WorldRenderer: use string.IsNullOrEmpty for check in Palette method
Unified usage of WorldRenderer.Palette method when it comes to appending player name (in case of player palette)
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@@ -162,7 +162,8 @@ namespace OpenRA.Mods.Common.Traits
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if (Cloaked && IsVisible(self, self.World.RenderPlayer))
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{
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var palette = string.IsNullOrEmpty(Info.Palette) ? null : Info.IsPlayerPalette ? wr.Palette(Info.Palette + self.Owner.InternalName) : wr.Palette(Info.Palette);
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var palette = wr.Palette(Info.IsPlayerPalette ? Info.Palette + self.Owner.InternalName : Info.Palette);
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if (palette == null)
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return r;
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else
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