlay.cs index 332daad28d..03c20f070d 100644 --- a/OpenRA.Mods.D2k/Render/WithDeliveryOverlay.cs +++ b/OpenRA.Mods.D2k/Traits/Render/WithDeliveryOverlay.cs @@ -14,7 +14,7 @@ using OpenRA.Mods.Common.Traits.Render; using OpenRA.Mods.RA.Buildings; using OpenRA.Traits; -namespace OpenRA.Mods.D2k.Render +namespace OpenRA.Mods.D2k.Traits { [Desc("Rendered when ProductionAirdrop is in progress.")] public class WithDeliveryOverlayInfo : ITraitInfo, Requires, Requires diff --git a/OpenRA.Mods.D2k/Render/WithDockingOverlay.cs b/OpenRA.Mods.D2k/Traits/Render/WithDockingOverlay.cs similarity index 98% rename from OpenRA.Mods.D2k/Render/WithDockingOverlay.cs rename to OpenRA.Mods.D2k/Traits/Render/WithDockingOverlay.cs index 9d467a03fe..a8a8a291b6 100644 --- a/OpenRA.Mods.D2k/Render/WithDockingOverlay.cs +++ b/OpenRA.Mods.D2k/Traits/Render/WithDockingOverlay.cs @@ -14,7 +14,7 @@ using OpenRA.Mods.Common.Traits.Render; using OpenRA.Mods.RA.Buildings; using OpenRA.Traits; -namespace OpenRA.Mods.D2k.Render +namespace OpenRA.Mods.D2k.Traits { [Desc("Rendered when a harvester is docked.")] public class WithDockingOverlayInfo : ITraitInfo, Requires, Requires diff --git a/OpenRA.Mods.D2k/Render/WithProductionOverlay.cs b/OpenRA.Mods.D2k/Traits/Render/WithProductionOverlay.cs similarity index 99% rename from OpenRA.Mods.D2k/Render/WithProductionOverlay.cs rename to OpenRA.Mods.D2k/Traits/Render/WithProductionOverlay.cs index a6e4a3761e..33ec45444e 100644 --- a/OpenRA.Mods.D2k/Render/WithProductionOverlay.cs +++ b/OpenRA.Mods.D2k/Traits/Render/WithProductionOverlay.cs @@ -16,7 +16,7 @@ using OpenRA.Mods.RA; using OpenRA.Mods.RA.Buildings; using OpenRA.Traits; -namespace OpenRA.Mods.D2k.Render +namespace OpenRA.Mods.D2k.Traits { [Desc("Renders an animation when the Production trait of the actor is activated.", "Works both with per player ClassicProductionQueue and per building ProductionQueue, but needs any of these.")] diff --git a/OpenRA.Mods.D2k/ThrowsShrapnel.cs b/OpenRA.Mods.D2k/Traits/ThrowsShrapnel.cs similarity index 98% rename from OpenRA.Mods.D2k/ThrowsShrapnel.cs rename to OpenRA.Mods.D2k/Traits/ThrowsShrapnel.cs index 624089e8c3..14aabae722 100644 --- a/OpenRA.Mods.D2k/ThrowsShrapnel.cs +++ b/OpenRA.Mods.D2k/Traits/ThrowsShrapnel.cs @@ -12,7 +12,7 @@ using System.Linq; using OpenRA.GameRules; using OpenRA.Traits; -namespace OpenRA.Mods.D2k +namespace OpenRA.Mods.D2k.Traits { [Desc("Throws particles when the actor is destroyed that do damage on impact.")] public class ThrowsShrapnelInfo : ITraitInfo diff --git a/OpenRA.Mods.D2k/World/ChooseBuildTabOnSelect.cs b/OpenRA.Mods.D2k/Traits/World/ChooseBuildTabOnSelect.cs similarity index 98% rename from OpenRA.Mods.D2k/World/ChooseBuildTabOnSelect.cs rename to OpenRA.Mods.D2k/Traits/World/ChooseBuildTabOnSelect.cs index cd4c8ce9ea..8537910eb7 100644 --- a/OpenRA.Mods.D2k/World/ChooseBuildTabOnSelect.cs +++ b/OpenRA.Mods.D2k/Traits/World/ChooseBuildTabOnSelect.cs @@ -14,7 +14,7 @@ using OpenRA.Mods.RA; using OpenRA.Traits; using OpenRA.Widgets; -namespace OpenRA.Mods.D2k +namespace OpenRA.Mods.D2k.Traits { class ChooseBuildTabOnSelectInfo : ITraitInfo { diff --git a/OpenRA.Mods.D2k/World/D2kResourceLayer.cs b/OpenRA.Mods.D2k/Traits/World/D2kResourceLayer.cs similarity index 99% rename from OpenRA.Mods.D2k/World/D2kResourceLayer.cs rename to OpenRA.Mods.D2k/Traits/World/D2kResourceLayer.cs index fbead559bb..d3770b257b 100644 --- a/OpenRA.Mods.D2k/World/D2kResourceLayer.cs +++ b/OpenRA.Mods.D2k/Traits/World/D2kResourceLayer.cs @@ -14,7 +14,7 @@ using System.Linq; using OpenRA.Mods.RA; using OpenRA.Traits; -namespace OpenRA.Mods.D2k +namespace OpenRA.Mods.D2k.Traits { [Desc("Used to render spice with round borders.")] public class D2kResourceLayerInfo : TraitInfo { } diff --git a/OpenRA.Mods.D2k/World/FogPaletteFromR8.cs b/OpenRA.Mods.D2k/Traits/World/FogPaletteFromR8.cs similarity index 98% rename from OpenRA.Mods.D2k/World/FogPaletteFromR8.cs rename to OpenRA.Mods.D2k/Traits/World/FogPaletteFromR8.cs index 7196303898..24225deaca 100644 --- a/OpenRA.Mods.D2k/World/FogPaletteFromR8.cs +++ b/OpenRA.Mods.D2k/Traits/World/FogPaletteFromR8.cs @@ -13,7 +13,7 @@ using OpenRA.FileSystem; using OpenRA.Graphics; using OpenRA.Traits; -namespace OpenRA.Mods.D2k +namespace OpenRA.Mods.D2k.Traits { class FogPaletteFromR8Info : ITraitInfo { diff --git a/OpenRA.Mods.D2k/World/PaletteFromR8.cs b/OpenRA.Mods.D2k/Traits/World/PaletteFromR8.cs similarity index 97% rename from OpenRA.Mods.D2k/World/PaletteFromR8.cs rename to OpenRA.Mods.D2k/Traits/World/PaletteFromR8.cs index d544747761..4b49a9c8f7 100644 --- a/OpenRA.Mods.D2k/World/PaletteFromR8.cs +++ b/OpenRA.Mods.D2k/Traits/World/PaletteFromR8.cs @@ -13,7 +13,7 @@ using OpenRA.FileSystem; using OpenRA.Graphics; using OpenRA.Traits; -namespace OpenRA.Mods.D2k +namespace OpenRA.Mods.D2k.Traits { class PaletteFromR8Info : ITraitInfo { diff --git a/OpenRA.Mods.D2k/World/PaletteFromScaledPalette.cs b/OpenRA.Mods.D2k/Traits/World/PaletteFromScaledPalette.cs similarity index 98% rename from OpenRA.Mods.D2k/World/PaletteFromScaledPalette.cs rename to OpenRA.Mods.D2k/Traits/World/PaletteFromScaledPalette.cs index ab8a0e0da6..406fcc13b5 100644 --- a/OpenRA.Mods.D2k/World/PaletteFromScaledPalette.cs +++ b/OpenRA.Mods.D2k/Traits/World/PaletteFromScaledPalette.cs @@ -12,7 +12,7 @@ using System.Drawing; using OpenRA.Graphics; using OpenRA.Traits; -namespace OpenRA.Mods.D2k +namespace OpenRA.Mods.D2k.Traits { [Desc("Create a palette by applying a scale and offset to the colors in another palette.")] class PaletteFromScaledPaletteInfo : ITraitInfo