diff --git a/OpenRA.Mods.RA/TeslaZapRenderable.cs b/OpenRA.Mods.RA/TeslaZapRenderable.cs index 0389fd0a81..2293dcf29a 100755 --- a/OpenRA.Mods.RA/TeslaZapRenderable.cs +++ b/OpenRA.Mods.RA/TeslaZapRenderable.cs @@ -128,14 +128,15 @@ namespace OpenRA.Mods.RA var c = -float2.Dot(from, q); var rs = new List(); var z = from; + var pal = wr.Palette("effect"); while ((to - z).X > 5 || (to - z).X < -5 || (to - z).Y > 5 || (to - z).Y < -5) { var step = steps.Where(t => (to - (z + new float2(t[0], t[1]))).LengthSquared < (to - z).LengthSquared) .OrderBy(t => Math.Abs(float2.Dot(z + new float2(t[0], t[1]), q) + c)).First(); - var pos = new PPos((int)(z.X + step[2]), (int)(z.Y + step[3])).ToWPos(0); - rs.Add(new SpriteRenderable(s.GetSprite(step[4]), pos, WVec.Zero, 0, wr.Palette("effect"), 1f, true)); + var pos = wr.Position((z + new float2(step[2], step[3])).ToInt2()); + rs.Add(new SpriteRenderable(s.GetSprite(step[4]), pos, WVec.Zero, 0, pal, 1f, true)); z += new float2(step[0], step[1]); if (rs.Count >= 1000)