WorldRenderer: use string.IsNullOrEmpty for check in Palette method
Unified usage of WorldRenderer.Palette method when it comes to appending player name (in case of player palette)
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@@ -51,10 +51,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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yield break;
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if (Palette != null)
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{
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var ownerName = init.Get<OwnerInit>().InternalName;
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p = init.WorldRenderer.Palette(IsPlayerPalette ? Palette + ownerName : Palette);
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}
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p = init.WorldRenderer.Palette(IsPlayerPalette ? Palette + init.Get<OwnerInit>().InternalName : Palette);
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Func<WAngle> facing;
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var dynamicfacingInit = init.GetOrDefault<DynamicFacingInit>();
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