From a0fa99037b4bed4736ad0a57c136ed6553ff616a Mon Sep 17 00:00:00 2001 From: psydev Date: Sat, 18 May 2013 02:07:35 -0600 Subject: [PATCH 1/5] increase viceroid sight & scan range Viceroids are kind of passive. Would like them to be a bit more aggressive when units are nearby. --- mods/cnc/rules/civilian.yaml | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/mods/cnc/rules/civilian.yaml b/mods/cnc/rules/civilian.yaml index e7d4bdfc55..f6df4da69a 100644 --- a/mods/cnc/rules/civilian.yaml +++ b/mods/cnc/rules/civilian.yaml @@ -415,7 +415,7 @@ VICE: Armor: Type: Wood RevealsShroud: - Range: 4 + Range: 6 Mobile: Speed: 5 TerrainSpeeds: @@ -430,7 +430,9 @@ VICE: TargetableUnit: TargetTypes: Ground AutoTarget: - ScanRadius: 4 + ScanRadius: 5 + DebugRetiliateAgainstAggressor: + DebugNextAutoTargetScanTime: AttackMove: HiddenUnderFog: GainsExperience: @@ -444,4 +446,4 @@ VICE: AttackFrontal: AttackWander: RenderUnit: - WithMuzzleFlash: \ No newline at end of file + WithMuzzleFlash: From beb73befa336a6841e9c58c9e85e51c2e25db3b9 Mon Sep 17 00:00:00 2001 From: psydev Date: Sat, 18 May 2013 02:19:55 -0600 Subject: [PATCH 2/5] return orca range to 5 Problem: orcas in small groups will sometimes get in each other's way and be stuck outside of range. The old range was 5, but this was to nerf large groups. Orcas have been nerfed in several ways. One of the ways was to reduce their range from 5 to 4. However, when the range reduction is coupled with all the other nerfs, it seems a bit too much. Orcas are fairly vulnerable now that air defense has improved. --- mods/cnc/weapons.yaml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/cnc/weapons.yaml b/mods/cnc/weapons.yaml index 2e5d979689..75f872b075 100644 --- a/mods/cnc/weapons.yaml +++ b/mods/cnc/weapons.yaml @@ -281,7 +281,7 @@ OrcaAGMissiles: ROF: 15 Burst: 1 BurstDelay: 0 - Range: 4 + Range: 5 Report: BAZOOK1 ValidTargets: Ground Projectile: Missile @@ -312,7 +312,7 @@ OrcaAAMissiles: ROF: 15 Burst: 1 BurstDelay: 0 - Range: 4 + Range: 5 Report: BAZOOK1 ValidTargets: Air Projectile: Missile From 84ab4ec854db3e458b8fa0eef67a6ff328d19e70 Mon Sep 17 00:00:00 2001 From: psydev Date: Mon, 20 May 2013 23:04:15 -0600 Subject: [PATCH 3/5] gave SAM missile a spread, to match MSAM. To increase power vs. large groups of helis --- mods/cnc/weapons.yaml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/cnc/weapons.yaml b/mods/cnc/weapons.yaml index 75f872b075..a89745c3de 100644 --- a/mods/cnc/weapons.yaml +++ b/mods/cnc/weapons.yaml @@ -786,7 +786,7 @@ SAMMissile: RangeLimit: 35 Trail: smokey Warhead: AP - Spread: 3 + Spread: 16 Versus: None: 100% Wood: 100% From f31912aa427af42d11287c4c10da5bf48b8b65f1 Mon Sep 17 00:00:00 2001 From: psydev Date: Tue, 21 May 2013 00:57:56 -0600 Subject: [PATCH 4/5] reduce orca reload time, similar to earlier levels Orca was over-nerfed with respect to reload time. It was not effective at finishing off vehicles and buildings if it ran out of ammo, because it took way too long to reload. Its reload time has been set to the old one, but now it reloads 2 pips at a time, so it is slightly slower than originally, but not by much. It's a bit OP when it loads one at a time, it seems. --- mods/cnc/rules/aircraft.yaml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/cnc/rules/aircraft.yaml b/mods/cnc/rules/aircraft.yaml index 32b0feb672..0a48cf8b6d 100644 --- a/mods/cnc/rules/aircraft.yaml +++ b/mods/cnc/rules/aircraft.yaml @@ -130,8 +130,8 @@ ORCA: Ammo: 6 PipCount: 6 Reloads: - Count: 1 - Period: 150 + Count: 2 + Period: 200 RenderUnit: WithShadow: FallsToEarth: From e885e428aec6f6b5d1778700093dde3b7f2f626c Mon Sep 17 00:00:00 2001 From: psydev Date: Mon, 27 May 2013 15:22:22 -0700 Subject: [PATCH 5/5] removed debugretaliate and debugautotarget entries --- mods/cnc/rules/civilian.yaml | 2 -- 1 file changed, 2 deletions(-) diff --git a/mods/cnc/rules/civilian.yaml b/mods/cnc/rules/civilian.yaml index f6df4da69a..28b5e86d9d 100644 --- a/mods/cnc/rules/civilian.yaml +++ b/mods/cnc/rules/civilian.yaml @@ -431,8 +431,6 @@ VICE: TargetTypes: Ground AutoTarget: ScanRadius: 5 - DebugRetiliateAgainstAggressor: - DebugNextAutoTargetScanTime: AttackMove: HiddenUnderFog: GainsExperience: