WorldRenderer: use string.IsNullOrEmpty for check in Palette method
Unified usage of WorldRenderer.Palette method when it comes to appending player name (in case of player palette)
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@@ -47,10 +47,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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protected override PaletteReference GetPalette(Actor self, WorldRenderer wr)
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{
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if (!info.IsPlayerPalette)
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return wr.Palette(info.Palette);
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return wr.Palette(info.Palette + rb.Repairers[shownPlayer % rb.Repairers.Count].InternalName);
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return wr.Palette(info.IsPlayerPalette ? info.Palette + rb.Repairers[shownPlayer % rb.Repairers.Count].InternalName : info.Palette);
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}
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void CycleRepairer()
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