Remove unused variables from Map.SavePreview.
This commit is contained in:
committed by
Matthias Mailänder
parent
e0b3e631fe
commit
1a177bc2de
@@ -696,7 +696,6 @@ namespace OpenRA
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public byte[] SavePreview()
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public byte[] SavePreview()
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{
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{
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var tileset = Rules.TileSet;
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var actorTypes = Rules.Actors.Values.Where(a => a.HasTraitInfo<IMapPreviewSignatureInfo>());
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var actorTypes = Rules.Actors.Values.Where(a => a.HasTraitInfo<IMapPreviewSignatureInfo>());
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var actors = ActorDefinitions.Where(a => actorTypes.Where(ai => ai.Name == a.Value.Value).Any());
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var actors = ActorDefinitions.Where(a => actorTypes.Where(ai => ai.Name == a.Value.Value).Any());
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var positions = new List<(MPos Position, Color Color)>();
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var positions = new List<(MPos Position, Color Color)>();
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@@ -716,76 +715,73 @@ namespace OpenRA
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foreach (var worldimpsi in worldimpsis)
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foreach (var worldimpsi in worldimpsis)
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worldimpsi.PopulateMapPreviewSignatureCells(this, worldActorInfo, null, positions);
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worldimpsi.PopulateMapPreviewSignatureCells(this, worldActorInfo, null, positions);
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using (var stream = new MemoryStream())
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var isRectangularIsometric = Grid.Type == MapGridType.RectangularIsometric;
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// Fudge the heightmap offset by adding as much extra as we need / can.
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// This tries to correct for our incorrect assumption that MPos == PPos
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var heightOffset = Math.Min(Grid.MaximumTerrainHeight, MapSize.Y - Bounds.Bottom);
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var width = Bounds.Width;
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var height = Bounds.Height + heightOffset;
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var bitmapWidth = width;
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if (isRectangularIsometric)
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bitmapWidth = 2 * bitmapWidth - 1;
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var stride = bitmapWidth * 4;
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var pxStride = 4;
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var minimapData = new byte[stride * height];
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(Color Left, Color Right) terrainColor = default((Color, Color));
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for (var y = 0; y < height; y++)
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{
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{
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var isRectangularIsometric = Grid.Type == MapGridType.RectangularIsometric;
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for (var x = 0; x < width; x++)
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// Fudge the heightmap offset by adding as much extra as we need / can.
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// This tries to correct for our incorrect assumption that MPos == PPos
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var heightOffset = Math.Min(Grid.MaximumTerrainHeight, MapSize.Y - Bounds.Bottom);
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var width = Bounds.Width;
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var height = Bounds.Height + heightOffset;
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var bitmapWidth = width;
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if (isRectangularIsometric)
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bitmapWidth = 2 * bitmapWidth - 1;
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var stride = bitmapWidth * 4;
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var pxStride = 4;
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var minimapData = new byte[stride * height];
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(Color Left, Color Right) terrainColor = default((Color, Color));
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for (var y = 0; y < height; y++)
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{
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{
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for (var x = 0; x < width; x++)
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var uv = new MPos(x + Bounds.Left, y + Bounds.Top);
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// FirstOrDefault will return a (MPos.Zero, Color.Transparent) if positions is empty
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var actorColor = positions.FirstOrDefault(ap => ap.Position == uv).Color;
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if (actorColor.A == 0)
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terrainColor = GetTerrainColorPair(uv);
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if (isRectangularIsometric)
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{
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{
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var uv = new MPos(x + Bounds.Left, y + Bounds.Top);
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// Odd rows are shifted right by 1px
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var dx = uv.V & 1;
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// FirstOrDefault will return a (MPos.Zero, Color.Transparent) if positions is empty
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var xOffset = pxStride * (2 * x + dx);
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var actorColor = positions.FirstOrDefault(ap => ap.Position == uv).Color;
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if (x + dx > 0)
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if (actorColor.A == 0)
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terrainColor = GetTerrainColorPair(uv);
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if (isRectangularIsometric)
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{
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{
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// Odd rows are shifted right by 1px
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var z = y * stride + xOffset - pxStride;
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var dx = uv.V & 1;
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var xOffset = pxStride * (2 * x + dx);
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if (x + dx > 0)
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{
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var z = y * stride + xOffset - pxStride;
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var c = actorColor.A == 0 ? terrainColor.Left : actorColor;
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minimapData[z++] = c.R;
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minimapData[z++] = c.G;
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minimapData[z++] = c.B;
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minimapData[z] = c.A;
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}
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if (xOffset < stride)
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{
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var z = y * stride + xOffset;
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var c = actorColor.A == 0 ? terrainColor.Right : actorColor;
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minimapData[z++] = c.R;
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minimapData[z++] = c.G;
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minimapData[z++] = c.B;
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minimapData[z] = c.A;
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}
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}
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else
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{
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var z = y * stride + pxStride * x;
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var c = actorColor.A == 0 ? terrainColor.Left : actorColor;
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var c = actorColor.A == 0 ? terrainColor.Left : actorColor;
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minimapData[z++] = c.R;
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minimapData[z++] = c.R;
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minimapData[z++] = c.G;
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minimapData[z++] = c.G;
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minimapData[z++] = c.B;
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minimapData[z++] = c.B;
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minimapData[z] = c.A;
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minimapData[z] = c.A;
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}
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}
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if (xOffset < stride)
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{
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var z = y * stride + xOffset;
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var c = actorColor.A == 0 ? terrainColor.Right : actorColor;
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minimapData[z++] = c.R;
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minimapData[z++] = c.G;
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minimapData[z++] = c.B;
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minimapData[z] = c.A;
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}
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}
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else
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{
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var z = y * stride + pxStride * x;
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var c = actorColor.A == 0 ? terrainColor.Left : actorColor;
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minimapData[z++] = c.R;
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minimapData[z++] = c.G;
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minimapData[z++] = c.B;
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minimapData[z] = c.A;
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}
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}
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}
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}
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var png = new Png(minimapData, bitmapWidth, height);
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return png.Save();
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}
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}
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var png = new Png(minimapData, bitmapWidth, height);
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return png.Save();
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}
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}
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public bool Contains(CPos cell)
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public bool Contains(CPos cell)
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