From 1a1e1e08d792f42e86e90c7ce2fff47d398dbd44 Mon Sep 17 00:00:00 2001 From: abcdefg30 Date: Sun, 9 Aug 2015 18:55:13 +0200 Subject: [PATCH] Fix shroud outside map bounds being transparent --- OpenRA.Renderer.Sdl2/Sdl2GraphicsDevice.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Renderer.Sdl2/Sdl2GraphicsDevice.cs b/OpenRA.Renderer.Sdl2/Sdl2GraphicsDevice.cs index 1ae8375289..1fa8cfd985 100644 --- a/OpenRA.Renderer.Sdl2/Sdl2GraphicsDevice.cs +++ b/OpenRA.Renderer.Sdl2/Sdl2GraphicsDevice.cs @@ -226,7 +226,7 @@ namespace OpenRA.Renderer.Sdl2 public void Clear() { - GL.ClearColor(0, 0, 0, 0); + GL.ClearColor(0, 0, 0, 1); ErrorHandler.CheckGlError(); GL.Clear(ClearBufferMask.ColorBufferBit); ErrorHandler.CheckGlError();